First contact today!

How many multi-crew ships does it take to kill a Thargoid?

None, we used to kill them in Cobra's and pick up the Thargons to sell as Alien Artifacts...

As I said earlier in the night, if they were Thargoids, those pilots visiting with Alien Artifacts on them would have been killed by their own cargo as they sprang back to life :D
 
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It would appear the Thargoids are either searching for something or they are interacting with a UA or UP on board the player's ship.

I wonder if there is any way to trigger a different reaction from the alien ship or whether the UA/UP behave differently after an encounter?

I'd go for searching since you don't need to have a UA, apparently.
 
Cannon Research Members, the day we have long waited for has come...

First contact with an alien species has been established and audiovisual evidence of the encounter has been recorded. In the coming days there will be speculation, anticipation, fear, and every other human emotion imaginable, and rightly so. But now more than ever, we need to come together to try and solve the latest mysteries this new evidence has brought forth.

Although answering numerous questions, this event only brings us more to answer. What was their purpose for this contact? What was that green light it shined over the vessel? A scan perhaps or maybe their form of communication? Was there malicious intent behind their actions? Do the sounds we hear coming from the ship give us any clues to what it may have been doing? Did the direction it entered witchspace have any significant meaning?

Only time will tell if we ever answer these questions and the thousands more that could be asked; but two things are for certain, we are not alone and we are not ready.

Or maybe it uploaded some spyware to the ships board computer to track down players movements ;)
 
I also find it hilarious beyond words that some people assume that when things do not appear as they would like them that FDev are guilty of "poor not thought out programing". I'd ask you for your qualifications for making such a judgement, but since I wouldn't really believe them, I'm not going to bother.

Sorry.

Have you played this game for any period of time? There have been threads and threads over that past 2 years discussing the "locked jawed" npcs and space magic. You can happily test this your self, go get a bounty for 1000cr/cargo and a hunter or pirate to to chase after you. Try any of the crazy examples I listed and watch logic fly out the airlock and space magic happen. Granted the main issue is the continuity between instances and rooms due to the P2P platform that the game was built upon. That's FD's bed and they have to sleep in it. How hard is it to implement a pause in the NPC A.I. pursuit script because of "Alien interdiction"?
 
Well., here's mine.
[video=youtube_share;72RzGIO2LoI]https://youtu.be/72RzGIO2LoI[/video]
The first 11 minutes are just me goofing around with a UA I picked up at a crash site.
I have recorded pretty much my entire session but don't really think it would contain anything pertanent.
 
My crazy theory is...
In one clip the player gets dropped into Witch Space and attacked by an NPC. The Thargoid ship turns up and stops the plasma blast still. It then turns around and zaps the human player. When it stops the human player is back in normal space. Did the Thargoid save the human player? Could it be that the Guardians are the Thargoids as a complete role switch?
 
Well you guys/gals have fun. Im staying out by the rift for the forseeable future :p
Way out of harms way

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This feels relevant to the current thread
 
So, humans went to colonize distant part of the galaxy. They were pulled out from witch-space by Thargoids and their mother-ship was heavily damaged.
Guardians (so-called angels) noticed that and (since Thargoids massacred them in the past to steal their space/time technology) fighted against Thargs.
Guardians partialy repaired humans ship with a green light but all aliens died in that battle.
Humans were able to land on planet with their mother-ship heavily damaged and no FSD.
They build a city/huge temple (now ancient, in ruins) to invoke/call Guardians if Thargs come again.
Thargs attacked with probes to cut the power, so city died...




It is hard to believe that Galnet would use for their symbol a graphical presentation of Thargoid, instead of Guardian. :p
 
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My crazy theory is...
In one clip the player gets dropped into Witch Space and attacked by an NPC. The Thargoid ship turns up and stops the plasma blast still. It then turns around and zaps the human player. When it stops the human player is back in normal space. Did the Thargoid save the human player? Could it be that the Guardians are the Thargoids as a complete role switch?
It's multiple clips from two incidents. Plasma slugs often do that it's just a bug. NPC was chasing him before the initial jump and that's why it appears

Also yes encounters have happened on PC, no that tourist mission isn't to this encounter it's to a beacon that's existed since passengers dropped and no it's not the aliens from the Ruins.

Please can people read a bit of thread? I know it's gotten quite long but just give it one or two recent pages - all these questions are being re-asked and re-answered every couple of pages

ps. and no the ships power isn't cut, just control/HUD as evidenced by lack of life support sounds/drama
 
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Have you played this game for any period of time? There have been threads and threads over that past 2 years discussing the "locked jawed" npcs and space magic. You can happily test this your self, go get a bounty for 1000cr/cargo and a hunter or pirate to to chase after you. Try any of the crazy examples I listed and watch logic fly out the airlock and space magic happen. Granted the main issue is the continuity between instances and rooms due to the P2P platform that the game was built upon. That's FD's bed and they have to sleep in it. How hard is it to implement a pause in the NPC A.I. pursuit script because of "Alien interdiction"?

Firstly yes, played for quite a while now.

Secondly you are expecting a complex interactive system with a huge number of illogical inputs to conform to your logic. Good luck with that one.

As for your last question, I haven't a clue as I don't know the code. However, unless you know the code then you cannot say that it is easy either. You can guess but that's all it will be. Even an experienced games developer outside of FDev would only be able to guess. The FDevs know but that is neither you nor me.
 
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