FINALLY scraped together enough for an Asp - Outfitting Help please

6A generator is wasted on the AspX, in my opinion. You get very few added mj, and you waste the largest internal on your ship.

5A, max.

5A Gen, 2 x A Boosters: 291 mj (18% Power)
6A Gen, 2 x A Boosters: 329 mj (21% Power)

What do Shield boosters do? recharge the shield when you're getting battered? I never used them or heat shields or chaff
I used to just boost into stations to evade scans so never figured cold running and heat sinks were useful (although I got battered by a star last night...hhmm would a heat sink have helped with that??)
 
if you are short a few million, i dont mind loading up my Cutter with as much gold as she can carry and sitting outside, not too far from a station and dumping it all for you to pickup in your T6. Might help you get afew A rated modules. let me know if you want some assisstance.

That's incredibly kind of you CMDR O7
It seems like my 20M might be well below the limit though
Need to get a handle on how much I need and if its lots then I might have to mothball my dreams for even longer and do some missions etc to get money (i'v nearly completed my 70-stop Rares circuit so will try something new...)
At this rate I'll be lusting after the Asp long after our Thargoid overlords have captured Earth
 

Deleted member 115407

D
Your point is well made however there might be times when that "extra" 3% is the difference between flying home and blowing up. I was interdicted just today in my DBX by a human CMDR in a Corvette and I believe the big, A-rated shield generator in my DBX is what allowed my ship to last long enough to get out of range and fly away. Even got a "Well done" from my opponent. I usually do not do a lot of trading in my Asp-X, I have a Python for that. o7

In the DBX, a 4A shield makes sense though - it gives you 50% more shields than you would get with a 3A.

With the Asp you're only getting a 13% increase by maxing your shield gen, and sacrificing your most valuable internal slot to do so.

You're right, there are always going to be "skin of your teeth" moments, where a few extra hit points saved you, but (again, in my opinion) a lot of the AspX's utility is wasted by overdoing it on the shield gen.
 
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What do Shield boosters do? recharge the shield when you're getting battered? I never used them or heat shields or chaff
I used to just boost into stations to evade scans so never figured cold running and heat sinks were useful (although I got battered by a star last night...hhmm would a heat sink have helped with that??)

Boosters basically PAD your shield strength by the additional percentage they list in their specs. The downside to them is that they add a lot of weight which you can see by adding one in outfitting and watching your jump range drop like a rock! They also take a lot of juice in their stock config. All of those downsides can be compensated for with Engineer upgrades though.

Heat sinks are definitely good to always have on any ship. They do immediately reduce the heat load your ship is under which can also be applied if you get too close to a star and have a forced drop out of SC. Launching a heat sink just as you are charging up your FSD to escape from a star can be a lifesaver.

These days, I pretty much consider them standard equipment on all my ships. At least one bank. I run with (3) upgraded banks of (4) per on my Corvette, since they are more or less mandatory when you use Shield Cell Banks.

You only power up one bank at a time of course using the MODULE panel on your right screen. Same goes for any multiples of anything like Shield Cell Banks.
 
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Deleted member 115407

D
What do Shield boosters do? recharge the shield when you're getting battered? I never used them or heat shields or chaff
I used to just boost into stations to evade scans so never figured cold running and heat sinks were useful (although I got battered by a star last night...hhmm would a heat sink have helped with that??)

Sheild boosters reinforce the raw megajoules of your shield by a certain percentage.

Example

Shield Generator: 100 mj
0A Shield Booster: 20%
Total Sheilds: 120 mj

The are very power-hungy modules. The lower power versions become more useful when you start engineering shields, or when you just need a little extra protection crammed into a power deficient build.
 
Your point is well made however there might be times when that "extra" 3% is the difference between flying home and blowing up. I was interdicted just today in my DBX by a human CMDR in a Corvette and I believe the big, A-rated shield generator in my DBX is what allowed my ship to last long enough to get out of range and fly away. Even got a "Well done" from my opponent. I usually do not do a lot of trading in my Asp-X, I have a Python for that. o7

I agree with you about using the max A class shield possible on the Asp X. The ship's shield system is its well known Achilles Heel so the last thing you want to do is run light there.

But I did the bulk of my Asp X flying back in 2015. Long before we had engineers and all the other improvements.
 
Forgot to mention that I used a 100% Multi-Cannon build for my Asp X when I had it kitted out back then. You could actually run gimbaled beam lasers as your mains if you wanted to, but MCs are light on power demands and seemed to be a better fit)

Completed my rare run and retrieved my Cobra, stripping down the T6 and selling it.
I lol’d when I saw I’d stored it running gimballed beam lasers and 2 multucannons [noob]
 
I agree with you about using the max A class shield possible on the Asp X. The ship's shield system is its well known Achilles Heel so the last thing you want to do is run light there.

But I did the bulk of my Asp X flying back in 2015. Long before we had engineers and all the other improvements.

I ran a 3A Reinforced3 shield with an 0A Resistance4 booster on my previous mission Asp with the 6-5-3 slots for cargo, along with a 3D HRP modded for HeavyDuty5. Armaments are twin C2 Efficient3 gimballed beams and a facefull of variously modded seekers, with a max boost of 480 and an unladen jump range of a bit over 37Ly; this was done with half-donkey Engineering so nothing is god-rolled and not everything is even Grade5.

Inside its weight class it was fairly tough and survivable, could pick up a nice sideline in bounties on small-scale cargo tasters, survive till the cops could arrive for tougher targets, and could just flee things that could obviously eat it. With OCD-grade engineering and a more targeted build paradigm it could be dialed up much more.
 
Where abouts is this from Founders World?

You can go to https://eddb.io/station.

Fill out the following fields:

Station Sells Ships: (Type in the ship you're looking for here)
Powers: Li Yong-Rui
Reference System: Shinrarta Dezrha (Or wherever you happen to be when you start to make the trip)

Click the 'Find Stations' button on the right, and there should be a list that populates under the form you just filled out. It has quite a bit of information that you can sort with to determine which station might best suit you.
 
Finally did it!
Stored the Cobra in Alioth and bought me an Asp Explorer.
Now need to make some cash to outfit it properly
Got me a 5A FSD already but man 25M doesn't get you much!!

oh and I'm now Horizon'd up !:D
 
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