Maybe I'm just missing something, maybe there are folks in agreeance with me... or maybe people vehemently disagree... but here's my gripe:
I've acquired a Fer-de-Lance (FdL), way before I even bothered to put effort into advancing through the Federation Navy ranks. However, recently I've decided to dedicate some time towards advancing in the Navy ranks.
What I've found is, that when I had the Vulture for some time already, and then bought the Dropship, thinking I'd have this angel choir moment, I was quite let down... it was more of a "weeeeep wooooomp" moment. Maneuverability sucked, shields sucked, jump range sucked, etc.
Fast forward then, me acquiring an FdL. Now, I'm zipping around in an FdL that's basically got the best stock components that I can buy. I acquire enough rank to try out the Assault ship, but looking at it on Coriolis, I'm highly disappointed by the stats once again... I follow this up and look at how the Federal Assault ship compares to the FdL and I'm literally just blown away that things haven't improved much at all, when compared to the FdL. I can go and fit a stock FdL with the best components and come out at about 93 - 95mil credits. I fit an Assault Ship and I'm looking at 75Mil-ish, and it's just weeeep woooooomp all over?
If I fit an Assault ship and I'm looking at about 103Mil I benefit from a Fighter bay, but the effort to GET the Assault ship seems to be very tedious and in a way... also feels like a let-down? Shields suck, maneuverability sucks, jump range sucks, DPS is marginally better, etc...
So, I read some forum posts and basically everyone said "well, that's not its role, it's mean as a troop carrier, it's an armor tank, etc." However, none of those roles exist in the Elite Dangerous gameplay and I don't feel like they will ever exist.
Instead of creating an environment where these roles are viable, Frontier seems to already have glossed over game-play balancing/fixes and has moved on to Thargoids and UI changes.
If these ships are meant to be "armor" tanks, they're not really. It's HULL. Components get damaged as soon as shields are penetrated, so there's really not an "armor" aspect of the game. These ships are HULL tanks. Sure, it takes longer to kill them, but effects that affect flight and fight take hold as soon as shields are breached. What would be nice, is, as a player becomes a Navy veteran and has access to these ships, to have Navy Hull mods that provide more than your average protection vs thermal/explosive/kinetic, ones that don't necessarily have any negatives to explosive/kinetic protection, or at least not as high as the standard mods. Maybe have the mods not affect mass as well. Something positive...
I just feel like the overall effort put forth to get the ships, they all feel like a major let-down, if a player already has an FdL. I WANT to fly a Fed ship... I'm proud of having acquired the Fed ships... but I feel like I'm a sailor flying around in a civilian vessel because the Navy's equipment sucks... xD
I've acquired a Fer-de-Lance (FdL), way before I even bothered to put effort into advancing through the Federation Navy ranks. However, recently I've decided to dedicate some time towards advancing in the Navy ranks.
What I've found is, that when I had the Vulture for some time already, and then bought the Dropship, thinking I'd have this angel choir moment, I was quite let down... it was more of a "weeeeep wooooomp" moment. Maneuverability sucked, shields sucked, jump range sucked, etc.
Fast forward then, me acquiring an FdL. Now, I'm zipping around in an FdL that's basically got the best stock components that I can buy. I acquire enough rank to try out the Assault ship, but looking at it on Coriolis, I'm highly disappointed by the stats once again... I follow this up and look at how the Federal Assault ship compares to the FdL and I'm literally just blown away that things haven't improved much at all, when compared to the FdL. I can go and fit a stock FdL with the best components and come out at about 93 - 95mil credits. I fit an Assault Ship and I'm looking at 75Mil-ish, and it's just weeeep woooooomp all over?
If I fit an Assault ship and I'm looking at about 103Mil I benefit from a Fighter bay, but the effort to GET the Assault ship seems to be very tedious and in a way... also feels like a let-down? Shields suck, maneuverability sucks, jump range sucks, DPS is marginally better, etc...
So, I read some forum posts and basically everyone said "well, that's not its role, it's mean as a troop carrier, it's an armor tank, etc." However, none of those roles exist in the Elite Dangerous gameplay and I don't feel like they will ever exist.
Instead of creating an environment where these roles are viable, Frontier seems to already have glossed over game-play balancing/fixes and has moved on to Thargoids and UI changes.
If these ships are meant to be "armor" tanks, they're not really. It's HULL. Components get damaged as soon as shields are penetrated, so there's really not an "armor" aspect of the game. These ships are HULL tanks. Sure, it takes longer to kill them, but effects that affect flight and fight take hold as soon as shields are breached. What would be nice, is, as a player becomes a Navy veteran and has access to these ships, to have Navy Hull mods that provide more than your average protection vs thermal/explosive/kinetic, ones that don't necessarily have any negatives to explosive/kinetic protection, or at least not as high as the standard mods. Maybe have the mods not affect mass as well. Something positive...
I just feel like the overall effort put forth to get the ships, they all feel like a major let-down, if a player already has an FdL. I WANT to fly a Fed ship... I'm proud of having acquired the Fed ships... but I feel like I'm a sailor flying around in a civilian vessel because the Navy's equipment sucks... xD