Fer De Lance G3 Dirty Drives Pitching issues

My problem is rather unique, I cant seem to find anyone else experiencing the problem. That said- here is what I am experiencing

I have grade 3 dirty drives maxed out

With 4 pips to engines, throttle in the blue (50%), no other control input no vertical or lateral thrust, and flight assist on ; When i pitch up only, about half way through the turn- my speed drops to about 30 meters per second. I am assuming this is due to the FDL drift, but it makes it completely unusable in combat, as every single turn drops me to almost a standstill.
This doesnt happen with the stock thrusters.

is this part of the design? I would hate if it was, I just bought the wing kit for it, and it would be a shame to sideline this thing in favor of a ship that doesnt completely stop when pitching.

If you need to see the issue in action= I can post a video with my loadout and showing exactly what happens
 
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Umm sounds super weird. Is your screen getting red around the outside like G forces are moving your blood? Some ships can cause you to red out or black out under extreme maneuvers and the built in "safety" features of the ship take control away from you for a moment to keep your pilot alive. Usually you get like a red tunnel vision on your screen though to kind of clue you in.
 
What're you using for input? KB/M, controller or HOTAS?

The drift is useful during combat, but you have to combine it with vertical/lateral thrust to exaggerate it. I would recommend messing around with your bindings until you've got something that makes it second nature to hit your thrusters in the corresponding direction whenever you turn.
 
Thats normal on any manouvreable ship. You are flipping over quicker than you can accelerate, meaning once you are halfway over in a fast manouver you are facing the way you want to be going but still moving in the opposite direction. You can counter it almost completely using your vertical thrusters to increase/decrease your turning arc.
Essentially, that's how spaceflight works (I think you are thinking of aeroplane handling where it has to be going a certain speed to stay in the air)!
 
I am using an xbox controller on PC.
No blackout or redness from maneuvering,

I have a decent setup for accessing thrusters right, works out with all the other ships ive used, Chieftain, asp ex., eagle, etc.
 
Thats normal on any manouvreable ship. You are flipping over quicker than you can accelerate, meaning once you are halfway over in a fast manouver you are facing the way you want to be going but still moving in the opposite direction. You can counter it almost completely using your vertical thrusters to increase/decrease your turning arc.
Essentially, that's how spaceflight works (I think you are thinking of aeroplane handling where it has to be going a certain speed to stay in the air)!
I will work on it, should i thrust vertically down or up to compensate?
 
I will work on it, should i thrust vertically down or up to compensate?
Try both and see what you like - while pulling up, upwards thrust will turn you faster but youll end up with less time on target, while thursting down will turn you slower but give you more time on target.
Ideally, you want to be using a mix of the 2 depending on the situation. As you get more used to the effects of each and it starts to feel more natural, you will end up combining the 2 and being able to stay on target while completely staying out of the opponents firing arc!
 
I will work on it, should i thrust vertically down or up to compensate?
Whichever keeps your reticule on target, and you out of their sights. Practice, and if you're having a hard time grasping just how the thrusters are affecting your maneuvers switch to the external camera and lock it in a fixed position at a distance. You'll be able to get a good feel for it when you're watching the ship and can clearly see the entire engine chemtrail.
 
Whichever keeps your reticule on target, and you out of their sights. Practice, and if you're having a hard time grasping just how the thrusters are affecting your maneuvers switch to the external camera and lock it in a fixed position at a distance. You'll be able to get a good feel for it when you're watching the ship and can clearly see the entire engine chemtrail.
That external cam idea is really good advice! I've never thought of that. I'll have to try it later just it seems interesting :)
 
My problem is rather unique, I cant seem to find anyone else experiencing the problem. That said- here is what I am experiencing

I have grade 3 dirty drives maxed out

With 4 pips to engines, throttle in the blue (50%), no other control input no vertical or lateral thrust, and flight assist on ; When i pitch up only, about half way through the turn- my speed drops to about 30 meters per second. I am assuming this is due to the FDL drift, but it makes it completely unusable in combat, as every single turn drops me to almost a standstill.
This doesnt happen with the stock thrusters.

is this part of the design? I would hate if it was, I just bought the wing kit for it, and it would be a shame to sideline this thing in favor of a ship that doesnt completely stop when pitching.

If you need to see the issue in action= I can post a video with my loadout and showing exactly what happens
You're essentially "stalling"...

As you pitch up, the FA computer wants to keep the ship travelling in the direction the nose is pointing, so if you are pitching up say 90 to 180 degrees, the nose is now perpendicular to opposing the direction of travel, so the FA computer will essentially have to stop travelling one direction and start to accelerate in the other direction to travel along the direction of your new heading.

You are going to have to learn to work around that, you could either:
  • start to add in other directional thrusters such as lateral and or vertical thrusters to add more components to the ships movement simultaneously alongside the pitch input
  • boost through the turn
  • Turn FA off for the turn
Here's some diagrams that might help you get your head around what I'm saying:

unknown.png
unknown.png
 
Thank you Commanders,

This has been very helpful,

I am working several different suggestions you have provided, I am glad to know it isn't some form of glitch, and that upping my skills will negate it.

Thanks again
 
Yeah well, the FDL isn't an airplane. There are attitude thrusters. You are commanding your ship to pitch the nose around as hard as possible, so that's what it's doing despite whatever your throttle is doing at the time. You are flying though space after all.

FDL is a real beast in combat but it takes some getting used to.
 
I will work on it, should i thrust vertically down or up to compensate?
Pitching up and thrusting vertically down makes the turn feel tighter, although pitching up and vertical thrusting up might help keep you on target easier, needing less pith in the first place meaning there is less stalling to compensate for.
 
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