I understand that Frontier's goal with limiting Fire Groups to two triggers to per group is to create and encourage interesting decisions, but I don't think it really ends up working that way, given other design choices. Fire groups create decisions, but in a way that never feels like a positive or fun challenge.
/The likelihood of Elite: Dangerous game mechanics around this ever changing is utterly irrelevant to anything I said, and utterly irrelevant to any conversation about it.
//I know some don't know how to have conversations, so I feel like I should point it out.
<3
/The likelihood of Elite: Dangerous game mechanics around this ever changing is utterly irrelevant to anything I said, and utterly irrelevant to any conversation about it.
//I know some don't know how to have conversations, so I feel like I should point it out.