Feedback from CMDR creator tool (The i am hologram, lore explanation and its placement on UI)

We're not holograms, the image we're staring at is. Because you have to remember that some people are playing in VR, and so are in their body at all times. Since you can't actually stare at the back of your own head, this strikes me as a good enough excuse for what we're seeing.
 
Yes. He threw something out there that he didn't consider the consequences of just as a means of providing an answer for something he didn't have an answer to.

Creators can be wrong. I've been wrong at the D&D table plenty of times and had players correct me. George Lucas was wrong when he tried to retcon entire swaths of the Star Wars Universe that were well established, and Drew can be wrong too.

Are we supposed to hold him up as some deific symbol of infallibility just because he writes books? Hell no. If that were the case I would've ascended to godhood when I was 13 and being 13 it would've made perfect sense, since I firmly believed I knew everything.

Seriously. Drew can't shoe-horn that in unless he wants to release a statement saying that the last 3 years of work he's done on this franchise has been a waste of time.

What about the posts from both devs and players that talk about FTL comms going way back to at least 2014 (and maybe before)?

When do you feel FTL comms was retconned in?
 
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Serious question in that case, are you saying Drew is wrong when he says FTL comms have always been a part of Elite lore?

I think there is a big difference between a few bits of text being sent one way using virtually zero bandwidth and being able to control ship functions in realtime from an unlimited distance away.

The Lore in the game is what helps gel all the components and mini-games together. As soon as the lore makes zero sense (it's already getting there, but I can gloss over some of it) then all you are left with are a set of disjointed mini-games without context.

For a game like ED where there is no personal storyline to hold the game together, the lore becomes an integral part of the game. It is already creaking at the seams due to some of the inconsistancies, do we want to make it worse.

I have no issues with multiplay or instant multiplay, depending on how it is implemented. I will see how it is done first before passing judgement myself. I hope to god that it isn't as bad as what I think it may be.
 
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How does this in any way fit the general 1980ies Sci-Fi feel of the setting Micheal? How does it fit with the low bandwidth audio comms? Suddenly we'll have massive bandwidth, flawless FTL comms.

***

I'm sorry, but this is a bad idea. Justifying the design with such lore explanation is worse than letting it stand unexplained for now. The goal should be people actually moving between ships, whether by meeting a station, or docking in open space. Physicality is an asset, not a drawback.

What's next? Rather than traveling in supercruise, we'll just quick travel with in-system jumps?

I have actually no problem with instant multicrew. I have a problem with the lore of telepresence, more precisely with all the holes that opens in all the other lore AND game mechanics. For me, this is the last straw, this is the tipping point. This is complete story collapse for me and I can only treat the entirety of Elite lore and story as but a farce.
 
Oh and how about this scenario:

You on your Anaconda, 2 friends joined you as holograms. Get shot up badly, canopy breach, eventually emergency oxygen runs out (btw why not breathe the thousands of litres of breathing air that would still be in the many rooms and corridors of the ship?). Pilot passes out, okay. But you got two perfectly fine telepresence holograms which could still steer the ship back into a safe harbour. But no, instead the ship... blows up.

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Afaik it is just a hologram overlaid over our real phases. I guess our physical appearances all have very very tiny ears and noses, because otherwise the hologram could only make the bigger without having your physical features stick out through the hologram.

I see. I guess ego has been massively suppressed in the future when you consider the holograms some people choose to represent themselves.
 
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I have actually no problem with instant multicrew. I have a problem with the lore of telepresence, more precisely with all the holes that opens in all the other lore AND game mechanics. For me, this is the last straw, this is the tipping point. This is complete story collapse for me and I can only treat the entirety of Elite lore and story as but a farce.

Exactly this.

Telepresence being used to try to explain multicrew is a direct denial of everything else that has been established about the Elite universe. You cannot have everything that has been described to date, as it has been described, and have FTL transmissions. The two are mutually exclusive on every level. There is no room for compromise and I don't care who says what about it, they're wrong.

Either you completely rewrite everything that has been established over the last several years, or you get rid of telepresence/holograms as an explanation for multicrew. You can't have both.

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What about the posts from both devs and players that talk about FTL comms going way back to at least 2014 (and maybe before)?

When do you feel FTL comms was retconned in?

Most of those posts were debates about whether it would be applicable to the game lore, and the general consensus was that for both lore and gameplay reasons that no, it could not exist. Both among players and devs.

I was there reading those conversations too.
 
Most of those posts were debates about whether it would be applicable to the game lore, and the general consensus was that for both lore and gameplay reasons that no, it could not exist. Both among players and devs.

I was there reading those conversations too.

What about this one from 2014?

https://forums.frontier.co.uk/showt...Team-FTL-Comms?p=785841&viewfull=1#post785841

Michael Brookes said:
The fiction is that low bandwidth faster than light communications are possible, larger data has to be couriered.

Michael



Whether we consider holograms to be "low bandwidth" is the question in that case.
 
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Either you completely rewrite everything that has been established over the last several years, or you get rid of telepresence/holograms as an explanation for multicrew. You can't have both.

Or just be a bit less rectal about everything. Thats an option too, you know. :) Oh, this makes it even more painfully ironic. A post by you from today:

Oh good god, this non-argument again?

The game was never a sim to begin with either, it's WWII dogfighting in space with fantasy ships that are structurally impossible being flown by superhumans who can withstand sudden changes in direction in excess of 15g's.

You're crying about something that has no impact on you ruining something that never existed.
 
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Whether we consider holograms to be "low bandwidth" is the question in that case.

Sure, its irrelevant:

"every time a player docks the ship computer is automatically updated to contain all hologram data of all members of the PF. The visual data can be activated by simply sending a 10-digit ID code."

There, done. Its all fake, so we can make up whatever we want to explain whatever we want.
 
What about this one from 2014?

https://forums.frontier.co.uk/showt...Team-FTL-Comms?p=785841&viewfull=1#post785841





Whether we consider holograms to be "low bandwidth" is the question in that case.

What about it? It's nonsensical. Low bandwidth communications is still communication. That's like saying the Telegraph didn't have any measurable impact on human society.

Except it completely rewrote our history and changed the way the world works with nothing but dots and dashes, and eventually evolved into what we now call the internet. Even the earliest forms of telegraphy were earth-shattering in the changes they made.
 
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Sure, its irrelevant:

"every time a player docks the ship computer is automatically updated to contain all hologram data of all members of the PF. The visual data can be activated by simply sending a 10-digit ID code."

There, done. Its all fake, so we can make up whatever we want to explain whatever we want.

Awesome! That's exactly how I look at it too. :)

(No more rep left to give you unfortunately)

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What about it? It's nonsensical. Low bandwidth communications is still communication. That's like saying the Telegraph didn't have any measurable impact on human society.

Except it completely rewrote our history and changed the way the world works with nothing but dots and dashes, and eventually evolved into what we now call the internet. Even the earliest forms of telegraphy were earth-shattering in the changes they made.

By "what about it". I was actually asking if you feel that is retconned FLT comms lore too. Or maybe 2014 isn't early enough in the game development. :)
 
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I think there is a big difference between a few bits of text being sent one way using virtually zero bandwidth and being able to control ship functions in realtime from an unlimited distance away.

The Lore in the game is what helps gel all the components and mini-games together. As soon as the lore makes zero sense (it's already getting there, but I can gloss over some of it) then all you are left with are a set of disjointed mini-games without context.

For a game like ED where there is no personal storyline to hold the game together, the lore becomes an integral part of the game. It is already creaking at the seams due to some of the inconsistancies, do we want to make it worse.

I have no issues with multiplay or instant multiplay, depending on how it is implemented. I will see how it is done first before passing judgement myself. I hope to god that it isn't as bad as what I think it may be.

I like the idear that we are morphing like in the Matrix, however that would require a NPC crewman to morph into :)

https://www.youtube.com/watch?v=dWj8ezuoYkM
 
That is correct. Although crew that join the ship through telepresence are holograms.

Michael

Hi Micheal,

Since you're going with the telepresence explanation for multicrew, and indeed now seem to be establishing it as an in-setting technology as part of the game's lore, how do you now plan to address the numerous inconsistencies this causes in regards to previously stated limitations around faster-than-light communications?

Will commodity trade data, Boom Data Deliveries, combat & bounty voucher delivery, exploration data restrictions, etc, etc, etc, all now be retconned to fit in with this new interpretation of communications tech in the Elite Dangerous universe?

Will there be a breakdown of how this tech works and how it changes other comms tech, with a mind to helping your community of fan writers and role-players find a solid footing for creative writing in Galnet and elsewhere?
 
What about it? It's nonsensical. Low bandwidth communications is still communication. That's like saying the Telegraph didn't have any measurable impact on human society.

Except it completely rewrote our history and changed the way the world works with nothing but dots and dashes, and eventually evolved into what we now call the internet. Even the earliest forms of telegraphy were earth-shattering in the changes they made.

Yeah, its amazing: This low-bandwith technology will even result in Multi-crew!

Oh, you were trying to make a different point?
 
Yeah, its amazing: This low-bandwith technology will even result in Multi-crew!

Oh, you were trying to make a different point?

Indeed. Michael Brookes confirms FTL comms in 2014 as a part of the lore (and there are probably earlier mentions too). Then in 2017 that lore is used to explain multi-crew holograms. Seems fine to me. :D
 
Indeed. Michael Brookes confirms FTL comms in 2014 as a part of the lore (and there are probably earlier mentions too). Then in 2017 that lore is used to explain multi-crew holograms. Seems fine to me. :D

And what about all the others things in game that could use FTL communications that do not. Bounty vouchers, exploration data and commodities market etc, shouldnt that all change to fit?
 
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