whatever. he's right. but please carry on with the party!![]()
Ooooooo! Another one!
whatever. he's right. but please carry on with the party!![]()
How many multi-crew ships does it take to kill a Thargoid?
It would appear the Thargoids are either searching for something or they are interacting with a UA or UP on board the player's ship.
I wonder if there is any way to trigger a different reaction from the alien ship or whether the UA/UP behave differently after an encounter?
Ooooooo! Another one!
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Cannon Research Members, the day we have long waited for has come...
First contact with an alien species has been established and audiovisual evidence of the encounter has been recorded. In the coming days there will be speculation, anticipation, fear, and every other human emotion imaginable, and rightly so. But now more than ever, we need to come together to try and solve the latest mysteries this new evidence has brought forth.
Although answering numerous questions, this event only brings us more to answer. What was their purpose for this contact? What was that green light it shined over the vessel? A scan perhaps or maybe their form of communication? Was there malicious intent behind their actions? Do the sounds we hear coming from the ship give us any clues to what it may have been doing? Did the direction it entered witchspace have any significant meaning?
Only time will tell if we ever answer these questions and the thousands more that could be asked; but two things are for certain, we are not alone and we are not ready.
I also find it hilarious beyond words that some people assume that when things do not appear as they would like them that FDev are guilty of "poor not thought out programing". I'd ask you for your qualifications for making such a judgement, but since I wouldn't really believe them, I'm not going to bother.
Sorry.
I just made TWELVE jumps in the pleiades and aries dark region sector with 2 ua in my cargo and nothing happened.
Or maybe it uploaded some spyware to the ships board computer to track down players movements![]()
Dammit. And here I am at work all day!
It's multiple clips from two incidents. Plasma slugs often do that it's just a bug. NPC was chasing him before the initial jump and that's why it appearsMy crazy theory is...
In one clip the player gets dropped into Witch Space and attacked by an NPC. The Thargoid ship turns up and stops the plasma blast still. It then turns around and zaps the human player. When it stops the human player is back in normal space. Did the Thargoid save the human player? Could it be that the Guardians are the Thargoids as a complete role switch?
Have you played this game for any period of time? There have been threads and threads over that past 2 years discussing the "locked jawed" npcs and space magic. You can happily test this your self, go get a bounty for 1000cr/cargo and a hunter or pirate to to chase after you. Try any of the crazy examples I listed and watch logic fly out the airlock and space magic happen. Granted the main issue is the continuity between instances and rooms due to the P2P platform that the game was built upon. That's FD's bed and they have to sleep in it. How hard is it to implement a pause in the NPC A.I. pursuit script because of "Alien interdiction"?