Finding scarce goods without Inara

UPDATE: FD seem to have buffed CMM supplies quite substantially now, so the specific example below is now somewhat redundant, but in general this guide still works for finding scarce goods.

UPDATE 2: Insulating Membranes are the next FOTM, but again, this guide is equally applicable

...Or CMMs as the flavour of the month. This guide, post, snip, whatever, is how I locate good sources of CMMs... but really.. this method works for any low stock/rare items; HE Suits, Nerve Agents, Battle Weapons. Other people who have good methods will likely differ, this is just my method.



Firstly, how not to find CMMs.
1. Go to Inara, search for CMMs centered on your location
2. Go to the nearest, highest stock port according to Inara
3. Complain on the forums when you get there and find just 0-20t at that and every subsequent location.

The tl;dr, unreliable version (I don't even use this regularly)
1. Go to Inara commodity search
2. Search for CMMs, centered on your location.
3. Pick a station, and check the population size of the system. If it's not at least 1 million, don't bother.
4. Fly to the station and grab the CMMs
5. Come back here and read the rest of this guide because this didn't work.

Honestly, I use this technique only if I'm feeling lazy, as it might work 50% of the time? But once you've found a place, you'll be right.

How to do it without Inara

First, a quick test:
You search Inara, and you get these two results:
1740965973001.png


Which would you pick?
If you chose Shen Yi, you chose poorly.
Tarelkin Beacon is the correct choice here. Why?
In short, Shen Yi vs LTT 5673 is:

Low population vs High Population
Close Port vs Distant Port
"Fake" high supply vs "Real" low supply

You might luck out, get to Shen Yi and find 344t there... but you won't see even close to that for a few hours at least, whereas Tarelkin will be reliably 200t

The Longer, Reliable Guide (without using Inara)
If you're up to this part, hopefully you want to learn how to find these things without having to look at Inara ever again. Yes it takes a little longer... but is it reliable? Absolutely... and once you commit this to memory, it's just as quick as Inara.
1. Go to somewhere CMM's are in demand e.g (Tip #1: Demand is universal, Supply is conditional)
2. Go to the "sell" section of the market, and highlight CMM composites. Usefully, it will display "Locations which produce this" (Yellow Box), and "General Supply and Demand Info" (Green Box)
3. Review the "Locations which produce this", checking the System Population via the Galaxy Map (e.g for Peng). We're looking for at least 1m, but 10m is preferable. (Tip #2... big population = big supply)
4. Review the port location in the system map POI view (e.g for Lenthall Terminal in Peng). We're ideally looking for a distance of over 1,000Ls if you don't have an SCO, 10k-50k Ls if you do. (Tip #3, People Are Lazy)
5. Lastly, check if there's multiple sources in that system. This should be a no-brainer... more sources = more goods. Continuing the Peng example, it's the only source in that system.
6. Head on over and check it out... going to this one right now while writing this guide got me this:
1740972451762.png


If that's what you're getting each run, and fill the rest of your racks with Titanium or Steel, you'll have plenty of CMMs (Tip #4, Don't Beg at an Empty Foodstand). Granted, I knew this one would work because It's one I found before, but all I did was repeat the process I used to find it. I've also used this method in other locations (like for my current colonisation effort)... I'm just not using those examples because guaranteed despite explaining how to do this some people are now going to go direct to Lenthall Terminal in Peng and complain the stocks are dry coz 50 other likeminded individuals did exactly the same thing instead of applying this technique.

Quick tips
Tip 1: Demand is universal, Supply is conditional
Thanks to the BGS, despite CMMs listed as being from Surface Refineries, you may not find any at a given Surface Refinery. The reasons are complex and people like @Ian Doncaster know them way better than me, but regardless of what weird hybrid markets and other BGS effects can occur, places that consume CMMs will always consume CMMs.... if they don't consume them when they're meant to, then likely they actually produce them. So reviewing "Produced By" listings in the sell market where a product is consumed is the only guaranteed way to find a station that produces an item.

Note: If you're in a remote location or similar, you may not get any good station in the ones it lists. It might help to use Inara at this point, but do not search for CMMs... instead use the Galaxy Nearest function to search for "Surface Refinery" ports for a longer list, and apply the usual checks as above.

Tip 2: Big Population = Big Supply
Population effects are (logarithmic?), and control maximum supply size, and how much gets resupplied per market tick (every 10m iirc). Importantly, it defines what is low/high supply which is relative to the population of the system.
So a population of:
1,000-10,000 will consider 4 CMM's "Low Supply" and 50 CMM's "High Supply" and resupplies 2-4 per tick... while
10,000-100,000 might consider 20 "Low Supply" and 100 "High Supply" and resupplies 10-20 per tick

This makes sense, but I won't go into it here... suffice to say this is why you want a system with 1m-10m population or higher, as this is where you see maximum market sizes of over 1,000 and resupply ticks of 100-200, which means you have a very high likelihood of getting a decent supply even if there's competition for it.
And obviously, a bigger population = more ports = multiple sources, which is always a good thing.

Tip 3: People are Lazy
Not a criticism. You're lazy. I'm lazy. Everyone is Lazy. They see a supply port 100 Ls away and another 10,000 Ls away, they'll always choose the closer one. So of course, you don't go to that one... you go to the further away one.... "But that takes more time!"... actually, a distance of 10,000Ls at full throttle isn't too much bigger than a distance of 1,000Ls... it's gettting out of and back into gravity wells that takes time... and is where an SCO helps a lot.
"But I can't control my T9 with an SCO!"... you don't need to go the full way. Even if you just cover the first 2,000Ls of a 10,000Ls journey with a quick, inaccurate burst, you've broken out of the slowest point of the journey... and SCOs are a great way to get around to the other side of the planet or break orbit with a rapid burst... there's no time to get out of control either. And at the end of the day, what would you rather? Being quick to an empty market with lots of competition, or being a little bit slower to a well supplied market because everyone's lazy?

Tip 4: Don't Beg at an Empty Foodstand
The most critical part of this... if there's nothing there, don't hang around. The BGS is a fickle beast, and creates some odd situations. I've encountered a few markets that should have been well supplied, but weren't, because of some very niche considerations that are very specific to the BGS.... there's a reason smack in the middle of a very populous area I can't find HE Suits within 50 LY, even though by all accounts there are dozens of places that should be able to supply them.
But the worst thing you can do is sit there waiting for resupply ticks. The only time you want to do that is if you're about to depart, and notice a tick will happen in a 30-60 seconds.... but even then.. if the market is empty, parallelise your activity. Grab what CMMs you can, if any, note that as a bad location, fill up on Titanium or Steel, and then try a different place.

There's a whole bunch more detail I could provide, little tricks I've picked up along the way to spot better locations, but this is the guts of it. Just remember... it's not a sure thing.... it just maximises your chances (to, in my experience, a very high degree of certainty)...if the first place you hit doesn't have anything... that doesn't mean everywhere is out of stock... good chances the next place will work if you use these techniques.

I wrote this guide because this is how it's been in the game for a long time... but there's never been a reason to care before...... but as someone who's always been interested for <reasons> in the more exotic goods, these concepts have always been invaluable.

Have fun!
 

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I think doing it the in-gameplay way is also more interesting than the unreliable way of looking up Inara. It gets you down into the universe evaluating systems as places and economies and population centers that people live in. It's worth visiting the concourse because new town means new pioneer goodies (maybe), and the surface concourse has quite a view! It feels more like being part of the galaxy, less like following a spreadsheet.

Question: I've been assuming that a surface refinery needs to be a planetary port to have a large landing pad. Are there are other surface refinery settlements that have large pads?
 
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I think doing it the in-gameplay way is also more interesting than the unreliable way of looking up Inara. It gets you down into the universe evaluating systems as places and economies and population centers. It feels more like being part of the galaxy, less like following a spreadsheet.

Question: I've been assuming that a surface refinery needs to be a planetary port to have a large landing pad. Are there are other surface refinery settlements that have large pads?
Yeah so I should've been more explicit... they need to be the "Horizons" surface ports, not Odyssey installations... but (and I'm happy to be corrected), I operated under the impression that all non-Odyssey ports accommodated Large ships.
 
Population effects are (logarithmic?), and control maximum supply size, and how much gets resupplied per market tick (every 10m iirc). Importantly, it defines what is low/high supply which is relative to the population of the system.
Strictly it's relative to the population of the station - but of course the system population has to come from somewhere, so bigger system => bigger stations in general.
(Though, this is why Odyssey settlements are generally not a good choice even when they produce CMM and even in a large population system, though - the system might have a population of billions but the Odyssey settlement only has a population of 1000 still)

The general proportion is sqrt(population) which grows a fair bit faster than log(), which makes it even more important to pick a big station.

This makes sense, but I won't go into it here... suffice to say this is why you want a system with 1m-10m population or higher, as this is where you see maximum market sizes of over 1,000 and resupply ticks of 100-200, which means you have a very high likelihood of getting a decent supply even if there's competition for it.
The ideal situation, obviously, is where the station is so large that the resupply per cycle is so high that it's bigger than your cargo hold.
(Rare for CMM, for various reasons, but not completely impossible with the major boosts Frontier gave it last week)

"But I can't control my T9 with an SCO!"... you don't need to go the full way.
Another option here: "then use a T8". If you can make two trips with a T8 in the same time you can make one trip in a T9 - which is often going to be possible with its higher jump range, excellent SCO performance, and much better supercruise agility - then your cargo per hour rate is basically the same.

Tip 4: Don't Beg at an Empty Foodstand
The most critical part of this... if there's nothing there, don't hang around. The BGS is a fickle beast, and creates some odd situations. I've encountered a few markets that should have been well supplied, but weren't, because of some very niche considerations that are very specific to the BGS.... there's a reason smack in the middle of a very populous area I can't find HE Suits within 50 LY, even though by all accounts there are dozens of places that should be able to supply them.
But the worst thing you can do is sit there waiting for resupply ticks. The only time you want to do that is if you're about to depart, and notice a tick will happen in a 30-60 seconds.... but even then.. if the market is empty, parallelise your activity. Grab what CMMs you can, if any, note that as a bad location, fill up on Titanium or Steel, and then try a different place.
Something else to note here: resupply ticks are semi-personal - the market might refresh on the backend every ten minutes, but your client won't check for that until it's been ten minutes since you last opened the market screen, so really the only time it's worth waiting for resupply is if you're taking a >10-minute break anyway to rest your hands / post on the forums / have lunch / etc.
 
Strictly it's relative to the population of the station - but of course the system population has to come from somewhere, so bigger system => bigger stations in general.
(Though, this is why Odyssey settlements are generally not a good choice even when they produce CMM and even in a large population system, though - the system might have a population of billions but the Odyssey settlement only has a population of 1000 still)

The general proportion is sqrt(population) which grows a fair bit faster than log(), which makes it even more important to pick a big station.


The ideal situation, obviously, is where the station is so large that the resupply per cycle is so high that it's bigger than your cargo hold.
(Rare for CMM, for various reasons, but not completely impossible with the major boosts Frontier gave it last week)


Another option here: "then use a T8". If you can make two trips with a T8 in the same time you can make one trip in a T9 - which is often going to be possible with its higher jump range, excellent SCO performance, and much better supercruise agility - then your cargo per hour rate is basically the same.


Something else to note here: resupply ticks are semi-personal - the market might refresh on the backend every ten minutes, but your client won't check for that until it's been ten minutes since you last opened the market screen, so really the only time it's worth waiting for resupply is if you're taking a >10-minute break anyway to rest your hands / post on the forums / have lunch / etc.
All excellent details, thanks :) I was deliberately skipping out on that sort of stuff just for brevity.
 
@Jmanis Thanks for this.
I knew most of it, but was missing the key info about population size impacting supply.
Just started filling my carrier with an outposts worth of supplies and, without even moving it from where it’s been parked for months, I found 2 systems within 15ly with good supplies of CCMs and stocked up fully on them in just over 2 hours (using a T-8 only). Happy days (y)
 
@Jmanis Thanks for this.
I knew most of it, but was missing the key info about population size impacting supply.
Just started filling my carrier with an outposts worth of supplies and, without even moving it from where it’s been parked for months, I found 2 systems within 15ly with good supplies of CCMs and stocked up fully on them in just over 2 hours (using a T-8 only). Happy days (y)
Glad to hear it helped!
 
...Or CMMs as the flavour of the month. This guide, post, snip, whatever, is how I locate good sources of CMMs... but really.. this method works for any low stock/rare items; HE Suits, Nerve Agents, Battle Weapons. Other people who have good methods will likely differ, this is just my method.
Great guide! Will have to give it a try soon. Far nicer than relying on external data, and it's a shame so few of us have learned how to get by with the in-game data (which to be fair is kinda weak in many respects).

I do wonder if FD have slightly overdone the restocking boost for CMMs though, possibly making the guide somewhat moot for that particuliar commodity. I took a peek yesterday on Inara and found very few stations with > 10k supply, but today things have gone bananas...
1741039631440.png
 
Great guide! Will have to give it a try soon. Far nicer than relying on external data, and it's a shame so few of us have learned how to get by with the in-game data (which to be fair is kinda weak in many respects).

I do wonder if FD have slightly overdone the restocking boost for CMMs though, possibly making the guide somewhat moot for that particuliar commodity. I took a peek yesterday on Inara and found very few stations with > 10k supply, but today things have gone bananas...
View attachment 419297
Yeah wow, I'm tracking the same now too... that's, well, a shame, as it was pretty achievable before. TBH, I now wait for similar complaints about Insulating Membranes.

Lenthall Terminal in Peng today:
1741040945067.png


Also, 100% agree with the UI... this shouldn't be seen in any way as a ringing endorsement for the in-game tools... only that it can be done with a minimal of effort, it's just somewhat unintuitive. Aspects of the UI like this which I used to use pre-FCs (at which point it became somewhat unreliable) and is now completely unusable (and indeed, broken) thanks to Odyssey and the large amount of settlements it added. An overhaul is very much needed... but not here to lament that.

1741040835456.png


Still, this guide still has relevance... CMMs was just the "hot topic"... this works for any goods that have relative scarcity without being actual "rare goods".
 
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Regarding the cmm, supply has been increased greatly, up to +50k

 
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