I spent last night in Open for first time in ages and didn't see a soul!! Went back to Mobius and instantly saw loads of people??
Note that there would be no problems of this nature whatsoever if Frontier had never reneged on their promise to include offline single player that is totally distinct from the online multiplayer element. If solo and open (or single- and multiplayer) were separate entities from the start that didn't share the same background data and whatnot it would have saved countless threads of argument over what to do with them, and how to deal with all the negative repercussions we're seeing from that choice. A choice that was born not out of creative insight but out of technical deficiency. Worth remembering.
Online Solo, Private Groups and Open existed in the game design from the outset - Offline mode was requested by some potential backers, added to the pitch about halfway through and, sadly, cancelled before launch.
The existence of an Offline mode would not have changed the three modes we have today - and a single shared galaxy state that all players experience and affect has been the intended gameplay experience in all modes from the outset.
Your energy directed towards the CG's actual goals would carry your cause farther, than the same time spent blockading. Blockading is doomed by many features of the game. Every CG mechanic is a PvE bucket filling race. That is so each player has the exact same power to contribute. In the case of the Environment, it is exactly the same for everyone. Only the company you keep is different.
I stress the fact that open doesn't have any more claim to the BGS than either of the other two modes. It's just an unsupported assertion that somehow what happens in open is more important than what happens elsewhere.
Even if FD were able to bring the offline version along, the online portion of the program would have been just as it is. Private Groups were not a reaction to the offline crisis, they were baked in.
Huh, is that right? Well I had hoped to give them some semblance of credit for not actually intending the online solo/open mess initially, but it seems even that was asking too much of their game design chops.
…
I
See
Nobody.
Let alone hordes of rampaging "griefer" the moment I log in.
Not well done for logging into the mode OP. More like why did you wait this long?