Finding materials on planets

Ive been flying around the galaxy tonight scanning planets and mapping trying to find material locations. is there something I'm missing? I cannot find a single planet to get materials off of. its my understanding they display as poi on the planet and should be targetable from orbit. Is there some special designation I need to look for to know which planets have them? When I look at the side panel planetary data says they have a whole list of resources. Blue ring around the planet means I can land on it. Where are the materials? no poi appears at all. every planet is blank. landing on the planet yields no results.
 
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EDDB or INARA .. thats the tools i tend to use if/when i hit a brickwall. I find these sites invaluable for a host of things ED related.
 
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EDDB or INARA .. thats the tools i tend to use if/when i hit a brickwall. I find these sites invaluable for a host of things ED related.

Edit .. if you land on a planet then deploy your SRV the material rocks etc will spawn in.

Edit 2 .. well that didnt work very well did it , sorry for the double post chaps and chapettes.
 
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Ive been flying around the galaxy tonight scanning planets and mapping trying to find material locations. is there something I'm missing? I cannot find a single planet to get materials off of. its my understanding they display as poi on the planet and should be targetable from orbit. Is there some special designation I need to look for to know which planets have them? When I look at the side panel planetary data says they have a whole list of resources. Blue ring around the planet means I can land on it. Where are the materials? no poi appears at all. every planet is blank. landing on the planet yields no results.

Every landable planet has a bunch of rocky outcrops and meteorites pretty uniformly scattered across the entire surface. They don't show up as POI, just blips on the SRV wave scanner. However, with the new scanning system, it's much easier and more fun to find a planet with geographical/biologicial POI, and collect mats at those. Not all planets have POI, the FSS will tell you if they do in the upper right.
 
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Every landable planet has a bunch of rocky outcrops and meteorites pretty uniformly scattered across the entire surface. They don't show up as POI, just blips on the SRV wave scanner. However, with the new scanning system, it's much easier and more fun to find a planet with geographical/biologicial POI, and collect mats at those. Not all planets have POI, the FSS will tell you if they do in the upper right.

I'm confused. isnt the new system that I scan the system with FSS, then fly to the planet map it, which then renders POI locations I can target from orbit?

Do the locations appear when I am near them with the SRV? or am I looking for particular formations?
 
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ok, so landable planet which shows that it has resources can be mined even if no poi is present from orbit and they will appear when I am near them on my srv scans in the information/contacts panel, is that accurate?

Yes you land , deploy your SRV and drive around till your wave scanner picks up material locations (meteorites, outcrops etc). Shoot these and the materials will be released.

Once you learn to read the wave scanner or even better is the sounds from it, you will quickly find what you need.
 
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After you scan a planet from space, the planet's geological make-up will be displayed in info-panel of the System Map.
That tells you what stuff you're likely (relatively speaking) to find by shooting at rocks in your SRV after you've landed.

Alternatively, you can fit a DSS, shoot probes at a planet's surface and then, when you look at your nav-HUD, specific geological/biological POIs will be displayed there - if there are any.
If there are POIs (geysers, fumaroles, brain-trees, tubers etc), you can target one in your nav-HUD, fly down to it, land there and you'll find an area of "stuff".
Shoot the stuff that shows up on your scanner and it'll yield various mat's depending on the geological make-up of the planet.

Alternatively, here's some planets with the highest concentrations of different mat's in the bubble:-

----------------------------------------
Material Locations - Surface Prospecting
----------------------------------------
Antimony: Mufrid A1a (1.5%)
Arsenic: Masszony 1aa (2.9%)
Cadmium: Tiris 1c (3.3%)
Carbon: Ross 210 AB1ca (26.7%)
Chromium: Edanditis 1 (18%)
Germanium: Zavijah 8ca (6.4%)
Iron: Iah Lanitei C1 (43.1%)
Manganese: Mizar D1 (16.6%)
Mercury: Lalande 10797 C1 (1.7%)
Molybdenum: Tiris 1c (2.8%)
Nickel: Tiris 1c (32.4%)
Niobium: Mortel A1 (2.9%)
Phosphorus: Ross 210 AB1ca
Polonium: Tiris 1c (1.2%)
Ruthenium: Mortel A1 (2.6%)
Selenium: Wolf 587 4ea (4.9%)
Sulphur: Ross 210 AB1ca (31.8%)
Technetium: Iah Lanitei C1 (1.5%)
Tellurium: Shibboleth 2ha (1.6%)
Tin: Iah Lanitei C1 (2.9%)
Tungsten: Iah Lanitei C1 (2.4%)
Vanadium: Iah Lanitei C1 (10.6%)
Yttrium: Epsilon Ceti A1 (2.5%)
Zinc: Epsilon Ceti A1 (11.3%)
Zirconium: Iah Lanitei C1 (5.0%)


------------------------------------
Material Locations - Geological POIs
------------------------------------
Antimony [5]: Narenses 1 (1.4%)
Arsenic [2]: LP 926-40 A1a (2.7%)
Cadmium [3]: Tiris 1c (3.3%)
Carbon [1]: Lopu Maris 2da (26.6%)
Chromium [2]: Edanditis 1 (18%)
Germanium [2]: Zavijah 8ca (6.4%)
Iron [1]: Lopu Maris 2da (26.6%)
Manganese [2]: Atropos 1
Mercury [3]: Lalande 10797 C1 (1.7%)
Molybdenum [3]: Tiris 1c (2.8%)
Nickel [1]: Tiris 1c (32.4%)
Niobium [3]: Xi Ursae Majoris B1 (2.6%)
Phosophorus [1]: Lopu Maris 2da (17.1%)
Polonium [5]: Tiris 1c (1.2%)
Ruthenium [4]: Atropos 1 (2.3%)
Selenium [4]: Wolf 587 4ea (4.9%)
Sulphur [1]: Lopu Maris 2da (31.7%)
Technetium [4]: Shoujeman 1 (1.3%)
Tellurium [4]: Moros A1af (1.6%)
Tin [3]: Atropos 1 (2.5%)
Tungsten [3]: Narenses 1 (2.1%)
Vanadium [2]: Narenses 1 (9.2%)
Ytrium [4]: Epsilon Ceti A1 (2.5%)
Zinc [2]: Epsilon Ceti A1 (11.3%)
Zirconium [4]: Shoujeman 1 (4.3%)
 
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Yes you land , deploy your SRV and drive around till your wave scanner picks up material locations (meteorites, outcrops etc). Shoot these and the materials will be released.

Ah, ok, thank you for the information. I was getting tired of scanning planets and feeling like I had no results. I will give that a go.
 
Not every planet has permanent POIs you can find with the surface scanner, but that's ok because you don't need them.

Every planet does have surface material deposits, some clusters of which (notably triple metallic meteorite groups can be spotted as regular POIs from the ship, but most of which are only going to be apparent from within the SRV, using your wave scanner to identify and navigate to them.
 
After you scan a planet from space, the planet's geological make-up will be displayed in info-panel of the System Map.
That tells you what stuff you're likely (relatively speaking) to find by shooting at rocks in your SRV after you've landed.

Alternatively, you can fit a DSS, shoot probes at a planet's surface and then, when you look at your nav-HUD, specific geological/biological POIs will be displayed there - if there are any.
If there are POIs (geysers, fumaroles, brain-trees, tubers etc), you can target one in your nav-HUD, fly down to it, land there and you'll find an area of "stuff".
Shoot the stuff that shows up on your scanner and it'll yield various mat's depending on the geological make-up of the planet.

Alternatively, here's some planets with the highest concentrations of different mat's in the bubble:-

----------------------------------------
Material Locations - Surface Prospecting
----------------------------------------
Antimony: Mufrid A1a (1.5%)
Arsenic: Masszony 1aa (2.9%)
Cadmium: Tiris 1c (3.3%)
Carbon: Ross 210 AB1ca (26.7%)
Chromium: Edanditis 1 (18%)
Germanium: Zavijah 8ca (6.4%)
Iron: Iah Lanitei C1 (43.1%)
Manganese: Mizar D1 (16.6%)
Mercury: Lalande 10797 C1 (1.7%)
Molybdenum: Tiris 1c (2.8%)
Nickel: Tiris 1c (32.4%)
Niobium: Mortel A1 (2.9%)
Phosphorus: Ross 210 AB1ca
Polonium: Tiris 1c (1.2%)
Ruthenium: Mortel A1 (2.6%)
Selenium: Wolf 587 4ea (4.9%)
Sulphur: Ross 210 AB1ca (31.8%)
Technetium: Iah Lanitei C1 (1.5%)
Tellurium: Shibboleth 2ha (1.6%)
Tin: Iah Lanitei C1 (2.9%)
Tungsten: Iah Lanitei C1 (2.4%)
Vanadium: Iah Lanitei C1 (10.6%)
Yttrium: Epsilon Ceti A1 (2.5%)
Zinc: Epsilon Ceti A1 (11.3%)
Zirconium: Iah Lanitei C1 (5.0%)


------------------------------------
Material Locations - Geological POIs
------------------------------------
Antimony [5]: Narenses 1 (1.4%)
Arsenic [2]: LP 926-40 A1a (2.7%)
Cadmium [3]: Tiris 1c (3.3%)
Carbon [1]: Lopu Maris 2da (26.6%)
Chromium [2]: Edanditis 1 (18%)
Germanium [2]: Zavijah 8ca (6.4%)
Iron [1]: Lopu Maris 2da (26.6%)
Manganese [2]: Atropos 1
Mercury [3]: Lalande 10797 C1 (1.7%)
Molybdenum [3]: Tiris 1c (2.8%)
Nickel [1]: Tiris 1c (32.4%)
Niobium [3]: Xi Ursae Majoris B1 (2.6%)
Phosophorus [1]: Lopu Maris 2da (17.1%)
Polonium [5]: Tiris 1c (1.2%)
Ruthenium [4]: Atropos 1 (2.3%)
Selenium [4]: Wolf 587 4ea (4.9%)
Sulphur [1]: Lopu Maris 2da (31.7%)
Technetium [4]: Shoujeman 1 (1.3%)
Tellurium [4]: Moros A1af (1.6%)
Tin [3]: Atropos 1 (2.5%)
Tungsten [3]: Narenses 1 (2.1%)
Vanadium [2]: Narenses 1 (9.2%)
Ytrium [4]: Epsilon Ceti A1 (2.5%)
Zinc [2]: Epsilon Ceti A1 (11.3%)
Zirconium [4]: Shoujeman 1 (4.3%)

oh I think I see now, only planets with volcanic activity show the POIs from orbit because of geysers and such. Otherwise I have to do it the old fashioned way and go hunt for it on the surface. now, how do I know which rocks to shoot on those planets that don't have POIs? I apologize for my lack of understanding. This is still a new element to me as I have not mined planet surfaces before other than those I found with POI locations.
 
Not every planet has permanent POIs you can find with the surface scanner, but that's ok because you don't need them.

Every planet does have surface material deposits, some clusters of which (notably triple metallic meteorite groups can be spotted as regular POIs from the ship, but most of which are only going to be apparent from within the SRV, using your wave scanner to identify and navigate to them.

oh, you just answered my question I asked in the other reply. I don't quite know how that SRV scanner works, I guess its time I learned. thanks for the explanation.
 
oh I think I see now, only planets with volcanic activity show the POIs from orbit because of geysers and such. Otherwise I have to do it the old fashioned way and go hunt for it on the surface. now, how do I know which rocks to shoot on those planets that don't have POIs? I apologize for my lack of understanding. This is still a new element to me as I have not mined planet surfaces before other than those I found with POI locations.

That's pretty much it.

Surface Prospecting is, basically, jumping in your SRV and hooning around until you pick up some kind of signal on the wave-scanner on the dashboard.
When you pick something up, drive toward it and the signal will get stronger and stronger.
Eventually, something will appear on your scanner. It'll be an Outcrop, a Bronzite Chrondite, a Metallic Meteorite or something like that.
Shoot it and mat's will pop out.
Deploy your SRV cargo scoop, target the mat's and scoop 'em up.

Alternatively, you can fit a DSS to your ship, shoot some probes at a planet and try to locate a geological/biological POI.
If you do, you can target it in your nav-HUD (in just the same way that you'd target an engineer's base before landing), fly down to it and then it's a similar procedure to above.
You'll see a whole area covered in geysers/fumaroles/whatever.
Only some of them provide mat's.
Your SRV scanner will lead you to sources of mat's.
Target something, shoot it and it'll drop a mat'.

Surface Prospecting might seem better cos it's a bit more fun and outcrops/meteorites drop piles of mat's all at the same time.
Trouble is, there's a whole planet to search and the RNG decides what you find and how often you find it.

Going to a surface POI provides you with a limited quantity of stuff, and each drop is just a single mat' (well, a stack of 3x mat's but, y'know), but they're a more reliable source of mat's and, erm, relogging is a thing. :eek:

*EDIT*

If you're in-game now and want some help, gimme a shout.
 
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I'm confused. isnt the new system that I scan the system with FSS, then fly to the planet map it, which then renders POI locations I can target from orbit?

Do the locations appear when I am near them with the SRV? or am I looking for particular formations?

POI locations include geological, biological, stuff like fields of brain trees and volcanic activity. Materials found in metallic meteorites and the like do not show as POIs. You can find materials at volcanic sites and such, but planets without POIs will still have materials on them. They just won't appear as POIs.
 
That's pretty much it.

Surface Prospecting is, basically, jumping in your SRV and hooning around until you pick up some kind of signal on the wave-scanner on the dashboard.
When you pick something up, drive toward it and the signal will get stronger and stronger.
Eventually, something will appear on your scanner. It'll be an Outcrop, a Bronzite Chrondite, a Metallic Meteorite or something like that.
Shoot it and mat's will pop out.
Deploy your SRV cargo scoop, target the mat's and scoop 'em up.

Alternatively, you can fit a DSS to your ship, shoot some probes at a planet and try to locate a geological/biological POI.
If you do, you can target it in your nav-HUD (in just the same way that you'd target an engineer's base before landing), fly down to it and then it's a similar procedure to above.
You'll see a whole area covered in geysers/fumaroles/whatever.
Only some of them provide mat's.
Your SRV scanner will lead you to sources of mat's.
Target something, shoot it and it'll drop a mat'.

Surface Prospecting might seem better cos it's a bit more fun and outcrops/meteorites drop piles of mat's all at the same time.
Trouble is, there's a whole planet to search and the RNG decides what you find and how often you find it.

Going to a surface POI provides you with a limited quantity of stuff, and each drop is just a single mat' (well, a stack of 3x mat's but, y'know), but they're a more reliable source of mat's and, erm, relogging is a thing. :eek:

*EDIT*

If you're in-game now and want some help, gimme a shout.

tHANK YOU. after some driving around and actually paying attention to the sounds and signal lines it just all clicked. It didn't actually make a lot of sense before but now that I'm getting it it's quite simple. I appreciate all the explanations.
 
tHANK YOU. after some driving around and actually paying attention to the sounds and signal lines it just all clicked. It didn't actually make a lot of sense before but now that I'm getting it it's quite simple. I appreciate all the explanations.

The wave-scanner is quite a powerful tool.
With a bit of experience, you'll find that you can use it to differentiate between different types of signal.

In the mean-time, it's just a case of pointing your SRV toward anything that triggers the wave-scanner and going to have a look.
Chances are that, whatever you find, it'll be interesting and/or useful. [up]
 
Surface Prospecting might seem better cos it's a bit more fun and outcrops/meteorites drop piles of mat's all at the same time.
Trouble is, there's a whole planet to search and the RNG decides what you find and how often you find it.

There seems to be at least some correlation between planet type, reserve levels, geography, and what sort of surface materials are found.

I vastly prefer random prospecting to focusing on geological sites.
 
There seems to be at least some correlation between planet type, reserve levels, geography, and what sort of surface materials are found.

I vastly prefer random prospecting to focusing on geological sites.

Not telling the guy for most of the thread that he should use the DSS, and instead just instructing him in the 'wandering around at random' method is very 'forum' :)
 
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