Festive King Coaster Crackers

Hello there.

So i've started the second and third scenario in this Career over and over and over, with different tactiks... I just end up not getting anything done. My money just vanishes.

Are there any hints or tips for these two?
 
From the Brink (the third scenario) is easy.

1) Fire your entertainer and one of the janitors, hire a mechanic

2) Adjust ride ticket prices properly (you have to charge less for the Venetian Carousel, and more for the coaster)

3) Delete some random items to afford connecting the unopened Hammer Swing to the paths

4) Delete the Information Desk and move the toilets and two shops to a more central location, either at the center by the kraken statue or near the Venetian Carousel

5) Place some bins and benches here and there when you have a little extra to spare

6) Also, importantly, set your loan payoff rate to the minimum (so you dont have to pay 4000$ a month)

There is nothing inherently wrong with the park itself or the rides there, so once you've looked them over for a sec they will start generating cash relatively quickly, letting you place a couple of new ones and maybe invest in researching a souvenir shop.

The second one I assume is the Caverns one right.
Can't help you there because the lighting is so atrocious and the game lags so much for me trying to render all the shadows and lights that I kinda didn't bother.
 
For the second one, the caverns...

I deleted the big ferris wheel. Before you do, check it's prestige and make sure it's not already a classic.
If it's new, get rid of it.

The best plan is to place as many rides as fast as you can, so they all become classic about the same time.
The perpetually most poular rides for me were the Zipper, Tilt-a-whirl, the bumper cars, chair swing, and helix (?) that single loop flat ride. The more extreme thrill rides never were profitable for long. You will probably need to keep building other rides, but once they are old, shut them down or get rid of them.

You also need that coaster. Moneys tight though.

Once I got the core "good" rides, and the coaster, I tried to theme as mauch as money would permit, thinking getting the park ratio up would draw more guests. Guess what? It's a waste of time! This scenario is capped at 600 guests!!!! That's what makes it hard, not the ride aging. You can place a ton of rides, but, you spread out those guests and you never make money.

I also only had like 5 food/drink/souvenir stalls. Plus a $1 bathroom, and $1 first aid. If a shop doesn't turn a profit, get rid of it!
Keep as few employees as possible. Keep your rides tight for one mechanic at level 5. Carefully balance your vendors and keep them as low paid and trained as possible. Normal and Low workflow you can pay and train less and they stay happy for longer.

Once you have your coaster, and core good rides, and can maintain a profit and keep 500ish peeps in the park... go to a movie, sweep the house, do laundry, read a book, and let the game run until your first rides are 14-15 years old!

Once they are "reviving" and "classic" you can charge A LOT more! Peeps were happy to pay $28 for the zipper!

I think this scenario needs some more tweaks. I think 800 peep max might have made it go better.
The aging...it needs spread out a little better. They remain old for too long. Revival should last for a few years rather than one or less.

This scenario should have been the last Hardest one.
The last one was really easy, beat in 4 years. The ride aging isn't much of a problem in this scenario. Keep that park ratio up, and you will draw plenty of peeps who will still ride. The rides will still be profitable, even the Hammer Swing.

The caverns with the 600 peep cap? *ugh* Good luck!
I am not sure how I feel about a puzzle that just waiting it out is a valid solution. I enjoyed it though. It was really frustrating. But it was also fun going back to the days where you are waiting to get enough money to build that next section of coaster track.
There are probably other ways to win it. I hope people share their strategy. If you want my park save to look at my craziness, just ask.
 
Link: http://steamcommunity.com/sharedfiles/filedetails/?id=821063888

(Had to open and save it as a Challenge park to share it)

So, the scenario is hard, but you can make money, and spend it quickly.
I think I had taken out a couple loans in the process, and paid them off.
I spent on research, always paying max to get stuff faster.
I had enough money to bring in one of my blueprint coasters. Peeps never road it. Partially because there were no peeps to go around.
I can't remember if a blueprint comes in as new either. I also didn't theme it to bring its rating up.
I'm just explaining that you can make money, but I don't think you can get to the $3,500 a month goal until your rides are classic.

I tried about every ride available. Screaminator is too expensive to run. Looper, while the peeps pay a lot more for it, doesn't have the capacity.
Some rides you need to add a ride sequence or two to charge more, to let the peeps wait in line longer, to try to fill up the ride every time it runs.
Set all rides to 10 minute inspections. I didn't have too much trouble with breakdowns.

I won with only the rides you find open, and I think in the end I was generating over $4K a month.
You'll see some fun building stacks, because I was just trying ANYTHING to get more peeps in the park, and make the rides more popular.
I think in the end that was just a waste of time. LOL

Let me know how you fair!


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I failed the first time on cavernous but almost made it. Got two months of $3.5k but third didn't make it and never got back to that level because I wasn't paying attention and my rides went overpriced with aging.

So, I went to sandbox mode with the map and made a blue print anubus that fit and had good stats, but was less than $10k. Then restarted the scenario, deleted the radius, moved kick flip right next to the entrance. Put bumper cars next to kick flip. And tilt a whirl right there too. Researched and built aeronauts

When I had $3k cash, I took both loans and built my blueprint anubus. Researched hybrid coaster and as soon as I had enough cash, put a old blueprint one down($8k) . Research and built ATM some where in there.

Adjusted all ride prices as they aged and I finished in the second year. I think two coasters is the way to go with this one. I was making $5k per month profit for the 3 months once the second coaster was running.
 
I took out the 5k loan, made an Anubis just over 600 meters and placed it where the radius was. Finished by September year one.
 
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