Firefly Online

You most certainly have.

Any service that is in the startup folder will take up resources.

Steam classes itself as a service.

It's difficult to remove however, but of you check the speed of your machine, startup, execution and internet access, before and after, you will see a significant difference.

Steam is planning to relase a dedicated OS later this year, using a clone of Linux. If that comes about, installing it onto a separate drive and starting separately, may make Steam rather more accessible.

As things stand, unless you want to spend 90% of your computing time using Steam, it's best avoided.
 

Mu77ley

Volunteer Moderator
Any service that is in the startup folder will take up resources.

You don't have to put Steam in the startup folder if you don't want to. You can just run it as and when needed.

Steam classes itself as a service.

How is this relevant?

It's difficult to remove however, but of you check the speed of your machine, startup, execution and internet access, before and after, you will see a significant difference.

Utter nonsense.

Steam is planning to relase a dedicated OS later this year, using a clone of Linux. If that comes about, installing it onto a separate drive and starting separately, may make Steam rather more accessible.

SteamOS was released way back in December 2013. and it's not a "clone of Linux", it IS Linux (a custom Debian based distribution to be precise).

As things stand, unless you want to spend 90% of your computing time using Steam, it's best avoided.

Steam uses barely any resources unless it's auto-updating one of your games (which you can disable), or downloading a new purchase.

I've had Steam installed and running on one machine since 2004 and have had exactly zero issues with it.

I suggest removing that tin-foil hat.
 
As things stand, unless you want to spend 90% of your computing time using Steam, it's best avoided.

If it takes 90% of your computing time then you either have a virus or you should upgrade you raspberry pi. Steam is one of the lesser bloated programs I know, had not a single bug or crash and the second you started talking about spyware I couldn't take you seriously anymore. And what if I told you that you can remove it from autostart, so it won't do anything in the background anymore and it will still work.
 
You don't have to put Steam in the startup folder if you don't want to. You can just run it as and when needed.



How is this relevant?



Utter nonsense.



SteamOS was released way back in December 2013. and it's not a "clone of Linux", it IS Linux (a custom Debian based distribution to be precise).



Steam uses barely any resources unless it's auto-updating one of your games (which you can disable), or downloading a new purchase.

I've had Steam installed and running on one machine since 2004 and have had exactly zero issues with it.

I suggest removing that tin-foil hat.

+1

You just saved 10 minutes of my time.
 
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Eh, as far as I can see, the thing on steam is not the game, but some kind of app that you use to track your progress or something.
I think the PC version was canned?
 
SteamOS was released way back in December 2013. and it's not a "clone of Linux", it IS Linux (a custom Debian based distribution to be precise).

There is little point in having a discussion if you are taking things so personally.

However, on this issue, (and perhaps other) you seem to be poorly-informed:

http://store.steampowered.com/livingroom/SteamOS/

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Eh, as far as I can see, the thing on steam is not the game, but some kind of app that you use to track your progress or something.
I think the PC version was canned?

The blurb suggests that, if we download that 'app' now, we can accumulate some sort of credit which will give us a head start when we play the final game.

Presumably, the clever folk at steam have hit upon a scam to get us all infecting our machines with their junk even earlier.

Personally, I'll wait for the SteamOS, if it materialises. Then install it on a separate drive. Otherwise, I can live without it! :D
 

Mu77ley

Volunteer Moderator
There is little point in having a discussion if you are taking things so personally.

I'm not taking anything personally, I'm just pointing out that you're talking rubbish.

However, on this issue, (and perhaps other) you seem to be poorly-informed:

http://store.steampowered.com/livingroom/SteamOS/

http://www.pcgamer.com/download-steamos/
http://www.theverge.com/2013/12/11/5201030/steamos-will-be-available-to-download-on-december-13th
http://www.rockpapershotgun.com/2013/12/16/steamos-is-out-dont-download-it-yet/
http://en.wikipedia.org/wiki/SteamOS

2/10 must try harder.

The blurb suggests that, if we download that 'app' now, we can accumulate some sort of credit which will give us a head start when we play the final game.

Presumably, the clever folk at steam have hit upon a scam to get us all infecting our machines with their junk even earlier.

emeraldcitywanderer-1487482-albums-general-pic98542-tin-foil-hat.jpg


Personally, I'll wait for the SteamOS, if it materialises. Then install it on a separate drive. Otherwise, I can live without it! :D

As I've already said, you've been able to install SteamOS since December 2013.

Look, official instructions on how to install it: http://store.steampowered.com/steamos/buildyourown
 
Thought you guys might like some actual info on the game as it stands currently.

Info comes from an interview on compendion.net - I can't post the link:

Fairly lengthy and detailed interview with Andy Gore (Executive Producer of FFO) that gives some good insights into FFO, how it came about and what you can expect.

Was happy to hear they have as many as 50 people working on the game at present, and he says they are "fairly close" to game release. We'll see.

Some things:

Game's similar to old school "Fallout"
Three game modes:
1/ Flight sim - like "Freelancer"
2/ Economics/Logistical/Shipyard/Personnel - Like "Masters of Orion"
3/ Main play will be "Encounter engine" - a 3D procedurally generated system, creates towns etc where you visit bars etc and this is where combat takes place - "X-Com" turn based style.
Crew training, equipment, morale etc will be important.
Isometric view but you can have a first person view if you want but game is more suited to isometric.
They decided not to make a FPS game as Firefly is about more than pew pew pew.
There is only one scenario where you cannot "talk your way" out of a battle if you want.
Lots of humor in the game
You'll have a "GTA" type garage for your ships where you can swap them. And upgrade them.
You can finish the story of the first release (where the original cast appear - the script was over 100 pages just for the cut scenes by the way) in about 20 hours if you really want to concentrate on it, or "120" hours (ie as much time as you want to take) if you just want to do parts of the main storyline slowly and just fly around doing jobs in the 'Verse.
You will have to do the first few parts of the main storyline first to get set up then it's up to you.
The game gets tougher as you progress. (naturally)
In flight sim mode you can either fly yourself from planet to planet or system to system or you can “fast forward” if you like.
If you fast forward you still can run into random events such as being boarded by pirates, attacked by reavers, the Alliance can stop you and search your ship etc.
If you’re boarded the battle takes place within your ship (obviously).
If you win a battle you loot the enemy. You can take their boots if you want.
Any weapons you loot you can “dis-assemble” and remake into something better.
You will need a “gunsmithing skill” to do that.
You can craft weapons and equipment.
Each part of the inside of your ship is fully customizable.
The game has the “personality” of the show.
Joss is happy with the game but doesn’t have any input as such.
Voiceover complete for initial release with the exception of Wheaton. Very soon.
Adam and Alan have more than their original characters.
Couldn’t get Gina as she was too busy but should be in Part Two of the game.
Badger may be in Part Two.
The Kelly Wu character is the “Badger” of the first release.
You don’t have to use Courtney or Wil as your character’s voice if you don’t want to.
They are approximately 90 days from release, aiming for end of May if possible.
There may be an “early access” release.
Release will be worldwide across all platforms.
The are using the Cortex roll out as the template for actual game release. Ironing out bugs so release goes smoothly. Apple caused the first two week delay, Android the current two week delay due to change in download management software.
You can play on your mobile device on the way home, for example, fire up your PC and start from where you left on your mobile device.
Cortex and the full game use the same database so again using Cortex to “test” game code live before release.
Premium game, may have a two day free start on Steam, for example, though.
There will be 4 DLC’s (already done), new storylines etc, don’t need them if you don’t want them though.
Premium price will be “dramatically low”. The reason is because you will need to buy it for each platform you want to use it on.
QMX (developer) has made a lot of money on Firefly merchandise over the last 10 years and they decided to do the game as a “gift” to Browncoats as nobody else has successfully made a Firefly game. Another reason the price will be “dramatically low”.
When you do trade routes on the Cortex your “ship” is being tracked by the actual game servers.
There are “tens of thousands” of people doing trade routes at any given time.
You can interact with other players, you can build a group of “friends” (other captains) who you can call on to assist you in jobs, you can see your friends (only) statues in the Crappy Little Town (that answers that question), you can give jobs to other players on the “Job Board”.
You can end up fighting other captains if you run the same job, such as “salvaging the same derelict”.
So there will be PVP, sort of, but when you fight the other crew they will be AI.
Players at certain high levels can create storylines which will be on the Cortex.
You can create “real social connections”.
They want to, eventually, long term, enable players to crew a ship together.
Guilds will come.
They have enough upcoming content to last 1.5 years so far.
They don’t want to make a profit, as such, but want the game to be self sustainable for new content etc.
For that, they need 100,000 active players.
The next big thing they have planned after the initial release is a “Independence War Module” where you can fight the Unification War. That’s after the 1.5 years.
Shorter term they want players to be able to play a ‘Bounty Hunter” character instead of Ship’s Captain.
They see the game is a platform to tell new Firefly stories, and to that end all of the original cast are extremely willing and able to come back and voice more content.

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