FINALLY scraped together enough for an Asp - Outfitting Help please

Forgot to mention that I used a 100% Multi-Cannon build for my Asp X when I had it kitted out back then. You could actually run gimbaled beam lasers as your mains if you wanted to, but MCs are light on power demands and seemed to be a better fit overall.

Especially when the main approach to flying a ship like this is to avoid combat encounters if at all possible. :)

Lastly... Shooting for the Python as your next milestone is a good plan. That is the route I took, and when you reach that point, you can branch out and start doing more combat focused missions and stuff. While some might claim that the Asp X can fill a similar role as the Python in being an "all-Rounder", I don't agree.

Those shields are its downfall in living up to that promise. :)
Do you get gimballed MCs?
 
Do you get gimballed MCs?

I tried it both ways. Its up to you. Turrets can work just as well in the main hard point positions. I went with gimbaled MCs there because I like having a portion of any ship's weapons platform to be under my direct control.

But in the case of trying to flee an ambush or something, running with turrets allows you to focus on piloting the ship, while the weapons system focuses on returning fire.
 
One thing you can do now that we couldn't do back then is to modify the MCs to pack more of a punch. If you took the time to add Corrosive Shell mods (experimental effect) to your mains, that would give you a ton more firepower than we had access to back in the day. Couple that with the Light weight mod for example and you can gain some additional jump range.

Along those same lines... Giving your A class shields a G5 upgrade with perhaps the Enhanced Low Power option would also help beef up your defensive capabilities.
 
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I'm a relative combat noob, but since enginners and the ai update, the ship you go up against actually matters. I think the asp is too low in the pecking order for serious npc combat.. but that's just me.

Outfitting is whatever you like.. though if that's your fleet, something handy is to purchase a complete rack of passenger cabins before you go and store them. You can just have the modules transfered over if you decide you want to do passenger missions. Beats having them permanently equipped.
 
[up] I use my Asp-X as a multi-purpose ship and change outfits as appropriate. My ship's outfits may not appeal to some, sort of massive (heavy), lots of A-rated modules. Ship's outfits are personal and if you ask a hundred CMDRs you will get 100 opinions but this is my Asp-Xs basic outfit. Very flexible and easily modified for different jobs and almost every module is heavily modified. Mind this is a basic, multi-purpose setup and if you want to do something particular like exploring or dedicated combat you will want to modify/change it up:

Lightweight hull (armor) for the weight/mass savings & greater jump-range since mine is not strictly a combat ship. Heavy-Duty mod.
5A Power Plant for its flexibility and thermal efficiency versus mass. Overcharged mod, just enough to run everything plus a few percent to allow for changing outfits.
5A Thrusters (obviously). G5 Dirty Drive mod.
5A Frame Shift Drive (FSD) for maximum jump-range. G5 Extended Range mod.
4D Life Support, saves on mass and increases jump-range. I am not fighting a lot and so don't need a lot of emergency air, 7 minutes is plenty for me.
4A Power Distributor. Charge-Enhanced mod.
5D sensors to save on mass and increase jump-range. A-rated sensors have greater range but are on the expensive side, best for combat ships. Wide-Angle mod.
6A Shield Generator for those times when I do have to fight and/or run. Enhanced, Low-Power mod.
5A Fuel Scoop so I do not need to linger while scooping fuel. I trade this out for a Cargo rack or Passenger cabin on short cargo or passenger runs.
Size 2 Advanced Discovery Scanner for that extra, passive income.
The rest of the optional modules are fitted as needed for any particular job, a SRV hangar one day, cargo racks another day, passenger cabins the next, switched out as necessary for the job at hand. I like to keep a SRV hangar fitted for materials gathering since the Asp-X (and DBX) have the jump-range to easily get me to where the goodies are. My DBX is my main materials-gathering and cheap-to-transfer taxi ship but sometimes I like to use the larger Asp-X and take in the views.
2F (gimbal) Multi-Cannons (2) on the two medium hardpoints. Rapid-Fire mod.
1G (gimbal) Pulse-Lasers (4) on the four small hardpoints. Efficient mod.
Chaff-Launcher.
Heat-Sink launcher. Ammo-Capacity mod.
A-rated Shield Boosters (2) on the remaining utility mounts. I will usually switch out a shield booster for a scanner if needed for a job but the booster always goes back on. Thermal Resistant mod.

I would not go looking for trouble in the HAZRES in this outfit. After all, the Asp-X is a big bullseye when viewed from the top and bottom, but this outfit can usually fight its way out if interdicted by a similar or somewhat larger ship. Always keep at least one, 4-unit capable cargo rack fitted so you are able to accept materials rewards. Many missions will not complete if you cannot accept at least 4 units of materials rewards.

This is also not the longest jump-range outfit as mine is not strictly a ship of exploration. I think I am getting a bit over 35 LY. It is enough, for me, for now.

o7
 
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I'm a relative combat noob, but since enginners and the ai update, the ship you go up against actually matters. I think the asp is too low in the pecking order for serious npc combat.. but that's just me.

Outfitting is whatever you like.. though if that's your fleet, something handy is to purchase a complete rack of passenger cabins before you go and store them. You can just have the modules transfered over if you decide you want to do passenger missions. Beats having them permanently equipped.
But doesn’t transfer take time? As in lots of time?

One thing you can do now that we couldn't do back then is to modify the MCs to pack more of a punch. If you took the time to add Corrosive Shell mods (experimental effect) to your mains, that would give you a ton more firepower than we had access to back in the day. Couple that with the Light weight mod for example and you can gain some additional jump range.

Along those same lines... Giving your A class shields a G5 upgrade with perhaps the Enhanced Low Power option would also help beef up your defensive capabilities.
Mods means Horizons though, right?
 
Mods means Horizons though, right?

Yes they do.

You don't have Horizons??? :eek: Are you on a Mac or something?

If you are on PC and have not bought Horizons, you are really doing yourself a "major" disservice if you are enjoying the game. Elite Dangerous without Horizons is like GTA 5 without cars.

If you want to truly experience this game, you really need the entire package. The original base game without planetary landings is not even close to 50% of the current ED experience. More like 10%. That is how much additional gameplay 2.0 brings to the table.
 
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Yes they do.

You don't have Horizons??? :eek: Are you on a Mac or something?

If you are on PC and have not bought Horizons, you are really doing yourself a "major" disservice if you are enjoying the game. Elite Dangerous without Horizons is like GTA 5 without cars.

If you want to truly experience this game, you really need the entire package. The original base game without planetary landings is not even close to 50% of the current ED experience. More like 10%. That is how much additional gameplay 2.0 brings to the table.

No I’m an early backer playing on a PC. I’m just recognising that i played over the past week for the first time in 2 years and everything I’m completing right now is in space.
Plus I’ve just moved from on board graphics to 750Ti - it’s like a whole new vista of eye candy for me already.
I was planning to buy Horizons once I found I had time to play for more than a couple weeks every couple years.
Heck I haven’t even unpacked my Hotas yet lol
 
No I’m an early backer playing on a PC. I’m just recognising that i played over the past week for the first time in 2 years and everything I’m completing right now is in space.
Plus I’ve just moved from on board graphics to 750Ti - it’s like a whole new vista of eye candy for me already.
I was planning to buy Horizons once I found I had time to play for more than a couple weeks every couple years.
Heck I haven’t even unpacked my Hotas yet lol

Ahhh! Okay. WOW! lol [haha]

Well, definitely pick it up. Even if you only play once in a while, it is still worth the $$, which isn't all that much additional cost to begin with. Not when you look at all the additional gameplay the upgrade provides.

Based on your long term association with the game I don't need to tell you all the features you are currently not able to access. ;)
 
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Aah right.
I thought gimballed auto-tracked.
It’s turreted I want then!

I wouldn't bother with turrets on an Asp.

I went through a phase of fitting at least a couple of turrets to every ship, for self-defence, but it's just not worth the cost and reduction in DPS on anything smaller than, say, a Python.

You're probably going to want to A-rate the thrusters (or, ideally, engineer them) to overcome the Asp's terrible, terrible brakes and that's going to make the ship agile enough that you won't have a problem keeping targets in your sights.

The upper and lower hardpoints on an Asp have barely overlapping fields of fire so gimbals are definitely worth a look but turrets shouldn't be necessary.
 

Deleted member 115407

D
Finally pottering around trading Rares I've got the 20M I was after to be able to head to Jameson Memorial in my T6 and buy the Asp Explorer I wanted
I have a pretty good Cobra docked elsewhere that I can use for pew-pew fun so this will be jack of all trades big brother: some passengers, some explorering, but weapons for the odd blat too.

What do you recommened please?

Grats, OP. Asp is a great multitasker.

For a basic PvE multrole build...

https://eddp.co/u/yfYZH6KN

Gimballed multis are pretty verastile and forgiving on the distributor, but you can swap out whatever weapons you like. Left the rest of the internals open... fill them to your liking.
 

Deleted member 115407

D
6A Shield Generator for those times when I do have to fight and/or run. Enhanced, Low-Power mod.

6A generator is wasted on the AspX, in my opinion. You get very few added mj, and you waste the largest internal on your ship.

5A, max.

5A Gen, 2 x A Boosters: 291 mj (18% Power)
6A Gen, 2 x A Boosters: 329 mj (21% Power)
 
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No I’m an early backer playing on a PC. I’m just recognising that i played over the past week for the first time in 2 years and everything I’m completing right now is in space.
Plus I’ve just moved from on board graphics to 750Ti - it’s like a whole new vista of eye candy for me already.
I was planning to buy Horizons once I found I had time to play for more than a couple weeks every couple years.
Heck I haven’t even unpacked my Hotas yet lol

Yep, ED is daunting like that.

Took me a fortnight, after buying the game, to summon up the determination to allocate all the joystick/keyboard controls.

Shame you just missed FDev's xmas sale, where they were selling Horizons for (iirc) £5, because ED really is only half a game without it.

It's well worth making the initial effort to sort out your HOTAS and learn the basics though.
After a week or so, it all gets much easier. [up]
 
Finally pottering around trading Rares I've got the 20M I was after to be able to head to Jameson Memorial in my T6 and buy the Asp Explorer I wanted
I have a pretty good Cobra docked elsewhere that I can use for pew-pew fun so this will be jack of all trades big brother: some passengers, some explorering, but weapons for the odd blat too.

What do you recommened please?


if you are short a few million, i dont mind loading up my Cutter with as much gold as she can carry and sitting outside, not too far from a station and dumping it all for you to pickup in your T6. Might help you get afew A rated modules. let me know if you want some assisstance.
 
6A generator is wasted on the AspX, in my opinion. You get very few added mj, and you waste the largest internal on your ship.

5A, max.

Yep.

IMO, the only reason to fit a C6 shield to an Asp is either if it's a combat-focused ship or, perhaps, simply 'cos you can't think of anything else to put in there.

Personally, I'm happily running 2 Asps with 3A prismatic shields so I can keep the C6 slot for cargo and fit a C5 fuel scoop too.

Which is another issue with the Asp; if you fit a big shield and a big cargo rack, you're only left with a C3 slot for a fuel-scoop and that's painfully slow.
 
Yep, ED is daunting like that.

Took me a fortnight, after buying the game, to summon up the determination to allocate all the joystick/keyboard controls.

Shame you just missed FDev's xmas sale, where they were selling Horizons for (iirc) £5, because ED really is only half a game without it.

It's well worth making the initial effort to sort out your HOTAS and learn the basics though.
After a week or so, it all gets much easier. [up]

Dammit I didn't realise it was on! :eek:
Yes that's my issue with the Hotas. Everyone gone to bed, I have some time to play and I have a cargo of 100 rares.
do I potter around and have some fun OR use the precious time to bind controls and risk crashing using the new unfamilar controls.

I was going to buy a sidey once I emptied my hold and practice with the hotas...

Maybe I will ask the Devs about the upgrade price...

hhhmm how do I attracts a Dev's attention?? [big grin]
I almost reported a post but then saw the big abuse of reporting warning and chickened out!
 
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6A generator is wasted on the AspX, in my opinion. You get very few added mj, and you waste the largest internal on your ship.
5A, max.
5A Gen, 2 x A Boosters: 291 mj (18% Power)
6A Gen, 2 x A Boosters: 329 mj (21% Power)

Your point is well made however there might be times when that "extra" 3% is the difference between flying home and blowing up. I was interdicted just today in my DBX by a human CMDR in a Corvette and I believe the big, A-rated shield generator in my DBX is what allowed my ship to last long enough to get out of range and fly away. Even got a "Well done" from my opponent. I usually do not do a lot of trading in my Asp-X, I have a Python for that. o7
 
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