Hello,
I bought the game a month ago and shelve it after boucing around everywhere and not finding any way to make credit (all missions were out of range)
I saw the next update was bringing new player starting zone so I waited.
Here we are now ! Let's talk about my experience.
*while you are reading, note that, as a new player, i do not know the mechanics of the game nor do I have to watch 50 hours of youtube let's play. There is a beginner zone and individual tutorials, everything will be explained there !
1. UI : i received a message. How the hell do I read it ?? Can't use the mouse to click on it. I had to look into key bidding for 20 minutes to figure it out. While I was there i reconfigured a bunch of keys.
Improvments :
(similar to the first take-off checklist) show the new player how to navigate the UI
space for selecting is not intuitive
why can't we use the mouse when docked, there is no gameplay reason to shake your ship around when docked (is there ??)
improve the default keymapping (mouse controlling both 'rudder' and 'ailerons' is ****, it's the reason why i was boucing around everywhere a month ago)
2. Missions : all around better than before
Improvment :
maybe place courier or delivery missions as 'recommended' ?
if there is only one reward, why the reward selection screen ? (clicking for no reason)
Question :
If i already have medicine in my cargo, why can't I directly complete the mission if offered ? I had to sell the cargo and another round trip. Why ??
3. Undocking/autopilot : great ! the 7 second rule is known by all experienced pilots but as a beginner, last month, i was looping like crazy.
Improvment :
game doesn't explain that you can't jump if your target is behind a planet/star
game doesn't explain the supercruise button (K)
game ask me to slow down when I get close to a planetary body. I emergency stopped the cruise, took damage and circled around the planet at standard speed (took a long long time, no fun !)
i can't always engage autocruise and i don't know why (and i am not mass locked)
4. Combat : BAD !
The second mission send me to fight Alpha vs Omega. I buy the Eagle, fully equip it to all D rating (the best available in newbie zone as far as I know)
I do the training scenario to practice a bit, A-OK. Then, I jump into a low intensity conflict zone (low intensity is easy right ?)
I scan around, and pick the easiest ship I see (competent ASP scout). I mean it's a scout, easy target, no ? I stay behind him, after 5 minutes where I do not take damage, he is down on 70% hull. My thought : god, it takes a long time to wear down ennemies, killing 10 as the mission ask me will take an hour.
Then out of NOWHERE, an enemy makes ONE attack pass on me, I am down to 30 % hull...... (add as many dots as you wish, i am bewildered).......
Well, all pips to engine and I flee. Missile incoming, launch chaff, OK. Missile incoming, launch chaff, OK. Missile incoming, laun... BOOM.
I don't know what killed me nor did I ever saw my killer. I DO NOT have access to missiles.
Ok, I do 2nd, 3rd try. Same result. Didn't killed one enemy. I leave the game and check the wiki.
All enemies are using ships I DO NOT have access to.
All enemies are competent or above (big lol at the elite vulture vs new players)
Frontier : what were you thinking about ?!?!?!?!
My conclusion, as a new player : Elite is not a dofighting game. It is a space trucking simulation.
I mean I got my *** handed to me on a silver plate in a training mission, in a newbie zone. In the real game out there, I will get one-shotted at 10km by an enemy I didn't even detected.
5. Graduating : is too fast
I was declared gradated after my second landing. I had moved like 12t of goods. Seeing point 5 I am not ready to move out !!
I also didn't touch exploration and mining. Yet the game want me out of newbie zone.
Improvment :
raise the trading first rank or declare graduation on the second rank
instead of sending new players to slaughter (point 5) after learning how to travel, maybe send them first to mining or whatever other activities are available
6. Staying in the newbie zone : i left the newbie zone by mistake, going from Dromi to Matet. The game routed me through a system out of the newbie zone because my jump range wasn't enough.
Improvment :
add a warning
make the autoplot avoid external zones until you took the graduation mission
NB : will improve the layout later. English is not my native language
I bought the game a month ago and shelve it after boucing around everywhere and not finding any way to make credit (all missions were out of range)
I saw the next update was bringing new player starting zone so I waited.
Here we are now ! Let's talk about my experience.
*while you are reading, note that, as a new player, i do not know the mechanics of the game nor do I have to watch 50 hours of youtube let's play. There is a beginner zone and individual tutorials, everything will be explained there !
1. UI : i received a message. How the hell do I read it ?? Can't use the mouse to click on it. I had to look into key bidding for 20 minutes to figure it out. While I was there i reconfigured a bunch of keys.
Improvments :
(similar to the first take-off checklist) show the new player how to navigate the UI
space for selecting is not intuitive
why can't we use the mouse when docked, there is no gameplay reason to shake your ship around when docked (is there ??)
improve the default keymapping (mouse controlling both 'rudder' and 'ailerons' is ****, it's the reason why i was boucing around everywhere a month ago)
2. Missions : all around better than before
Improvment :
maybe place courier or delivery missions as 'recommended' ?
if there is only one reward, why the reward selection screen ? (clicking for no reason)
Question :
If i already have medicine in my cargo, why can't I directly complete the mission if offered ? I had to sell the cargo and another round trip. Why ??
3. Undocking/autopilot : great ! the 7 second rule is known by all experienced pilots but as a beginner, last month, i was looping like crazy.
Improvment :
game doesn't explain that you can't jump if your target is behind a planet/star
game doesn't explain the supercruise button (K)
game ask me to slow down when I get close to a planetary body. I emergency stopped the cruise, took damage and circled around the planet at standard speed (took a long long time, no fun !)
i can't always engage autocruise and i don't know why (and i am not mass locked)
4. Combat : BAD !
The second mission send me to fight Alpha vs Omega. I buy the Eagle, fully equip it to all D rating (the best available in newbie zone as far as I know)
I do the training scenario to practice a bit, A-OK. Then, I jump into a low intensity conflict zone (low intensity is easy right ?)
I scan around, and pick the easiest ship I see (competent ASP scout). I mean it's a scout, easy target, no ? I stay behind him, after 5 minutes where I do not take damage, he is down on 70% hull. My thought : god, it takes a long time to wear down ennemies, killing 10 as the mission ask me will take an hour.
Then out of NOWHERE, an enemy makes ONE attack pass on me, I am down to 30 % hull...... (add as many dots as you wish, i am bewildered).......
Well, all pips to engine and I flee. Missile incoming, launch chaff, OK. Missile incoming, launch chaff, OK. Missile incoming, laun... BOOM.
I don't know what killed me nor did I ever saw my killer. I DO NOT have access to missiles.
Ok, I do 2nd, 3rd try. Same result. Didn't killed one enemy. I leave the game and check the wiki.
All enemies are using ships I DO NOT have access to.
All enemies are competent or above (big lol at the elite vulture vs new players)
Frontier : what were you thinking about ?!?!?!?!
My conclusion, as a new player : Elite is not a dofighting game. It is a space trucking simulation.
I mean I got my *** handed to me on a silver plate in a training mission, in a newbie zone. In the real game out there, I will get one-shotted at 10km by an enemy I didn't even detected.
5. Graduating : is too fast
I was declared gradated after my second landing. I had moved like 12t of goods. Seeing point 5 I am not ready to move out !!
I also didn't touch exploration and mining. Yet the game want me out of newbie zone.
Improvment :
raise the trading first rank or declare graduation on the second rank
instead of sending new players to slaughter (point 5) after learning how to travel, maybe send them first to mining or whatever other activities are available
6. Staying in the newbie zone : i left the newbie zone by mistake, going from Dromi to Matet. The game routed me through a system out of the newbie zone because my jump range wasn't enough.
Improvment :
add a warning
make the autoplot avoid external zones until you took the graduation mission
NB : will improve the layout later. English is not my native language
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