First Anti-Scout build could use some tips

1000 hrs into the game and never encountered Thargoids :D

So I thought it would be nice to add some variation by shooting some Scouts from time to time instead of only ships by that one pirate faction that already lost hundreds to me...

A friend and I wanted to do it in a wing and I thought a Keelback would be fun because it is said that Scouts are not that dangerous at least compared to the bigger ones so I didn't want to go for the maxed out meta-ship.

Here is my first build: https://s.orbis.zone/8pY_

Out of lack of experience I am asking myself a few things that I hope to get answered by some more experienced Thargoid Hunters:
  • Would you rather go with the Grade 4 Shield and Grade 5 HRP or vice versa?
  • Bi-Weave or regular A-grade shield?
  • Is it okay to skip MRPs? Wanting to keep the SRV out of reasons, I have no more space left.
  • Are the limpetes super necessary in terms of extending the time until you have to go to a station for repairs?
 

Thwarptide

Banned
Get rid of the fighter hanger and add an extra 5d hull reinforcement pkg.
Standard fighters have zero effect on Thargoids unless you just want to hunt scouts, even then you won't need a fighter. Scouts pop real easy.
Lose the fuel scoop and add a 3d guardian module reinforcement pkg. Dern thing just works!
 
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