Newcomer / Intro First day observations

I played several hours today. Don't know why.
1. Landing - pain in the a**. In the year 3535 or whenever it is they can't program a landing script. I read that so many players even after the tutorials still have problems. Why a game spends so much of a new players time on landing mechanics, travel mechanics and watching a hanger door open vs. dogfighting, mining, exploring, hauling, is?? With the mouse the yaw is terrible. Also, the take off and landing into the hanger for repairs, after the 20th time becomes boring and inefficient. What happened to the autopilot option?
2. Mouse sensitivities are terrible. The sliders provide only an eyeball estimate, no slider ruler or number system to calibrate. Also description/instructions are lacking.
3. Traveling - another waste of time. The story is they develop a hyperdrive but it can't be programmed to notify you when to drop out of hyperdrive. Player always drops out late. Or way to early. Why spend all our time on travel mechanics.
4. Keyboard keys - many are dysfunctional. Everytime you hit esc, you're out of the game rather than the UI menu. Using space, rather than enter seems abnormal.
5. Dogfighting - new player I was blown up 5-6 times. The last one I lost 5400 in cargo. Not sure how much I lost in total. Never was able to upgrade starter ship with anything. A bunch of npc attacked me for criminal status, I don't know how I became a criminal. They like 3 shot me. For new players in the crappy new player ship, its seems really hard to hit anything. You have to shoot a small tiny icon in the distance. What happened to fire and forget missiles, satellite image enhancement that can see a person from space, over the horizon missile systems, but not in the year 3535, there is no way to even magnify the target. At least for new players you can't get ahead.
6. Galaxy map. Plots to stars but not stations at least that I could see. You can only plot to the star system.Maybe this will be improved upon in future.
7, Bounties. Still new but seems really hard to find the pirates. Wanted some interdiction payback, but I couldn't find the pirates. Wait there's a trail of some sort, maybe this time....
8. There's no external ship view, but I understand that's a future item. I guess that would make landing too easy.
9. New players get paid very little for their time in game. Its like being in a hamster wheel. I don't understand why Frontier is so cheap especially when you pay $50 for the game, Jump two star systems, get interdicted twice, overshoot twice, plot destination several times, land manually, give some starving people some food for a measly 2300 credits. I read somewhere someone made $70K credits on their first day, don't know how. Then you get blown up and lose everything.
10. Tutorials: I watched the tutorials. they were good to demonstrate the concepts, but they say push the hyperdrive key, but don't tell you which key. I don't think they mentioned a single key stroke, just gave you the concepts. You have to watch a separate video for text where they tell you what keys to use. Not only do you not make anything in the first day, lose several ships, never able to upgrade, you have to watch an hour of tutorials.
Good things: the size and scope is impressive, I can see it has potential, but this seems incomplete. The ship models seem good and the modules are complex so you have to plan and think about what to add. But you can't make any credits with the starter ship as its merely cannon fodder. That's what I named my ship. Where I was there seemed like a lot of action if you wanted it. Although that was probably experienced players killing the new players. Not worth $50 imo at this stage. I feel like I wasted my time on this. Hope it improves.
 

Jane Turner

Volunteer Moderator
you have to invest time and learn how things work. If that's not your bag, then I'm afraid you are not going to like this game. Your 1st ship is effectively free - experiment in it before trying anything more expensive.
 
I played several hours today. Don't know why.
1. Landing - pain in the a**. In the year 3535 or whenever it is they can't program a landing script. I read that so many players even after the tutorials still have problems. Why a game spends so much of a new players time on landing mechanics, travel mechanics and watching a hanger door open vs. dogfighting, mining, exploring, hauling, is?? With the mouse the yaw is terrible. Also, the take off and landing into the hanger for repairs, after the 20th time becomes boring and inefficient. What happened to the autopilot option?
2. Mouse sensitivities are terrible. The sliders provide only an eyeball estimate, no slider ruler or number system to calibrate. Also description/instructions are lacking.
3. Traveling - another waste of time. The story is they develop a hyperdrive but it can't be programmed to notify you when to drop out of hyperdrive. Player always drops out late. Or way to early. Why spend all our time on travel mechanics.
4. Keyboard keys - many are dysfunctional. Everytime you hit esc, you're out of the game rather than the UI menu. Using space, rather than enter seems abnormal.
5. Dogfighting - new player I was blown up 5-6 times. The last one I lost 5400 in cargo. Not sure how much I lost in total. Never was able to upgrade starter ship with anything. A bunch of npc attacked me for criminal status, I don't know how I became a criminal. They like 3 shot me. For new players in the crappy new player ship, its seems really hard to hit anything. You have to shoot a small tiny icon in the distance. What happened to fire and forget missiles, satellite image enhancement that can see a person from space, over the horizon missile systems, but not in the year 3535, there is no way to even magnify the target. At least for new players you can't get ahead.
6. Galaxy map. Plots to stars but not stations at least that I could see. You can only plot to the star system.Maybe this will be improved upon in future.
7, Bounties. Still new but seems really hard to find the pirates. Wanted some interdiction payback, but I couldn't find the pirates. Wait there's a trail of some sort, maybe this time....
8. There's no external ship view, but I understand that's a future item. I guess that would make landing too easy.
9. New players get paid very little for their time in game. Its like being in a hamster wheel. I don't understand why Frontier is so cheap especially when you pay $50 for the game, Jump two star systems, get interdicted twice, overshoot twice, plot destination several times, land manually, give some starving people some food for a measly 2300 credits. I read somewhere someone made $70K credits on their first day, don't know how. Then you get blown up and lose everything.
10. Tutorials: I watched the tutorials. they were good to demonstrate the concepts, but they say push the hyperdrive key, but don't tell you which key. I don't think they mentioned a single key stroke, just gave you the concepts. You have to watch a separate video for text where they tell you what keys to use. Not only do you not make anything in the first day, lose several ships, never able to upgrade, you have to watch an hour of tutorials.
Good things: the size and scope is impressive, I can see it has potential, but this seems incomplete. The ship models seem good and the modules are complex so you have to plan and think about what to add. But you can't make any credits with the starter ship as its merely cannon fodder. That's what I named my ship. Where I was there seemed like a lot of action if you wanted it. Although that was probably experienced players killing the new players. Not worth $50 imo at this stage. I feel like I wasted my time on this. Hope it improves.

Easy answer to all your worries: DO the Tutorials. They will help you out enormously
 
The reason they dont tell you which key to press is because you have to bind them yourself. There are so many options for controllers there is no way they could tell you which key.

Spend some time getting your key binding right and it makes the game much easier and enjoyable
 
Yup he's right 100%. I took a mission to take an item to a station, when I got to the station it refused me to land I tried about 4 times within range, out of range. I tried another mission got interdicted and lost my ship. The landing and traveling is cool though, once you get the hang of it, done the tutorials till I got it right.
I have played Eve-online since 2003, and they have a safe area with a sort of police force to help noobs when you first start the game, so you can start to make money, so you can upgrade your ship and have a better chance in a fight.
I am a total noob to ED, so all new to me.
What is the difference between solo and open play?
 
What is the difference between solo and open play?

Solo play you are on your own in the dynamic galaxy, only AI and you, but it still evolves around you based on what all the other players are doing collectively (market prices, missions, dynamic story generation, factional warfare, system jurisdiction changes, system state effects e.t.c.) Open play is your standard MMO style. all of the above and also including all the players that are causing all those effects.
 
I played several hours today. Don't know why.
1. Landing - pain in the a**. In the year 3535 or whenever it is they can't program a landing script. I read that so many players even after the tutorials still have problems. Why a game spends so much of a new players time on landing mechanics, travel mechanics and watching a hanger door open vs. dogfighting, mining, exploring, hauling, is?? With the mouse the yaw is terrible. Also, the take off and landing into the hanger for repairs, after the 20th time becomes boring and inefficient. What happened to the autopilot option?
2. Mouse sensitivities are terrible. The sliders provide only an eyeball estimate, no slider ruler or number system to calibrate. Also description/instructions are lacking.
3. Traveling - another waste of time. The story is they develop a hyperdrive but it can't be programmed to notify you when to drop out of hyperdrive. Player always drops out late. Or way to early. Why spend all our time on travel mechanics.
4. Keyboard keys - many are dysfunctional. Everytime you hit esc, you're out of the game rather than the UI menu. Using space, rather than enter seems abnormal.
5. Dogfighting - new player I was blown up 5-6 times. The last one I lost 5400 in cargo. Not sure how much I lost in total. Never was able to upgrade starter ship with anything. A bunch of npc attacked me for criminal status, I don't know how I became a criminal. They like 3 shot me. For new players in the crappy new player ship, its seems really hard to hit anything. You have to shoot a small tiny icon in the distance. What happened to fire and forget missiles, satellite image enhancement that can see a person from space, over the horizon missile systems, but not in the year 3535, there is no way to even magnify the target. At least for new players you can't get ahead.
6. Galaxy map. Plots to stars but not stations at least that I could see. You can only plot to the star system.Maybe this will be improved upon in future.
7, Bounties. Still new but seems really hard to find the pirates. Wanted some interdiction payback, but I couldn't find the pirates. Wait there's a trail of some sort, maybe this time....
8. There's no external ship view, but I understand that's a future item. I guess that would make landing too easy.
9. New players get paid very little for their time in game. Its like being in a hamster wheel. I don't understand why Frontier is so cheap especially when you pay $50 for the game, Jump two star systems, get interdicted twice, overshoot twice, plot destination several times, land manually, give some starving people some food for a measly 2300 credits. I read somewhere someone made $70K credits on their first day, don't know how. Then you get blown up and lose everything.
10. Tutorials: I watched the tutorials. they were good to demonstrate the concepts, but they say push the hyperdrive key, but don't tell you which key. I don't think they mentioned a single key stroke, just gave you the concepts. You have to watch a separate video for text where they tell you what keys to use. Not only do you not make anything in the first day, lose several ships, never able to upgrade, you have to watch an hour of tutorials.
Good things: the size and scope is impressive, I can see it has potential, but this seems incomplete. The ship models seem good and the modules are complex so you have to plan and think about what to add. But you can't make any credits with the starter ship as its merely cannon fodder. That's what I named my ship. Where I was there seemed like a lot of action if you wanted it. Although that was probably experienced players killing the new players. Not worth $50 imo at this stage. I feel like I wasted my time on this. Hope it improves.

Ahem, ok...

1. You can buy Autopilot later, but it will never be as good or as quick as you will, once you master landing. It just takes practice.
It took me ages too, in the beginning. Now, I drop out near the station and enter it in full speed before they can even scan me.
Just practice, nothing else, and you won't need the autopilot ;)

2. Can't argue, I play with joystick.

3. Traveling in supercruise is not boring if you only knew there's lots of stuff you can do while supercruising.
For example, explore unexplored systems, interdict wanted NPCs/players and hunt them down for bounty, scoop fuel, etc.
Some of that stuff you'll need to earn (of course), but so far, interdicting others is a fun minigame while you're in SC + you'll make money.

4. Yeah, I guess. Nothing game breaking and will probably be dealt with soon

5. Again, practice, and get to know how this game works. This is not "just another space shooter", there's consequences for each of your actions.
If you're wanted and they tend to hunt you down, think about what did you do to earn that status.
You can clean your status by paying fees in stations.
Don't attack others unless they're wanted, otherwise you'll become wanted.
Also, if you collect enough unpaid fees, they will eventually turn you into wanted again.
It's all logical, just requires a little thought before action.

6. There's a reason to it, your hyperdrive works by jumping to stars only, because only stars can "capture" you when you exit from hyperspace. Tech stuff, it's been discussed during development.

7. Try anarchy systems, you can attack whoever you want there, but don't forget you can end up as a prey too.

8. There's a reason for it, but you'll be able to walk around your ship and even exit it in space, later.

9. Fresh start is rough, no doubt. Combine trading with bounty hunting, etc. Find some friends, especially veterans - they know how and where to make money fast.

10. As "Whiterose" said, you have to bind them on your own.

Patience, this game requires time and thinking.
Once you get a hang of things, you'll like it ;)
 
Just FYI for 1, the technologists of the year 3300 have created a docking computer you can install that will dock you automatically, though extremely slowly. And it will sometimes try to dock you sideways but whatever. Otherwise docking is very easy once you understand that the stations are run by highly retentive jobsworth psychopaths who will insist you dock at the correct orientation, give you a reasonable time limit and then kill you if you fail.

It's the kind of parking policy the SS would have adopted in southern Russia c. 3300 if they'd won the war.
 
Solo play you are on your own in the dynamic galaxy, only AI and you, but it still evolves around you based on what all the other players are doing collectively (market prices, missions, dynamic story generation, factional warfare, system jurisdiction changes, system state effects e.t.c.) Open play is your standard MMO style. all of the above and also including all the players that are causing all those effects.

Thx for the info Epicurean Dream nice to know.
 
Duster honestly you need to invest some time in ED it isnt your common or garden jump in and play game . Docking is a skill that you learn its part of the game . This is a space simulator. The keys you need to spend time to set them how you want . It took me hours to tweak how I wanted them to suit my style but it is worth it.

You really need a joystick for this game , one with lots of buttons is ideal but any JS will do tbf then just get a voice program like voice attack or something to controll all the ship actions.

I never understood that game that was a mimic of real life myself , why play a real life simulator when I want to escape from real life. ED is the same in a way, its a space sim, if you dont like sims you are not going to enjoy it especially if you dont put in the effort.

I have put in months of effort and it is worth it but only if you like a challenge and feel a sense of gratification when you actually achieve something that has been a trial for you in the past.

I hope you find that joy , if not then maybe this type of game isnt for you . Thats the way of things .
 
Took me a long time to get going when I started 'testing' back in Late June. The key binds were the worst bit because you have a chicken-and-egg situation where you don't know what to bind where because you don't know how to play the game, and you can't learn the game because you don't know the keybinds!! If the tutorials flashed up your currently bound key instead of telling you to 'press hyperspace key now' it would make a big difference IMO.

As it is, just go with the defaults and withing a couple of hours you will be laughing at your previous incompetence. Follow the advice above; All the stuff mentioned above will be MUCH easier after a few hours play. For anything else, your new skill must be to search these forums. I can bet you a pound to a penny that your question/issue has been answered/argued over extensively right here.

Good luck all.
 
I played several hours today. Don't know why.
1. Landing - pain in the a**. In the year 3535 or whenever it is they can't program a landing script. I read that so many players even after the tutorials still have problems. Why a game spends so much of a new players time on landing mechanics, travel mechanics and watching a hanger door open vs. dogfighting, mining, exploring, hauling, is?? With the mouse the yaw is terrible. Also, the take off and landing into the hanger for repairs, after the 20th time becomes boring and inefficient. What happened to the autopilot option?
2. Mouse sensitivities are terrible. The sliders provide only an eyeball estimate, no slider ruler or number system to calibrate. Also description/instructions are lacking.
3. Traveling - another waste of time. The story is they develop a hyperdrive but it can't be programmed to notify you when to drop out of hyperdrive. Player always drops out late. Or way to early. Why spend all our time on travel mechanics.
4. Keyboard keys - many are dysfunctional. Everytime you hit esc, you're out of the game rather than the UI menu. Using space, rather than enter seems abnormal.
5. Dogfighting - new player I was blown up 5-6 times. The last one I lost 5400 in cargo. Not sure how much I lost in total. Never was able to upgrade starter ship with anything. A bunch of npc attacked me for criminal status, I don't know how I became a criminal. They like 3 shot me. For new players in the crappy new player ship, its seems really hard to hit anything. You have to shoot a small tiny icon in the distance. What happened to fire and forget missiles, satellite image enhancement that can see a person from space, over the horizon missile systems, but not in the year 3535, there is no way to even magnify the target. At least for new players you can't get ahead.
6. Galaxy map. Plots to stars but not stations at least that I could see. You can only plot to the star system.Maybe this will be improved upon in future.
7, Bounties. Still new but seems really hard to find the pirates. Wanted some interdiction payback, but I couldn't find the pirates. Wait there's a trail of some sort, maybe this time....
8. There's no external ship view, but I understand that's a future item. I guess that would make landing too easy.
9. New players get paid very little for their time in game. Its like being in a hamster wheel. I don't understand why Frontier is so cheap especially when you pay $50 for the game, Jump two star systems, get interdicted twice, overshoot twice, plot destination several times, land manually, give some starving people some food for a measly 2300 credits. I read somewhere someone made $70K credits on their first day, don't know how. Then you get blown up and lose everything.
10. Tutorials: I watched the tutorials. they were good to demonstrate the concepts, but they say push the hyperdrive key, but don't tell you which key. I don't think they mentioned a single key stroke, just gave you the concepts. You have to watch a separate video for text where they tell you what keys to use. Not only do you not make anything in the first day, lose several ships, never able to upgrade, you have to watch an hour of tutorials.
Good things: the size and scope is impressive, I can see it has potential, but this seems incomplete. The ship models seem good and the modules are complex so you have to plan and think about what to add. But you can't make any credits with the starter ship as its merely cannon fodder. That's what I named my ship. Where I was there seemed like a lot of action if you wanted it. Although that was probably experienced players killing the new players. Not worth $50 imo at this stage. I feel like I wasted my time on this. Hope it improves.

Firstly, this posting sounds like many I've read since launch, "This game is too hard!" Sorry about that, sorry that you have to actually learn how to fly, fight, navigate and understand the complexity that Elite is when you first start. Sorry that this game doesn't hold your hand and give you a Gazillion Credits on Day one for doing two easy missions. Sorry you have to actually learn how to pay this game.

There is no instant gratification in this game, this game is about discovery and learning, which is hugely rewarding when you've cracked how to land, and even then once in a while you'll boost in to the back wall of the station and blow up, or crash into a Lakon 9 coming in to the star port as you're leaving and lose a 500k cargo to boot. That's part of the fun.

1. Just enjoy this video: [video=youtube;qYPtigdFxnA]https://www.youtube.com/watch?v=qYPtigdFxnA[/video]

2. If you choose to use a mouse to fly a space ship then good luck.

3. Sounds like we're asking for the game to be easier. This isn't hard once you get used to it. Try the 75% throttle tip first then when you're used to that you can practice other things.

4. You need to bind them yourself, I mean there are 4 pages of possible functions that could be blinded to keys, so the default set-up isn't going to work for most I'd suspect.

5. "Run Away" until you've had to time to practice your dogfighting skills. This game isn't about taking on every enemy ship that fires on you.

6. I don't see a problem here.

7. Go to Nav Points or the randomly generated USS "Unidentified Signal Score" or take missions.

8. I don't have a problem with this. Others do but it's not a game killer is it?

9. You can easily make 70,000 CR in your first day, when you know what you're doing that is, practice and learn you'll get there.

10. Again you need to bind your keys to what you want them to be.

Stick with it, you'll feel a great sense of achievement when you start getting over all the hurdles you've mentioned.
 
Last edited:

Beld

Banned
I can't help but laugh when i see an eve player say this game is too hard, after playing eve myself i can't see it, just a lot of different mechanics and no autodock :D
 
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