Hello Commanders,
I have this game for one year now and maybe for a lot of you is nothing compared how many hours you spent in it, but after this year full of grinding, exploration, bounty, etc, I've come to a conclusion which is bringing me back at the beginning of my journey: what's the meaning of this game?
There isn't one. It's not a game that needs meaning. The only important thing is whether you enjoy playing it or not. I personally play for the simulation aspects, and get frustrated at some of the more arcadey features (like some of the flight dynamics, the 'top speed in space' stuff, etc).
1) Exploration: You spent a lot of hours to travel around the Galaxy, tons of jumps and fuel scoops, just to spot Water/Earth like worlds, but for what? Just to bound your name on that planet? What are the benefits to explore the Universe... in this game?
Some people love to roam the Galaxy looking for new things they haven't seen before. Some go looking for pretty screenshots, and I've seen some really impressive ones. Others, as you say, want to get their names logged on new finds. Personally I always imagined I'd find exploration 'my thing' - but in fact it turned out to be pretty dull. It's improved somewhat with the recent addition of the FSS/DSS sequences, but it could still do with so much more. Atmospheric landings, proper surface mapping, prospecting and surveying, planetary interaction (a la EVE Online) to allow the building of installations for mining, research, etc... But those won't come; they're a different game.
2) BGS: Why do I need to bother to increase the reputation of one specific faction instead of one other? Why do I chose to change the stability of one system instead of another? What are the benefits of this?
None, if you aren't feeling it. Why do you need to bother? You don't. But say you're part of a player faction and you enjoy the communal activity of trying to advance your faction's fortunes, that can be great fun. Or if, like me, you roleplay a reason why your character would be affiliated with a particular group and do BGS work on your own -that can be fun too. But as with most of these features you've questioned, it's about what you bring the game, rather than what the game presents you with.
3) Thargoids: You "can" kill them, but you cannot defeat them, so why should I bother to haunt them down if nothing will change in this "dynamic" universe?
Honestly the Thargoid stuff bores me senseless. I'm just not interested in it At. All. But a lot of people enjoy the combat element, the 'gitting gud'; a lot of people enjoy winging up with friends and, again, making it a communal or 'party' event. With this as well, it's how you approach it. It doesn't have inherent meaning.
4) Bounty, Engineers, Guardian, etc: A lot of MMO games give you rewards / incentive for such activities, well for Guardian you can actually get special blueprints as well as for Engineers, even if the price to pay which is a pure grind activity is far beyond a normal gamer (roughly called Casual Gamer), but in this game, again, why should I bother to involve my self in such activities? Money? Well ok, we need them, but once I will be super-rich, what can I do with all those money?
Buy new ships, try out new loadouts - that's pretty much it. The foundation of the game, as with every
Elite title since the original in 1984. is making money to buy kit. Once you've got all the kit... Well, then it's just down to your imagination as to what keeps you playing. What are the goals you set yourself? If you can't think of any, then you're going to find things pretty dull when you've got your A-rated Anaconda, or you've tried out all the ships you're interested in, all the roles and specialisms you're interested in...
The single thread in all this is that this is more a toy than a game. If you're playing football there's a set of rules, specific equipment, a fixed scoring mechanism and a defined way to win. The ball itself is a toy: there are loads of different games and variants that you could play with the ball; football is just one of them. The only limit is what you can make up or imagine.
It's exactly the same here. ED doesn't have a specific scoring mechanism or a single way to win. There are loads of games you could play in this Galaxy of ours. The only limit is what you can make up or imagine. Which isn't to say there's something wrong with you if you can't think of anything to do. It's possible this just isn't your thing. Maybe you want a game with a bit more clear narrative structure - and there's nothing wrong with that. It's a personal preference and many people find playing their way through and winning a challenging linear game much more rewarding than hanging around in empty space wondering what they're supposed to be doing. (Personally I'm the other way around.)
I honestly wish I could tell you what meaning you're supposed to be finding from playing ED, but I can't. Like I said, you bring it with you. If you really want to keep persevering with it then keep reading the forums, or player faction websites, social media pages, etc, and see what meaning other people are finding. You might find some of it resonates with you. Or you might not.
Oh, you could consider reading some of the novels as well, if you haven't already. They're generally not bad and can help make the game world seem a little more alive.
Whatever you decide I hope you find something fulfilling.