The problem actually is that the python is multi-purpose but was clearly seen by everyone (and me) as multi-purpose ship that hasn't the same level on everything but has a better combat possibility than trade or explore possibility.
And if everyone (and me) saw that, we honestly thought that it was what you (developpers) intended: The python as a combat ship before anything else.
As a result when you decide to "nerf" what makes this ship good in combat, it obviously makes us wonder "well then... What is his purpose ?".
In my opinion, if the main probleme was "too good at everything", I would have liked losing "just" 10-15% of shields, 5-10% of maneuvrability and the second class 6 internal compartment being removed or downed to a class 5 or 4. Slightly less shielded, slightly less maneuverable, and a cargo capacity reduced by a lot. Still possible to do trades in it, but without being superior to the t7 for example.
That would be something I could live with

But then again, I'm not pretending to know how to do your job. So I still trust you on that !
Otherwise, don't worry, after a while, I'll be able to live with that nerf.
But this whole case makes us wonder what you intended for the python in the beginning ? Because for me, I really thought you saw it as a Fighter before anything else
