COMPLETED CG Fight for the Epsilon Fornacis Empire Group against the Neo-Marlinists (Combat)

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Not that OP. When you take away the ability to fire twice as often before having to rearm or synth, it's still only a long range rail, of which people use thousands. You even get a 10% slower firing rate. Now if this thing was both short range and long range, still 4500m range, but with +75% damage, oh boy, that's OP.

cough half cost cough premium ammo...
 
To be fair, if you pay the 20k to clean the first one and apply feedback cascade to it, they are 100% identical....
What can I say? I'm greedy. I want my cake (free double engineered rail with experimental) and to eat it too (get to keep other free double engineered rail).
 
Not that OP. When you take away the ability to fire twice as often before having to rearm or synth, it's still only a long range rail, of which people use thousands. You even get a 10% slower firing rate. Now if this thing was both short range and long range, still 4500m range, but with +75% damage, oh boy, that's OP.
They also have very high power demands for their class, so you'll need plenty extra to run them both on a full combat build (of course you can overcharge your powerplant, but the negatives of going over grade two don't interest me right now :_ .🤔
 
They also have very high power demands for their class, so you'll need plenty extra to run them both on a full combat build (of course you can overcharge your powerplant, but the negatives of going over grade two don't interest me right now :_ .🤔
Yep, I tried to get both onto my FdL. Wouldn't work with an armored G5 and monstered power plant. I would have had to go to overcharged G3 and don't want that.
 
They also have very high power demands for their class, so you'll need plenty extra to run them both on a full combat build (of course you can overcharge your powerplant, but the negatives of going over grade two don't interest me right now :_ .🤔
Yep, I tried to get both onto my FdL. Wouldn't work with an armored G5 and monstered power plant. I would have had to go to overcharged G3 and don't want that.
I noticed the same with my combat Krait. I could get away with a Class 6A Armoured/Monstered Power Plant with two Long Range Rails, but if I want to use even one of the double-engineered Rails I need to go up to a Class 7A PP. Worth it maybe in a Combat Zone, where you'll be synthing ammo a lot, but otherwise I prefer the lighter, slightly more nimble build.

It's good that FDev gave some thought to these double-engineered modules and didn't just make them all upside with no penalties. Even the FSD has it's downsides and isn't suitable for all builds with the usual Mass Manager experimental.
 
I hope they put it, because this is a clearly OP module.
Should be a lot more fun with double the ammo in CZ or Installations or haz res... just got the chore of collecting mats in the SRV for premium ammo again... before thursday in case there is another combat CG... Boo...
 
Should be a lot more fun with double the ammo in CZ or Installations or haz res... just got the chore of collecting mats in the SRV for premium ammo again... before thursday in case there is another combat CG... Boo...
Then just use basic/standard ammo like the rest of us 😜

Premium is just not worth it for the relatively small additional increase in damage output, unless you absolutely must have the most powerful weapon to obliterate the useless NPCs, who blow up just fine with the normal stuff 💥
 
I think for PvE it's not so important to use best of the best weapons. It's good for PvP.
Can somebody compare this double eng Rails vs. Imperial Hammer? (also engineered, of course)
 
I think for PvE it's not so important to use best of the best weapons. It's good for PvP.
Can somebody compare this double eng Rails vs. Imperial Hammer? (also engineered, of course)
Feel free to compare it at your leisure in EDSY. These are the CG Rail stats:

CG Rail.png
 
Then just use basic/standard ammo like the rest of us 😜

Premium is just not worth it for the relatively small additional increase in damage output, unless you absolutely must have the most powerful weapon to obliterate the useless NPCs, who blow up just fine with the normal stuff 💥
Those who have limited hours for play time in CG time window will want the 30% faster time to kill with out using weapons that require you to sit 600m from the target Power plant.. Dont have unlimited hours to insure the 10% tier per side for the next double Engineered item...
 
Navigating to Outfitting > Stored Modules > Modifications nicely lists all the changes. This is the double engineered Rail Gun with Feedback Cascade:
CG 2B Rail Gun Long Range High Cap Feedback Cascade.jpg
 
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