Feeling concerned for the game.

As long as Thargoids require the Guardian Module grind, they are off limits to me. I will NEVER drive around those little ruins, shooting stationary pillars, 50 times to get blueprints. If stuff like this is what they require, nope. Wont ever see them, more less fight them, since seeing them places me in a position where I cannot DO or interact with anything.

I want to fly ships in a persistent universe full of dynamic content. Driving around collecting rocks, shooting stationary pillars and staring at menu screens are NOT why I play a space sim. Its time for actual GAME content.


Completely agree with this. Unfortunately I don’t think FD have any intention of making that game. Some people enjoy this sort of game and more power to them, but I’m just about done with it all. It’s a glorified electronic table-top game and at this point I’m willing to wait for other space sim type games.
 
Well... today I had YET ANOTHER encounter that has me worried about the game. If you'll give me a moment, I'll try to explain.

I am flying a Federal Dropship. She's decently equipped, pretty tough and so on. I've set her up mainly for exploring, but she is combat capable for most things.
I've encountered a great many nonhuman signals, usually they're rated threat 5. I go in, there's a thargoid scooping up cargo. It scans me, then leaves me be to go about its business.

Today, I came upon a threat 6 signal, so I thought I'd look in on it, see what was there.

I approached and disengaged the frame shift. The warping down animation started, with the blue effect at the sides of the view... and I was already under attack. I heard something about shield breaching attack or some such, and my shields were immediately gone. I was still warping in, unable to move, engage any systems... there were no contacts on my radar... yet I was already being attacked.

Now, this is the first thing. It's not acceptable to attack players while they're transitioning. It would be like trying to play a hockey game where the opposition gets to start playing 15 minutes before you are allowed on the ice.

So, when I finally finished warping in at around 80% hull, I found myself careening at full speed toward a field of debris (even though I throttled down while transitioning), surrounded on all side by maybe 20 somethings. I didn't have a chance to look at them or count them, but they were all attacking. Outnumbered 20-1 by foes that were attacking be before I'd finished loading into the area... I had no option but to immediately warp out again.

This is the second thing, and the thing that most worries me.

The thargoids, up til now, have not been accessible to most players. Players like me, who are not kitted out with the specific special gear in the specific most powerful ships, simply cannot defend themselves against the thargoids. Now, I read that there is now another kind of thargoid ship, the scouts, which are described as being smaller and less resistant to damage. As such, I thought that they might represent thargoid content that everyone can participate in. However, if they're going to be assaulting players in vast numbers like this, then they're just as inaccessible to the average player.

This is especially bad because the thargoid story and related content comprises the main story of the game. As it stands, unless you have the exact particular ship with the exact particular gear, you simply cannot do anything with the thargoid story. Many players are going to come into the game and try to participate in this content, encounter enemies they can't compete with at all, locked behind an impenetrable grind, and just abandon the effort entirely. I feel the urge to do so myself. I mean, I've stopped bothering with nonhuman signals completely because there's nothing for me to DO in them. I see a Basilisk or Medusa, I can't possibly fight it, so being there is a waste of time. I go up against these new smaller ships, I'm outnumbered 20-1, so I can't possibly fight them, so being there is a waste of time. There's NO GAME.

Now, I know there will be those who tell me to "wing up," to get other players. Unfortunately, because I play solo, there ARE no other players, and I'm not going to play in open. I doubt I'm the only one.

As a result, I find myself worrying about the future of the game. Players are going to encounter this kind of thing and just give up. I hope the devs will consider this going forward.

Welcome to what we have been saying since the game launched. :)

PS: the dev's might BE 20-somethings, and therefore controlled by the Nintendo-Hard Space Loaches.

Plus, they're British, so there has to be an unhappy ending.

Completely agree with this. Unfortunately I don’t think FD have any intention of making that game. Some people enjoy this sort of game and more power to them, but I’m just about done with it all. It’s a glorified electronic table-top game and at this point I’m willing to wait for other space sim type games.

With a Killer DM. :(
 
Completely agree with this. Unfortunately I don’t think FD have any intention of making that game. Some people enjoy this sort of game and more power to them, but I’m just about done with it all. It’s a glorified electronic table-top game and at this point I’m willing to wait for other space sim type games.

Pretty much mirrors my feelings as well.

I came for the vision quoted in my signature. And not have FDEV not delivered on that vision...they have not even TRIED to deliver on that promise.

Hopefully, someone else will. Some day. But I dont think it will be this game, from this team.
 
Pretty much mirrors my feelings as well.

I came for the vision quoted in my signature. And not have FDEV not delivered on that vision...they have not even TRIED to deliver on that promise.

Hopefully, someone else will. Some day. But I dont think it will be this game, from this team.

I was enjoying ED until the latest update, it had flaws but the on the whole I could find plenty to keep my interest. At least it wasn't riddled with bugs.

I enjoyed the original version of Elite on the BBC micro, and I can see that the core idea has been retained. I do however agree with the OP. This latest patch is an omni-shambles, now they have lost the servers as well. It simply isn't good enough to make such a poorly documented and signfiicant change to the game, which makes various aspects unplayable and leaves users hunting around for explanations of bizzar new rules. If this carries on, I'll return to flight simming and wait for a more stable space sim.

As well as power play being nerfed, the intricacies of C&P and engineering are spoiling things. I shouldn't need a masters degree in ED to understand the rules, and they aren't even set out clearly.

Poor show Frontier, you need to get your act together IMO.
 

sollisb

Banned
There's always going to be bugs in live that never got revealed in beta.

For the simple reason in that everyone plays the beta to try out new stuff. Not play the old stuff to see if any bugs popped up.

Ergo the game goes live and since players didn't bother to see if any of the usual stuff was affected, new bugs.

It takes a few weeks before we start to see any of them quashed unless they're game breaking crash to desktop style. Mostly because it gives the Devs a chance to relax after crunch, let the new stuff stabilize, and see if any other changes need to be made.

This way they can roll out as few patches as possible while squashing as many bugs as they can get per patch.

This is normal. Don't worry about it. Report and move on. Give it a few weeks before you try again.

It's the same thing with all tech. I keep telling people the latest and greatest isn't necessarily so. Staying back a generation or two means solid, reliable, already been fixed stuff.

Great that you're warning everyone else but your concern is premature.


I'll tell that to my customer base tomorrow. "Don;t worry we'll sort it out in a few months, it's same with all tech it never works right at the beginning! "

There's a reason where I work we have test labs, quality assurance labs. It's because we want to be professional not look like amateurs.
 
First off - You are right, you shouldn't be attacked during transition. If you died submit a bug-report and ticket to get it investigated and your credits refunded.

That being said:
-Threat level is accurate, you were complacent.
-FDS is really weak on shields and thargoids eat hull like I eat jaffa cakes. Kinda obvious whats gonna happen.
-Thargoids were designed to be very dangerous/difficult. From an outside perspective they are meant to be wing content or exceptionally skilled/outfitted content. As you are not either of those the outcome should not surprise you.

What you've done is try to solo a raid boss then argue that the raid bosses need to be easier and manageable by a solo player. Yep, thats why i'm shaking my head in confusion. Elite, despite not being an MMO, was marketed as one and retains some MMO bits. You've tried to play it solo and, well, you have the results.. At least you've realised that NHSS are not for you until you get in the biggest ships or change your stance. Mobius PG is good for finding people to do thargoid missions with.
If you don't do it as intended you shouldn't argue that it isn't working and needs to change.



Personally I hope they continue to make content for all types of players including those who fly solo and those who fly winged, 99% of things in Elite are possible with both, however, that 1% does exist. You have to realise by putting yourself in one corner of the game certain things are going to be way off in other corners that you can't reach.



Also since the usual people seem to be on this thread I think I'll post this....again:
[video=youtube;DMSHvgaUWc8]https://www.youtube.com/watch?v=DMSHvgaUWc8[/video]

I first posted this in 2015 but doom has been predicted since pre-launch in 2014 iirc.
 
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Possible.

And just as disheartening as a deliberate feature. Another player lost, due to instancing, and hubris.
Why do you jump to the conclusion that Mohenjo is leaving/has left the game? Would you leave the game if a high threat signal source turned out to be a really difficult boss?
 
Of course the game is doomed. We can clearly see it in the increased number of players on Steam playing the game before it's gone! ;)
 
Pretty much mirrors my feelings as well.

I came for the vision quoted in my signature. And not have FDEV not delivered on that vision...they have not even TRIED to deliver on that promise.

Hopefully, someone else will. Some day. But I dont think it will be this game, from this team.

Hey some of us are still faithfully searching for the central black hole Breadbins has insisted over the intervening years is definitely there in FE2/FFE. Since it has to be there somewhere, i keep on looking for it.

Admittedly it's taking a few decades longer than originally anticipated, but no worries, it'll be all the more worthwhile when i eventually find it...

Because the alternative; that God lies - just lies, straight to your face - would seem so far-fetched as to be absurd.

So i'll definitely find it eventually. Just a simple process of elimination. Or maybe it moves around, or only spawns at certain times or under other special conditions..

But equally, somewhere out there in development land, even if it's only in the back of Breadbin's transmundane and inviolate mind, Elite 4 is being developed, and it's going to have real space flight with real gravity and epic, edge-of-your-seat furballs, and spacelegs, with hotels, bars and restaurants and 19 different genders of bathrooms at every port, with procedurally-detailed luscious rolling landscapes, verdant forestry, vast plantations and voluminous oceans packed with all manner of amazing unique wildlife - and yes, giant suaropods - and bluebirds swooping though fluffy white clouds over rural thatched homesteads, with craft dairies concocting every type of cheese you could shake a pharmaceutical Isolator at. So keep the faith, the Breadbins move in mysterious ways. And at least i've got FFE and a missing supermassive black hole to keep me pew pew kapow, ftanga.
 
So, a few bugs, then? Hardly a need to turn it into drama central with such a sweeping thread title.
Just file a bug report and contact FDEV. They will check the logs and probably reimburse you (your commander, not you) for any losses. FDEV are really the best when it comes to going out of their way for their players.

P.s. take the hint. Threat Level 6

Wing only territory. <shudder>
 
Some of you are missing my point.

What other Thargoid content is there? No matter what kind of Thargoid I encounter, there's nothing I can DO. Basilisks and Medusas, I can't affect and they slag me in seconds. The new ships are supposedly weaker, but they are in giant groups of 20ish that I can't fight with either.

So, big thargoids I can't play or small thargoids I can't play... there's NO GAME. Sure, there are lots of other things I can do. I actually enjoy the quiet of mining, or exploring, or trading, but the Thargoids are the core story of the game. Most players that come into the game are going to want to do SOMETHING with them, but can't. That will breed frustration and can't be good for the game in the long term.

I'm flexible, I have other things I enjoy, so that I can't do anything with the Thargoids is an annoyance. Other players might not feel that way, and that is why I'm concerned for the future of the game. They may be driving off players who might otherwise enjoy the game.
 
You also made it clear in your OP that you've entered threat 5 NHSS more than once before, that's Thargoid content right there. Are you complaining that you can't defeat a Cyclops on your own? 'Cuz it sounded like you left them alone and they didn't attack you. So, yes I apparently am missing your point.
 
Some of you are missing my point.

What other Thargoid content is there? No matter what kind of Thargoid I encounter, there's nothing I can DO. Basilisks and Medusas, I can't affect and they slag me in seconds. The new ships are supposedly weaker, but they are in giant groups of 20ish that I can't fight with either.

So, big thargoids I can't play or small thargoids I can't play... there's NO GAME. Sure, there are lots of other things I can do. I actually enjoy the quiet of mining, or exploring, or trading, but the Thargoids are the core story of the game. Most players that come into the game are going to want to do SOMETHING with them, but can't. That will breed frustration and can't be good for the game in the long term.

I'm flexible, I have other things I enjoy, so that I can't do anything with the Thargoids is an annoyance. Other players might not feel that way, and that is why I'm concerned for the future of the game. They may be driving off players who might otherwise enjoy the game.

The Thargoids in the original game were feared, as I remember and its over thirty years now, you could not take them on unless you had significantly improved your ship. I am all for content like that because it adds a danger to the galaxy. The original game taught you to be careful and to consider the consequences of your actions. The only other alternative is to make the came super easy and then everyone can ping Thargoids all day and everyday like a turkey shoot.
 
This thread must be a joke. For sure.

A threat six with an unsuitable ship, and complaining that is being attacked? lol.

Also Thargoid content starts at level 3, which is only 3 or 4 ships, easily manageable with a combat oriented ship, not a paper plane ship.
 
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Some of you are missing my point.

What other Thargoid content is there? No matter what kind of Thargoid I encounter, there's nothing I can DO. Basilisks and Medusas, I can't affect and they slag me in seconds. The new ships are supposedly weaker, but they are in giant groups of 20ish that I can't fight with either.

So, big thargoids I can't play or small thargoids I can't play... there's NO GAME. Sure, there are lots of other things I can do. I actually enjoy the quiet of mining, or exploring, or trading, but the Thargoids are the core story of the game. Most players that come into the game are going to want to do SOMETHING with them, but can't. That will breed frustration and can't be good for the game in the long term.

I'm flexible, I have other things I enjoy, so that I can't do anything with the Thargoids is an annoyance. Other players might not feel that way, and that is why I'm concerned for the future of the game. They may be driving off players who might otherwise enjoy the game.

Not missing the point, just disputing it as a problem of your own making.

Short answer - If you want thargoids then wing or get a big ship. There is plenty of game that isn't thargoids. In fact they are a small part of it. One of many stories. It's like saying you want to fight thargoids but not use AX or guardian weapons and want to stick to normal lasers and multicannons.
Again, ain't gonna happen, you've limited your game by your own choices.
 
hreat 6 shouldn't mean the game is going to start kicking me around before I can play. Also, I've seen threat 5, and it really wasn't any kind of threat, if I didn't attack. Again, there's only been 2 kinds of thargoid content... big ships we can't fight, and now small ships we can't fight. I don't think of that as positive gameplay.
T

Instancing Hiccups/Delays is just one of a laundry list of reasons why I rarely bother playing in Open. Especially if you are doing Lone Wolf kind of activities where the chance of meeting up with another human player are slim to none anyway.

Switch to Solo. The game runs far smoother and more reliably in that mode. And you will NEVER get caught in a SC instancing goof again. ;)
 
First off - You are right, you shouldn't be attacked during transition. If you died submit a bug-report and ticket to get it investigated and your credits refunded.

That being said:
-Threat level is accurate, you were complacent.
-FDS is really weak on shields and thargoids eat hull like I eat jaffa cakes. Kinda obvious whats gonna happen.
-Thargoids were designed to be very dangerous/difficult. From an outside perspective they are meant to be wing content or exceptionally skilled/outfitted content. As you are not either of those the outcome should not surprise you.

What you've done is try to solo a raid boss then argue that the raid bosses need to be easier and manageable by a solo player. Yep, thats why i'm shaking my head in confusion. Elite, despite not being an MMO, was marketed as one and retains some MMO bits. You've tried to play it solo and, well, you have the results.. At least you've realised that NHSS are not for you until you get in the biggest ships or change your stance. Mobius PG is good for finding people to do thargoid missions with.
If you don't do it as intended you shouldn't argue that it isn't working and needs to change.



Personally I hope they continue to make content for all types of players including those who fly solo and those who fly winged, 99% of things in Elite are possible with both, however, that 1% does exist. You have to realise by putting yourself in one corner of the game certain things are going to be way off in other corners that you can't reach.



Also since the usual people seem to be on this thread I think I'll post this....again:
https://www.youtube.com/watch?v=DMSHvgaUWc8

I first posted this in 2015 but doom has been predicted since pre-launch in 2014 iirc.

Was E:D marketed as MMO? I don't think so - at least not early on. I remember the kickstarter campaign quite well and there was even talk of an offline version... (and many people backed exactly because of this proposed (I didn't say 100% promised) offline-version). What was promised, was that this game could be equally played solo or open - but this has changed it seems... which is a shame, I think.
 
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