Finding bio signals

Deleted member 38366

D
It turns out it is the same binding as AIM DOWN SIGHTS that was not obvious, thanks FDEV

This btw. got changed from Alpha 3 to Alpha 4.
Primary Fire used to be to send out the Pulse - "Secondary Fire" (= Aiming Down Sights) was used to initiate Scanning.
This was switched in Alpha 4 and remains like that for now.
 
This btw. got changed from Alpha 3 to Alpha 4.
Primary Fire used to be to send out the Pulse - "Secondary Fire" (= Aiming Down Sights) was used to initiate Scanning.
This was switched in Alpha 4 and remains like that for now.
It's aggravating that we can't just cycle through the filters after already DSS'ing the planet without re-entering that mode just long enough to press a key and then backing out. It's one of those things that makes me wonder how much they actually play. I didn't know the auto-land was tied to the auto-docking module, either, so that's another +1 FalconFly. You deserve a medal! My Explorvette may need to be retired and I do this with something more nimble.
 
I tried actually finding things on the surface again today. Best part of 8 hours spent and 15 samples total. Gave up trying to find anything on the most recent planet.

I'm forced to agree that they don't seem to have actually tried playing the game as-is, beyond testing.
 
I am wondering if people who struggle with finding biologicals on the surface are running at lower graphics settings.

I'm running at near ultra everything flying slow over the surface in areas where these objects are supposed to be. On one planet with near blue everywhere for finding Osseum species I found them with little hassle. It was also near full blue for a fungoid type in many of the same areas and I never saw a single one no matter where I looked or landed.
 

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Well my theory is 0 for 2

When I am struggling to find that last type that allegedly is around here I've had decent luck relocating to a different geo type. So if no luck on the plains, try the edges or worse deep in the hills/mountains.

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Found a planet with two bio signals. Heat maps for both look identical. The first one, a kind of space grass, is everywhere. Every 1-2 km. However, I failed to find the second one, a bacteria. Those must be located somehow differently.
 
I've found it to be very random.

First planet I looked at there were tussocks and stratum everywhere (although the latter was bugged and could never be scanned). Finding the other 3 bios on the planet proved to take a very, very long time.

A couple of other planets I've flown and driven on and on and on and not found anything, despite being in the blue zone. Either there's some factor that the DSS overlay isn't taking into account or the generation is a bit borked. It's just another reason why we need some sort of directional finder.

If you didn't need to find 3 in a row the same it wouldn't be quite so bad but as it stands I've found it an utter waste of my time.

If every planet with bio signs had some sort of unique ecosystem, so every discovery was novel, it would be satisfying to spend the time finding them. When it's just a 'Species 7A' that can be found on plenty of other planets, that's a problem.
 
This whole process, along with Geological, seems tedious AF. I was already behind on Materials for Engineering in Horizons because I didn't grind mats at the "optimal way", but now it's going to be even more slow and tedious. Who has time for this? If I could at least pay other pilots for their excess mats in some kind of market, that'd be awesome. I'll gladly trade credits (even though I'm sub-100m) to avoid this tedium. I love exploring and discovering things, but also tying grinding crafting materials to this process is ludicrous.
 

Deleted member 38366

D
This whole process, along with Geological, seems tedious AF. I was already behind on Materials for Engineering in Horizons because I didn't grind mats at the "optimal way", but now it's going to be even more slow and tedious. Who has time for this? If I could at least pay other pilots for their excess mats in some kind of market, that'd be awesome. I'll gladly trade credits (even though I'm sub-100m) to avoid this tedium. I love exploring and discovering things, but also tying grinding crafting materials to this process is ludicrous.

Fun fact :
- the ability to sell a personal set stock of Materials, Elements and Data on Carriers owned by CMDRs was suggested during Fleet Carriers Beta already

Alas, there's no personal Material Trader Service for Carriers. Otherwise, it would be up to CMDRs to sell or trade any unneeded excess stock to others.
A real Economy which clearly had a demand.

With the brand new array of on-foot gathered Materials, the need for personal Mat Trading or Sale of opportunity has merely increased.

It adds insult to injury that Bartenders at Concourses do trade a limited amount - but actually can't sell you any and can't even offer you a damn drink... not even a place to sit down.
I personally also don't feel like "Dumpster Diving" for Mats that clearly should be available for purchase everywhere....
Even a benign lump of Iron, one of the most common Elements can't be purchased - but I can load up 600t of Gold with my Type-9 at any Extraction Station.
 
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@FalconFly, thanks for that. I was confused expecting that there would only be a few small areas on the whole planet like it used to be. I followed your instructions last night and realized that the vegetation is literally anywhere and everywhere in the blue areas. Well not everywhere, there are areas that have nothing but they are spread out all over the planet. I did have a hard time spotting them from above a few hundred meters.
I also quickly realized that you need the SRV. Walking a kilometer or two to get the second and third sample is slow and tedious. Plus the SRV keeps your suit charged.
 
Fun fact :
- the ability to sell a personal set stock of Materials, Elements and Data on Carriers owned by CMDRs was suggested during Fleet Carriers Beta already

Alas, there's no personal Material Trader Service for Carriers. Otherwise, it would be up to CMDRs to sell or trade any unneeded excess stock to others.
A real Economy which clearly had a demand.

With the brand new array of on-foot gathered Materials, the need for personal Mat Trading or Sale of opportunity has merely increased.

It adds insult to injury that Bartenders at Concourses do trade a limited amount - but actually can't sell you any and can't even offer you a damn drink... not even a place to sit down.
I personally also don't feel like "Dumpster Diving" for Mats that clearly should be available for purchase everywhere....
Even a benign lump of Iron, one of the most common Elements can't be purchased - but I can load up 600t of Gold with my Type-9 at any Extraction Station.
I guess I'm just too spoiled by EvE Online where I can "outsource" the bits I don't want to do to another player through the Market (or direct Contracts). e.g. don't want to mine all that Veldespar? Fine, just buy it, or the refined Tritium, from the Market that is provided by another player who does want to do that (sometimes I do, it's relaxing, sometimes I don't) work. I've only been able to find materials, through just general exploration and missions over the last two months, to fully upgrade three of my modules with engineering. I keep running out of resources. I even did the Jameson Crash Site "loophole" once to see how that goes and it...wasn't enjoyable either, but certainly got me some of the Materials I needed. Now we have to go grind some more, but in hidden locations where the DSS doesn't even help (at least that I could find...it's ALL blue on the planet, that's not "narrowing down"!). I really want to enjoy this game, but the developers seem keen on making progress unenjoyable. Exploration for exploration's sake? Great and fun! Grinding faction standing? Less fun, but it's not obtuse and you don't spend hours trying to figure out how to do that, to then need to spend hours trying to find that one Material (preferably the highest grade so you can trade down, otherwise you're just wasting your time, right?) you need to finish up this one module you're trying to engineer. Then you have to repeat. For each module. For each ship. And then you want to try a new ship? Repeat!
 

Deleted member 38366

D
@FalconFly, thanks for that. I was confused expecting that there would only be a few small areas on the whole planet like it used to be. I followed your instructions last night and realized that the vegetation is literally anywhere and everywhere in the blue areas. Well not everywhere, there are areas that have nothing but they are spread out all over the planet. I did have a hard time spotting them from above a few hundred meters.
I also quickly realized that you need the SRV. Walking a kilometer or two to get the second and third sample is slow and tedious. Plus the SRV keeps your suit charged.

I ran trials with flying small Ships (Carrier Scouts) off my Carrier in Deep Space - and I have to say having a small Ship quickly able to hop from one Sampling spot to the next is a massive advantage.

(in comparison, both my Exploration Anaconda and even the reasonably-sized Exploration Krait Phantom occasionally ran into severe issues finding landing spots despite being equipped with Adv. Docking Computer for Flight Testing)

I personally prefer the much faster movement, terrain independence and much better overview from ~150-250m Altitude over the SRV and especially over the slow on-foot locomotion.
Works like a charm for me, so there's me buzzing Planets now in a Sidewinder, an Eagle or a Hauler etc. Sampling things is a breeze now.
So for the time being, I don't even bother with the SRV unless there's a specific reason to. Plus, the Ship is normally far more durable than the SRV.
(of course having a broad choice of Ships is a pure luxury my Carrier offers me - otherwise and in a single larger Ship, the SRV is indeed the next best choice)
 
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Found an 8-bio-signals planet yesterday. From bacteria colonies to tree-like organisms that were taller than me, almost as tall as my DBX. I bit of low-alt flying, a bit of SRV driving. As a result I've earned almost 4M (it seems that prices are different for different organisms, from 100+k to 700+k in my case) and got promoted to Compiler.

Even though I clearly saw some square terrain "edges" on my SRV's radar, I didn't have any terrain issues while driving. I even found an area that looked a bit like an open-pit mine. Really funny to drive! There were some organism-related issues, though. Some of them were not generated at all (even though the pulse scanner revealed their location on the ground), some of them kept appearing and disappearing while I was getting closer, some of them (grass-likes) were barely visible from the ship but displayed in high quantities once I disembarked.

I even managed to shoot a mesosiderite and scoop the mats without the Black Adder! :cool:

And the livery works now! No more driving an ugly black SRV! :cool:
 
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@Queex

Step 1 : DSS the Body

View attachment 228889
(The blue areas are your Target areas, anything else is Terrain - this specific Body has only 1 Biological type, thus no Filters are listed on top in DSS - otherwise they are)

Step 2 : when multiple types of Biologicals are present, make sure you have the Controls setup to toggle through them in DSS (they're new and in the Ship Controls -> DSS)
View attachment 228890
(I use : Mouse to move the DSS, Left Mouse to switch front/back of Planet, Middle Mouse wheel Up/Down to toggle through Filters, Right Mouse to fire probes)

Step 3 : descend down onto Planet into blue area. Toggle Analysis/Combat mode to identify smoother landing areas (smooth terrain is your friend, ugly mountains not so much)

Step 4 : if only 1 Biological is indicated, chances are it might be Bacteria... otherwise you'll get names and can look them up in the Codex to get a rough idea

In my example, it turns out to be Bacteria Colonies.... that means you're looking for flat and discolored/patterned spots on the Ground.
View attachment 228893
(Note that I have the Composition Scanner Reticule as a search helper, as it'll flash when moving over something that can be scanned - very useful helper)

Step 5 : You can Composition scan it first and land next to it to disembark.
View attachment 228894
(I got me some Bacteria I didn't have scanned yet)

Step 6 : get out and Sample it with the Sampling tool of the Artemis Suit (reminder : only the Artemis Suit comes with the Sampling Tool - the Flight Suit or any other Suit would be useless for this task)
View attachment 228895
(pulsing it will highlight anything Scannable nearby - Green indicates either 1st Sample or sufficient Genetic Diversity for 2nd and 3rd (final) scan)

View attachment 228898
(1st Sample successful)

Being close to the same Bio type but with insufficient distance (Genetic Diversity) will show up when close as well.
View attachment 228899

Step 7 : get sufficient distance (Codex entry will tell exactly how far needed) and sample the mandatory 2nd and final 3rd time to attain the Data. If pulsing the next nearby Bio of the same type is blue, distance is insufficient.
Doing so is often the most easy from the Ship... maintain 200m or less Altitude and seek the next matching visual mark of the type of Bio you need.
Note that after the 1st and 2nd Sample, you'll have HUD Markers for the precise sampling locations in your HUD on foot + distance. This can be helpful for orientation anytime you're on foot.

Caution : if there's other types of Biologicals Present, pulsing the Sampling tool will indicate them in a different color - and getting close enough for a scan will issue a warning (existing incomplete samples will be destroyed if a separate new one of different type is sampled)

View attachment 228901
(3rd Sample successful)

Step 8 : Don't panic that you can't find anything in your Inventory or Transactions! Sampling Data is stored similar to Universal Cartographics Data and is essentially invisible.
Head to the nearest Vista Genomics store at a Station or Planetary Installation to sell the Data. Unsure about Outposts having these at all.
View attachment 228902

After sale, enjoy your Rank progression as an Exobiologist.
View attachment 228903

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Overall tips :
  • overview and visual range on foot is rather poor and the Sampling Tool Pulse Range is very limited
  • SRV Wave Scanner does not react to new Biologicals - but you'll travel much faster and have a better view (Turret View improves that even further)
  • Visual Search from the Ship is clearly the fastest overall to identify Biologicals or quickly move to the 2nd and 3rd Sample,while the Composition Scanner Reticule is an excellent helper to detect anything useful
  • the Composition Scanner Reticule on the SRV while driving in Turret mode works similar and it has the advantage of being able to move it around freely to detect Biologicals; best to have it in a separate 2nd Fire Group in the SRV to deconflict it from the Data Link Scanner
  • with a little practice and at low Altitude (for me, <200m works the best at Ultra Graphics Settings), new Bios or 2nd/3rd sampling locations can be quickly identified
  • Night Vision can be used to increase contrast of on-surface items even in daylight locations to assist finding stuff
  • Flat (smooth) areas on the Ground are where things seem to be most often ,so seeking larger areas of that smooth Terrain appears to be helpful to quickly find more things to scan
  • keep in mind that the Sampling Tool draws alot of Suit energy - with an unengineered Suit, taking a single Sample consumes roughly 10% of the Suit Reserve... so be careful not to continue Sampling when your Suit Energy is low already!
  • in SRV or on foot and lost in rough terrain? If no high ground or vantage point is available nearby, remember you have the Vanity Camera. This can be very helpful for orientation
  • as a reminder : whereas Horizons had a very limited amount of Biological Sites, the new Planets will have Millions of them scattered all over their blue areas; expect some patches or isolated Bios from every few hundred meters upto spread out roughly 1-2km tops in most cases
  • a hidden nice thing you could easily miss : as you progress through Exobiology Ranks, you'll unlock Paint customizations you can apply to your Suit. The one for the Rank "Compiler" for example is Metallic Green
  • stay alive , be that on foot, in SRV or in the Ship... If you mess up, all collected Biological Sampling Data will be lost - very important to remember when you're "feeling lucky" and start messing with Planetary Signal Sources or your SRV's Hull Integrity drops low! The longer you collect in Deep Space, the more valuable your Collection will be - so be increasingly careful until you sell it somewhere.
Thanks my friend, that swas very helpful. Although the most stuff I figured out my self, the one thing I did not know about was loosing all my data when I die. I just came back from a longer trip and collected 30 unique Biological sampling Data. It was a bit over 13 million cr and my rank jumped from Directionless to Collector.

I guess I am a bit more careful in the future, since there was some climbing involved and I don't wanna fall down a mountain. But a lot of fun for sure.


Fly/land safe.

Cmdr Steyla
 
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