Newcomer / Intro [Feedback from Noob] Starting zone

I think OPs feedback is quite good and has a lot of valid points, if you try to look at it from the POV of a new player. Not everyone will read the forums here and spend hours to look at videos.

Here my comments, directed to CemXen:

1) The UI - not much can be done. Yet one hint: I optimized my settings (I play with keyboard and mouse) during the first training mission (not in game, the training missions they offer). After you end the conversation and the frist steps in this mission she tells you to fly towards a station. And here you have unlimited time, and can fiddle around with your key/mause stting for flight. Here I decided which keys/mouse I would like fly with, and optimized the settings.

2) Missions: If you are asked to 'source' something, i.e. to buy a certain amount and deliver it to the mission giver, I do not know if you need to actually buy the stuf after taking on the mission. You should be able to use stuff you already have, but I never tried it. In delivery missions you MUST use the stuff they give you, and not stuff you already have or stuff you will buy.

3) The SC assistant - is entirely superfluous IMHO. The 7 seconds rule you already know. You also know now that you have to go around things, where the SCA is no help anyway. The 'K' button is not mapped by default (or was not, when I started). The 'J' button is both, activate SC or jump. If you have a jump target, it will jump, it will engage SC otherwise. Forcing SC and NOT jump despite having a jump target is very helpful, if you need to enter SC despite having a jump target, this could be the 'K' button.
The slow down message was already explained here. My experience is: Full throttle is fastest, but if you thunder full throttle through a system you sometimes will receive the message. Sometimes you can ignore it safely, sometimes not.
The best practice is to set a button (F8 in my case, for example) to 75% throttle. If you receive the Slow Down message, just hit this button. NEVER drop from SC during full throttle, this will damage the FSD. There is a default button 'X' which will set throttle to zero. If you think you need to stop or slow down, hit it, and your speed will go down, without you leaving SC or do damage to the FSD. Also, if you hit the 75% button in time while flying toward a station, SC will regulate itself optimal so that you can drop out. You should train this until it is second nature - if you do delivery jobs it makes your journeys fast, and safe, since you advance toward your target fast and can use an unpredictable course which will help against interdictions.

4) Combat - absolutely valid point, despite what others are saying here. It is idiotic (yes I mean it) to make a newbie zone and adding a full strength combat zone. Typical Frontier half measure. CZs are where people expect the hardest combat (except Thargiod encounters maybe)). But a new player cannot know this. If you want to train combat either use the missions in the tutorial, or in game use RES zones, starting with low RES. And you are not the first to fall for this. People here are playing for years, experiencing many updates (and bugs galore), so for them it is clear. But a newbie zone should not assume that it is clear for everyone, this is the point, isn't it??
So the CZ in the so called newbie zone is best avoided.

5) Graduation, leaving the newbie zone (loosing the permit) is not explained too, and you are not the first player baffled by it. When I started there was no newbie zone yet (February 2019) and I will NOT reset my commander for this. But ParaHandy reset his commander and pointed out, that you are never forced to leave the newbie zone, and that the 'go out' mission you are offered can be delayed until you are ready to do so. And FLYING outside the zone will not end the permit, as Para Handy pointed out, only docking outside will do that, and every time, even before you have your first rank.

So you can stay and play in the zone as long as you like!
Therefore routing through a system outside the zone will NOT loose the permit, but if you dock in this system, you ill loose it, regardless if you have the rank or not. This should be better explained indeed in game.

You can do everything inside the newbie zone except exploring, so you can comfortable stay there as long as you like. Trading or mining do not involve missions, so just do it and try it out.

Good feedback from the POV of a new player - we can hope somebody from Frontier reads it and acts on it.
 
In my opinion they could have either made a full hand-holding super tutorial or none at all... Elite's learning curve is gigantic and many things work a lot better than anybody could imagine after a bit of play. Thing is, with the starter zone and tutorials and the like come expectations and the idea that the game can't be that complex, though the starter zones really only teach you the basics.
You still have to figure out keybindings and how to control your ship. In my opinion the assists only made it worse because it's all nice and easy because you just need to push a button, until you're in a fight and you actually have to control the ship yourself! Of course any NPC owns you if you didn't even learn to control your ship properly...
I'm not sure if it is a good thing to make flying so easy for new players.
 
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5) Graduation, leaving the newbie zone (loosing the permit) is not explained too, ..........

So you can stay and play in the zone as long as you like!
Therefore routing through a system outside the zone will NOT loose the permit, but if you dock in this system, you ill loose it, regardless if you have the rank or not. This should be better explained indeed in game.
..........

The starting animation screens do carry the notice, one just has to hope that newcomers (a) have that message screen on loading and (b) actually read it. :)

By the way - I noticed this on one startup loading screen and it made me laugh. It is nice to know that when I am doing a training mission I am not actually doing it in a real spacecraft in the real Milky Way.

135264
 
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I'm not sure if it is a good thing to make flying so easy for new players.
Yeah, there was a guy last week spent days trying to land on a planet. Still not sure if he even knew that he needed to deploy landing gear because with all the automation now you only need to know about landing gear if you want to land outside a base. Hidden cost of automation. (or a need for even more I guess 🤷‍♀️ )
 
Yeah, there was a guy last week spent days trying to land on a planet. Still not sure if he even knew that he needed to deploy landing gear because with all the automation now you only need to know about landing gear if you want to land outside a base. Hidden cost of automation. (or a need for even more I guess 🤷‍♀️ )

I am an older guy and have my drivers license for over 45 years now. Cars were very different at the time I learned to drive, and more dangerous. No seat belts or anything. I often ask myself how people will learn to drive with all the helps today, auto pilot, parking assistant, distance assistance and so on. Nice as these assistants may be, I never would entirely trust them and I am happy I can drive and park myself. And now we have reports about crashes because some driver trusted the auto pilot...
(Sorry for off topic)
 
Hello,

Sorry if the post is ressurected. I just found to be in the exact same situation as OP was one year ago. Bought the game last week and so far i like it, but there HUGE problems in explaining how the game works. Before reading these points, keep in mind I like the game : the flight is hard but feels great, I love how you can "play" any role with proper equipments, the distance and speed really makes you feel in space. The game is great .. But as a newbie there are things that are beyond comprehension :

  • I had to configure the keys during 2 hours at the begining of the game. I am not kidding. The controls are AWFUL with keyboard / mouse and you have no real explanations on how to configure them. It really took me two entire hours to understand how to enter UI and how to get out of it with a single key. I changed 3/4 of the flight keys and mouse, now I am ok with it and have fun, i can almost dock manually and even landed on a random planet and used the mars rover. But taking hours in the first tutorial to make a game playable is... wow... I mean I've NEVER seen this before.

  • The cruise / supercruise / detection system is so complicated... Why do you need to be in supercruise to use the ACS system ? Let me get this straight : to use a detection device on your ship, you have to go the fastest you can, but then stop it. It is completely counter intuitive. Took me almost 10h to understand how to use this (litteraly, as much as i wanted to explore, i couldnt find how to do it properly). In the same category, why your ship detect more things when you are in supercruise ? It makes no sense to me : you have to go in supercruise in a random direction BEFORE locking a target you could not see before ??? Why no hotkey for assisted ? Why no hotkey for docking ? I love to manual,bBut if I want automatic I don't want to do 3 to 4 steps in different modes. Navigation is REALLY cumbersome.

  • And the main reason I come here to complain : the conflict zone. I bought the best ship I could (cobra), equipped it the best i could with what was available. Then they tell you "go there so you can TRAIN on how works combat". I got DESTROYED 4 times in a row in a "low intensity zone". WHAT THE HELL. I can't kill a single ship, no matter how hard i try. I felt like and wondered why i was SO BAD at this game. This impossible difficulty is completely defeating the whole "tutorial zone" thing.

So I like this game, really, but the whole tutorial thing seems mediocre given how much you need to know. I did all the formations first but it didn't work. I had to read the codex to understand what was going on, and then watch videos, and most of the time I had to ask google how to do things because it was impossible to find the correct information inside the game... sad. What is the point of a tutorial zone if it takes me hours after to understand what's going in ? I wouldn't mind being guided more in the first few hours with REAL explanations on the mechanics of the game.

Now, i am going to sell some stuff and mine random asteroids because that's way more fun that getting destroyed by lvl 99 missiles in a newbie zone.
 
Hello,

I will point out the exact same issue as in point 4: Conflict Zone training ground…
The tutorial is literally giving us a mission to go to Orna to train in a "simulated" and "safe" conflict environment.
Requesting us to dock on a station owned by one of the parties involved in the conflict, and do missions for them.
Yet, once in the "low intensity zone", we find ships outside of our league with AI pilot going from Competent (rare) to Deadly (common).
I was able to take down a ship (as a Sidewinder) with the help of the others AI acting as ally, but I got destroyed in seconds by most of the ships involved…

The issue here is that the game tutorial is sending us to our death, and trick us by saying that it's "safe"!
Not really the best way to start the game…
 
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Hello,

I will point out the exact same issue as in point 4: Conflict Zone training ground…
The tutorial is literally giving us a mission to go to Orna to train in a "simulated" and "safe" conflict environment.
Requesting us to dock on a station owned by one of the parties involved in the conflict, and do missions for them.
Yet, once in the "low intensity zone", we find ships outside of our league with AI pilot going from Competent (rare) to Deadly (common).
I was able to take down a ship (as a Sidewinder) with the help of the others AI acting as ally, but I got destroyed in seconds by most of the ships involved…

The issue here is that the game tutorial is sending us to our death, and trick us by saying that it's "safe"!
Not really the best way to start the game…

Notwithstanding that this is a repeat necro - I have to agree completely that the CZ missions in the noob-zone should be removed or the CZ NPCs reworked.

It is stupid that FD have left the NPCs in CZs exactly the same as they are outside the zone (high hit-points etc) whilst players in the zone are limited to very weak ships, shields and weapons.

So, seriously, don't do the combat zone missions in the starter area. Plenty of combat available without going into combat zones.

P.S. - Where do you see them telling you it is "safe"? :ROFLMAO:
 
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