Engineers Feedback Cascade

I have a question if someone could please share their insight.

I have 2xC2 railguns on my cutter and one has feedback cascade. Would it be better if both had feedback cascade?

I use these to add alpha dmg and cancel SCBs to make large ships drop their shields. I usually only start spamming railgun shots once the first SCB is activated to get shields to drop.

Please let me know your thoughts. Thanks
 
I have a question if someone could please share their insight.

I have 2xC2 railguns on my cutter and one has feedback cascade. Would it be better if both had feedback cascade?

I use these to add alpha dmg and cancel SCBs to make large ships drop their shields. I usually only start spamming railgun shots once the first SCB is activated to get shields to drop.

Please let me know your thoughts. Thanks

I don't find any reason to use 2 feedback cascades, even if the effect stacks, I'd rather get full damage out of the second one, or use SuperPen to do extra module damage. Currently I'm only using huge beam, 3mcs, 1 rail on my FDL, with feedback cascade and having just the one is completely effective at shutting down NPC SCB useage in a CZ for example.
 
Thanks for the feedback. I guess I'll just have to try the two FB to see if I like it or not. My main concern for the rails would be the occasional PVP situation since the rest of the hardpoints are still plenty to take down NPCs.
 
I have a question if someone could please share their insight.

I have 2xC2 railguns on my cutter and one has feedback cascade. Would it be better if both had feedback cascade?

I use these to add alpha dmg and cancel SCBs to make large ships drop their shields. I usually only start spamming railgun shots once the first SCB is activated to get shields to drop.

Please let me know your thoughts. Thanks

I have 2x class 1 rails with feedback cascade on my corvette and on my FDL only 1x class 2. In direct comparison i think that 2x rails are definitly the better choice here.
I use the longrange mod to avoid damage falloff at distance and use them also as damage source if the target uses chaff. 4 shots = one chaff duration :)

If i wouldn't need the other hardpoints on my FDL i would go here also for 2x feedback but since you have already 2 rails on your cutter, put em on both! I recommand also the longrangemod again because this mod beats already all other mods at around 800m distance damage wise.
 
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Its tested already
if you use 2x small rails you can stop class 1-6 shield cell bank for 1 shot around 70-90% , for 7-8 shield cell it will be around 30-50%(1x medium rail is same as 2x small)
if you use 2x medium rails you can stop class 1-9 shield cell bank for 1 shot around 80-90%.
 
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Bear in mind that feedback cascade comes with a 20% damage reduction (and -20% breach I think).

Also, feedback cascade is difficult to use, especially on a slow turning ship like the Cutter. This is because it only has effect if you hit during the 5 second 'spin up' of the SCB - the window of opportunity is small (and can be made smaller through engineering).

So 2 cascade rails might well be more effective but you are going to need some skills, especially as most experienced CMDRs will have modded their SCBs. I use 1 feedback hammer on my corvette.
 
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Bear in mind that feedback cascade comes with a 20% damage reduction (and -20% breach I think).

Also, feedback cascade is difficult to use, especially on a slow turning ship like the Cutter. This is because it only has effect if you hit during the 5 second 'spin up' of the SCB - the window of opportunity is small (and can be made smaller through engineering).

So 2 cascade rails might well be more effective but you are going to need some skills, especially as most experienced CMDRs will have modded their SCBs. I use 1 feedback hammer on my corvette.



iCutter can be alright with fixed weapons, but requires careful FA Off flying and with any luck an opponent that doesn't have PE thrusters ;)
 
iCutter can be alright with fixed weapons, but requires careful FA Off flying and with any luck an opponent that doesn't have PE thrusters ;)

Fixed on a Cutter is viable for sure (skill needed though :)). But 2 feedback rails...I just hate that 20% damage reduction.
 
Fixed on a Cutter is viable for sure (skill needed though :)). But 2 feedback rails...I just hate that 20% damage reduction.

It's a tad yuck...just look at total dealt damage when they're doing their job though :) They make up for it when used right.

Depending on technique I suspect the iCutter would want to employ a different set of hull shredders and leave the rails for shields in any case. A super pen rail in the mix is awesome on a FDL - even I won't pretend I go for module sniping in that lumbering Imperial whale in high-intensity situations. It can do fixed...still have several gimballed MCs on mine for main DPS.
 
It's a tad yuck...just look at total dealt damage when they're doing their job though :) They make up for it when used right.

If you're fighting an FDL, say, and you cancel 2 class 4s by 90% on a ship with 60% resistances and 4 pips to shields, that's the equivalent of doing about 1500MJ of damage. If you cancel all of their SCB charges, that's worth 6000MJ.

On Cutters/Corvettes/Condas/Pythons, the numbers get even more huge
 
If you're fighting an FDL, say, and you cancel 2 class 4s by 90% on a ship with 60% resistances and 4 pips to shields, that's the equivalent of doing about 1500MJ of damage. If you cancel all of their SCB charges, that's worth 6000MJ.

On Cutters/Corvettes/Condas/Pythons, the numbers get even more huge

Aye, exactly that ^
 
Cool thanks for the feedback and test results. Looks 2x FB guns it'll be since I'm more concerned about taking the away the "larger" opponents SCBs (assuming shield tanks vs shield tank the one with successful FB shots wins).

I actually have my rails modded lightweight to reduce the capacitor and powers draws. I could modify G1 Long range to try it out but if my memory serves me right my cutters power is already stretched as thin as it can be without turning off other systems that I prefer to leave active. (edit: actually 2x unmodded rails fits, can do G1 long range)

I've been using this setup for a little bit now and have been able to regularly hit medium and up ships with my rails. Actually I'd say once your facing the target the cutter's slower turning speed makes the aim more steady in my opinion.

There was a python player I was chasing in a Hehe CZ this weekend and although I did eventually kill him, it did seem like 1 FB rail wasn't enough to fully take away his SCB charges. Luckily he was probably trying to low wake so the mass lock was probably making him overheat and gave me enough time to finish him, though I think he could've escaped with a high wake.
 
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Cool thanks for the feedback and test results. Looks 2x FB guns it'll be since I'm more concerned about taking the away the "larger" opponents SCBs (assuming shield tanks vs shield tank the one with successful FB shots wins).

I actually have my rails modded lightweight to reduce the capacitor and powers draws. I could modify modify G1 Long range to try it out but if my memory serves me right my cutters power is already stretched as thin as it can be without turning off other systems that I prefer to leave active.

I've been using this setup for a little bit now and have been able to regularly hit medium and up ships with my rails. Actually I'd say once your facing the target the cutter's slower turning speed makes the aim more steady in my opinion.

There was a python player I was chasing in a Hehe CZ this weekend and although I did eventually kill him, it did seem like 1 FB rail wasn't enough to fully take away his SCB charges. Luckily he was probably trying to low wake so the mass lock was probably making him overheat and gave me enough time to finish him, though I think he could've escaped with a high wake.

For my FB rail I just rolled LR G1s til I got a -40% thermal load reduction then slapped the special effect on it, much less expensive time wise than g4 or 5 mats, but I have full power anyway and could overcharged my PP further if I needed it, so our concerns may not be the same there. Heat was the issue I really had running 2 rails, 2 rf mcs, and a huge beam on my FDL.
 
Right I have a PP G1 overcharged with .39 heat efficiency and DD grade 3. When spamming both rails with my 2xC2 and 2xC3 pulse turrets the ship gets warm but doesn't overheat. (gets close though)
 
Right I have a PP G1 overcharged with .39 heat efficiency and DD grade 3. When spamming both rails with my 2xC2 and 2xC3 pulse turrets the ship gets warm but doesn't overheat. (gets close though)

Then the Cutter fairs better than the FDL on heat, because it was not workable for my build. I ended up going 3x RF MCs, 1 Huge Efficient Beam (instead of LR), and 1 LR Feedback Cascade Rail under the pilot seat. The Gimbal MCs/Beam are the primary damage and I can let er rip to my heart's content with the single rail
 
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