Many ED ships are very big and actually from a lore standpoint require crew to function. Even small ships like the Courier have a crew (see below).
It feels like not having any crew (I'm ignoring multi crew fighter pilots here) really does miss out on adding both flavor and game play to the game, I wouldn't expect anything as detailed or personal as multi crew but I really like the idea of needing crew in the same way you need ammo and fuel (and gaining bonuses from having decent crew as well as suffering if many of your crew are killed during battle or from damage).
This is something that EVE totally did away with because of how pod systems work in their lore but with ED's more hands on feel to flying I really miss not feeling like I have a crew.
From ED lore, the Imperial Courier -
"Considering the Empire's love for clones compared to the Federation's preference for mechanical artificial intelligence, a general surprise of Imperial designs is the high level of automation. When being designed, the Imperial Courier (first of its class, the Trader being second) was to have been extensively reliant on the use of genetically-designed slave crew. It was found, however, that the level of automation required to keep the two drives perfectly synchronised to the precision required by a hyperspace jump meant that it was simpler to just add the extra robotics.
Most ships of this size require a significant crew, but the Courier makes do with only three crew members, nominally a Captain (who is also an experienced pilot), a pilot First Officer and an engineer. Although most spaceports will not allow a ship to launch without the proper number of crew, the Courier can easily be flown single-pilot on a "milk run", however most commanders will find their job significantly easier with at least a pilot First Officer on board. Although highly automated, the ship is large and complex and should not be used for a prolonged period of time without an engineer on the crew."
Quick video of the old skool Courier -
[video=youtube;HbegNmKRZUM]https://www.youtube.com/watch?v=HbegNmKRZUM[/video]
It feels like not having any crew (I'm ignoring multi crew fighter pilots here) really does miss out on adding both flavor and game play to the game, I wouldn't expect anything as detailed or personal as multi crew but I really like the idea of needing crew in the same way you need ammo and fuel (and gaining bonuses from having decent crew as well as suffering if many of your crew are killed during battle or from damage).
This is something that EVE totally did away with because of how pod systems work in their lore but with ED's more hands on feel to flying I really miss not feeling like I have a crew.
From ED lore, the Imperial Courier -
"Considering the Empire's love for clones compared to the Federation's preference for mechanical artificial intelligence, a general surprise of Imperial designs is the high level of automation. When being designed, the Imperial Courier (first of its class, the Trader being second) was to have been extensively reliant on the use of genetically-designed slave crew. It was found, however, that the level of automation required to keep the two drives perfectly synchronised to the precision required by a hyperspace jump meant that it was simpler to just add the extra robotics.
Most ships of this size require a significant crew, but the Courier makes do with only three crew members, nominally a Captain (who is also an experienced pilot), a pilot First Officer and an engineer. Although most spaceports will not allow a ship to launch without the proper number of crew, the Courier can easily be flown single-pilot on a "milk run", however most commanders will find their job significantly easier with at least a pilot First Officer on board. Although highly automated, the ship is large and complex and should not be used for a prolonged period of time without an engineer on the crew."
Quick video of the old skool Courier -
[video=youtube;HbegNmKRZUM]https://www.youtube.com/watch?v=HbegNmKRZUM[/video]
Last edited: