Hi, I would like to post my thoughts after trying to comeback to ED for the forth time this year.
The wall of text is my thoughts on why me and my friends have difficulties comming back, and what I think would help the game.
EDO already has many challanges and a planned roadmap. I just want to see such a great game and team achieve their full potential.
ED is a vast Community Sandbox, full of activities and objectives to explore. But after the experimentation phase of the game, every single player will hit a roadblock that is directly related to time spent playing. And eventually the charm of those experiences start fades into a repetitive commun place. What to do after you experienced it all and did it all over and over?
Does not matter how you cheat the gameplay-loop, Elite's experience revolves around spending time doing tasks that ultimatly do not ammont to the fun aspec.
It seems that Im talking about Engineering alone, but it is not. Every aspect of the game, from trading to mining, exploring or pvp; repeats the cycle with the same activities until you are bigger and better, with Greater Ships, better modules, more money. So you can do the same thing with a lot more ease. But its not new, it's just easier version of what you already do.
This is all great, but the end goal is fun experiences. Is the Sandbox just a grind? No, the community and narrative constantly offer new things to do, because people always bring variety.
But we could improve the community part. Because that is the part of the game that is always different, can always offer more.
Currently, it is hard for some playstyles to have multiplayer fun, there is very little incentive from the game's mechanics and loop to play with someone-else. Even though every single activity gets easier with a party. There is no easy way to create a connection with other players, to go on the same activities and even find more players, who might be allied or enemies.
Although you might see 20 NPC at the same time, you will rarelly bump into 3 players doing the same activity as you.
My solution would be creating Missions that would direct you to that objective with other people.
Mining missons that require a total ammount of X minerals from the party do exist. But they dont help you form a party or go to a place where there are other miners.
-What if all the nearby system offered the same quest, and after accepting it, would mark a jump to that exact instace.
This would prompt a lot of interactions on a sector.
This could also be added for Combat, Exploration and Trade missions.
It would function like a group finder option inside your faction. For pvp or pve missions. The party could stay formed for other activities like trading, rank grinding, etc
It dont think that the most urgent aspect of the game is reworking fps AI, or advancing the narrative, or even ship interiors...
For any longtime ED player, it is obvious that the gameplay loop is overused and grindy in all aspects without an ''END-GAME''. We would'nt have played the whole game before realizing that It is a sandbox, it has no goals.
But our goals are the experiences along the way, and right now, the community part of the sandbox could use a boom. To spark new experiences.
Small groups forming and banding on sectors, more automaticly organized ship pvp in conflict zones, trading routes with bonus to incentivise a high number of player trading, ganking and bounty hunting. Most of these are about changing numbers and coming up with creative ways to use the existing Missions and Mechanics to add to the players experience
.
I hope this gives the Devs some thoughts that eventually generates ideas on how to bring more people into the game and make it more acessible.
The wall of text is my thoughts on why me and my friends have difficulties comming back, and what I think would help the game.
EDO already has many challanges and a planned roadmap. I just want to see such a great game and team achieve their full potential.
ED is a vast Community Sandbox, full of activities and objectives to explore. But after the experimentation phase of the game, every single player will hit a roadblock that is directly related to time spent playing. And eventually the charm of those experiences start fades into a repetitive commun place. What to do after you experienced it all and did it all over and over?
Does not matter how you cheat the gameplay-loop, Elite's experience revolves around spending time doing tasks that ultimatly do not ammont to the fun aspec.
It seems that Im talking about Engineering alone, but it is not. Every aspect of the game, from trading to mining, exploring or pvp; repeats the cycle with the same activities until you are bigger and better, with Greater Ships, better modules, more money. So you can do the same thing with a lot more ease. But its not new, it's just easier version of what you already do.
This is all great, but the end goal is fun experiences. Is the Sandbox just a grind? No, the community and narrative constantly offer new things to do, because people always bring variety.
But we could improve the community part. Because that is the part of the game that is always different, can always offer more.
Currently, it is hard for some playstyles to have multiplayer fun, there is very little incentive from the game's mechanics and loop to play with someone-else. Even though every single activity gets easier with a party. There is no easy way to create a connection with other players, to go on the same activities and even find more players, who might be allied or enemies.
Although you might see 20 NPC at the same time, you will rarelly bump into 3 players doing the same activity as you.
My solution would be creating Missions that would direct you to that objective with other people.
Mining missons that require a total ammount of X minerals from the party do exist. But they dont help you form a party or go to a place where there are other miners.
-What if all the nearby system offered the same quest, and after accepting it, would mark a jump to that exact instace.
This would prompt a lot of interactions on a sector.
This could also be added for Combat, Exploration and Trade missions.
It would function like a group finder option inside your faction. For pvp or pve missions. The party could stay formed for other activities like trading, rank grinding, etc
It dont think that the most urgent aspect of the game is reworking fps AI, or advancing the narrative, or even ship interiors...
For any longtime ED player, it is obvious that the gameplay loop is overused and grindy in all aspects without an ''END-GAME''. We would'nt have played the whole game before realizing that It is a sandbox, it has no goals.
But our goals are the experiences along the way, and right now, the community part of the sandbox could use a boom. To spark new experiences.
Small groups forming and banding on sectors, more automaticly organized ship pvp in conflict zones, trading routes with bonus to incentivise a high number of player trading, ganking and bounty hunting. Most of these are about changing numbers and coming up with creative ways to use the existing Missions and Mechanics to add to the players experience
.
I hope this gives the Devs some thoughts that eventually generates ideas on how to bring more people into the game and make it more acessible.