Not that OP. When you take away the ability to fire twice as often before having to rearm or synth, it's still only a long range rail, of which people use thousands. You even get a 10% slower firing rate. Now if this thing was both short range and long range, still 4500m range, but with +75% damage, oh boy, that's OP.
To be fair, if you pay the 20k to clean the first one and apply feedback cascade to it, they are 100% identical....Thank you, FDev, for correcting this mis-engineered and "illegal" rail CG reward situation quickly and fairly.
Well, good thing that there's absolutely no precedent for double-experimental modules then.
What can I say? I'm greedy. I want my cake (free double engineered rail with experimental) and to eat it too (get to keep other free double engineered rail).To be fair, if you pay the 20k to clean the first one and apply feedback cascade to it, they are 100% identical....
They also have very high power demands for their class, so you'll need plenty extra to run them both on a full combat build (of course you can overcharge your powerplant, but the negatives of going over grade two don't interest me right now :_ .Not that OP. When you take away the ability to fire twice as often before having to rearm or synth, it's still only a long range rail, of which people use thousands. You even get a 10% slower firing rate. Now if this thing was both short range and long range, still 4500m range, but with +75% damage, oh boy, that's OP.
Yep, I tried to get both onto my FdL. Wouldn't work with an armored G5 and monstered power plant. I would have had to go to overcharged G3 and don't want that.They also have very high power demands for their class, so you'll need plenty extra to run them both on a full combat build (of course you can overcharge your powerplant, but the negatives of going over grade two don't interest me right now :_ .![]()
They also have very high power demands for their class, so you'll need plenty extra to run them both on a full combat build (of course you can overcharge your powerplant, but the negatives of going over grade two don't interest me right now :_ .![]()
I noticed the same with my combat Krait. I could get away with a Class 6A Armoured/Monstered Power Plant with two Long Range Rails, but if I want to use even one of the double-engineered Rails I need to go up to a Class 7A PP. Worth it maybe in a Combat Zone, where you'll be synthing ammo a lot, but otherwise I prefer the lighter, slightly more nimble build.Yep, I tried to get both onto my FdL. Wouldn't work with an armored G5 and monstered power plant. I would have had to go to overcharged G3 and don't want that.
Should be a lot more fun with double the ammo in CZ or Installations or haz res... just got the chore of collecting mats in the SRV for premium ammo again... before thursday in case there is another combat CG... Boo...I hope they put it, because this is a clearly OP module.
Then just use basic/standard ammo like the rest of usShould be a lot more fun with double the ammo in CZ or Installations or haz res... just got the chore of collecting mats in the SRV for premium ammo again... before thursday in case there is another combat CG... Boo...
Feel free to compare it at your leisure in EDSY. These are the CG Rail stats:I think for PvE it's not so important to use best of the best weapons. It's good for PvP.
Can somebody compare this double eng Rails vs. Imperial Hammer? (also engineered, of course)
Those who have limited hours for play time in CG time window will want the 30% faster time to kill with out using weapons that require you to sit 600m from the target Power plant.. Dont have unlimited hours to insure the 10% tier per side for the next double Engineered item...Then just use basic/standard ammo like the rest of us
Premium is just not worth it for the relatively small additional increase in damage output, unless you absolutely must have the most powerful weapon to obliterate the useless NPCs, who blow up just fine with the normal stuff![]()