Crap, I lost the post, so I'm having to retype everything again....
Anyway.
The sheer amount of components makes the Modules screen too big to fit in a single screenshot, so I'm making a text list here:
Groups:
<1> (Essentials)
- Thrusters
- Shield Generator
- Power Distributor
- Life Support
- Sensors
- Point Defense Turrets * (because they are still active when the hardpoints are closed, but can be fitted on group 2 if needed).
[These are the minimal setup so you can still fly and check your surroundings. Shouldn't take a lot of reactor power.]
<2> (Combat)
- All weapons (in my case, two Class 3 Gimbaled Beam Lasers, but any of the following combinations can be used in this power setup:
[*=2]2x Class 3 any Laser weapon (Beam, Burst, Pulse)
[*=2]1x Any Class 3 Laser, 1x Any up to Class 3 kinetic
[*=2]1x Class 3 Plasma Accelerator, 1x Gimbaled Pulse Laser
[*=2]I don't recommend any other combination besides this ones.
- Kill Warrant Scanner
- Point Defense Turrets / Chaff Launchers (if you didn't put them on group 1)
[These will lead to a power peak when the weapon hardpoints are activated, so it'll turn off the unnecessary groups while still leaving group 1 protected]
<3> (Important, Non-Combat)
- Frame Shift Drive
[Pretty straightforward, really. This one will become active as soon as the Hardpoints are closed, and it can't be activated with hardpoints open anyway.]
<4> (Situational)
- Fuel Scoop
- Frame Shift Interdictor
- Frame Shift Wake Scanner
[Another straughtforward group. Since they won't be used at the same time as the guns, there's no problem in keeping them here]
<5> (Never used)
- Cargo Hatch (because I don't have cargo spaces)
[I don't have cargo bays and even when I do (usually selling the interdictor, for specific missions, then buying it back when I don't need the cargo bay anymore), I don't use the cargo hatch, which is for grabbing cargo while in space. This can pretty much be set as perma-off, in this kind of setup.]
<-> (No power needed)
- Discovery Sensors
[They don't show up as consuming any energy.
Also, coupled with that setup, I use the following fire groups:
Group 1: Primary: Weapons / Secondary: Kill Warrant Scanner (for combat)
Group 2: Primary: Discovery Scanner / Secondary: Frame Shift Interdictor (for using in space)
Group 3: Primary: Frame Shift Wake Scanner (because I only scan when out of combat)
If I had chaffs, I would just map them to a dedicated button in the Options menu, instead of arming them on a fire group.
I hope this helps o/