Even after the introduction of Crime & Punishment there are still lots of complaints about griefing, pointless killing of weak CMDR's and such.
In case there is a will to improve on this, I'd suggest an extension of the current Crime & Punishment system: First-degree murder.
This suggestion covers non-powerplay interaction only.
The whole idea can be summed up like this: If you don't feel like facing people with way more advanced builds than yours who kill others without any game lore linked motivation, you should be pretty safe in open in high security systems.
What is a First-degree murder
A killing of a CMDR in a non-combat scenario (like Conflict Zone) where the victim did not use any offensive measures. Distraction measures like mines, launching SLF and other methods of increasing one's chances of escaping wouldn't count as offensive. In this writing I will refer to it as FDM.
The logic here is: once the victim fires back, it's a fair fight, and standard C&P rules apply.
Jurisdiction
FDM is recognized in all systems controlled by minor factions pledged to the same superpower as the location the FDM took place at. For FDM to be recognized, the location must have at least low security rating (so Anarchies are a free game). Independent systems could share one common jurisdiction (think interpol). Alternatively, FDM in an independent system could be recognized only in systems controlled by the same minor faction as the location of FDM.
Consequences
Committing FDM should stick to a CMDR for a really long time. I'd suggest a month at least.
When entering a jurisdiction that recognizes the CMDR's FDM, after a certain period of time ATR would enter the scene. The higher the security level, the sooner it happens. For high security systems I would imagine around 20 sec. The ATR should not be restricted to local instances only, it should be capable of interdicting a commander. They should have a very high chance of winning the interdiction mini-game.
In addition, once the ATR scenario activates, a note would be stored on the server. This note gets cleared once the scenario plays out either by the CMDR's death or escape from the system. If a CMDR starts Elite: Dangerous, and there is an active note of an ATR scenario on the server, battle log is assumed and punishment is applied as if the CMDR got killed be the ATR.
Punishment
When a CMDR is killed in a jurisdiction that recognizes the FDM, the punishment should be severe. Somewhere near confiscation of the ship and all modules that contributed to the FDM plus an additional costs above the standard C&P fees.
But, to make thing interesting, activities requiring entering populated Anarchies should Anarchies be considerably more profitable than sticking to high-security systems. Elite should offer rewards for risking the encounter with outlawed CMDR's (no, not pirates, they don't kill just for the lolz).
Now don't get wrong, I fully understand that E: D offers very little to people who enjoy only PvP. Well, I'm sure you guys can come up with tons of ideas how to make PvP more interesting without forcing it on anyone flying in Open.
But the fact is E: D is about much more than just PvP and being good at something shouldn't be negated by the inability to face top PvP load-outs.
Before you send me to solo or PG - nope. I don't want to avoid being attacked. But I want the attack to either have an in-game meaning, either be severely punished. Crime is never the victim's fault. Lack of the criminal's morale is.
In case there is a will to improve on this, I'd suggest an extension of the current Crime & Punishment system: First-degree murder.
This suggestion covers non-powerplay interaction only.
The whole idea can be summed up like this: If you don't feel like facing people with way more advanced builds than yours who kill others without any game lore linked motivation, you should be pretty safe in open in high security systems.
What is a First-degree murder
A killing of a CMDR in a non-combat scenario (like Conflict Zone) where the victim did not use any offensive measures. Distraction measures like mines, launching SLF and other methods of increasing one's chances of escaping wouldn't count as offensive. In this writing I will refer to it as FDM.
The logic here is: once the victim fires back, it's a fair fight, and standard C&P rules apply.
Jurisdiction
FDM is recognized in all systems controlled by minor factions pledged to the same superpower as the location the FDM took place at. For FDM to be recognized, the location must have at least low security rating (so Anarchies are a free game). Independent systems could share one common jurisdiction (think interpol). Alternatively, FDM in an independent system could be recognized only in systems controlled by the same minor faction as the location of FDM.
Consequences
Committing FDM should stick to a CMDR for a really long time. I'd suggest a month at least.
When entering a jurisdiction that recognizes the CMDR's FDM, after a certain period of time ATR would enter the scene. The higher the security level, the sooner it happens. For high security systems I would imagine around 20 sec. The ATR should not be restricted to local instances only, it should be capable of interdicting a commander. They should have a very high chance of winning the interdiction mini-game.
In addition, once the ATR scenario activates, a note would be stored on the server. This note gets cleared once the scenario plays out either by the CMDR's death or escape from the system. If a CMDR starts Elite: Dangerous, and there is an active note of an ATR scenario on the server, battle log is assumed and punishment is applied as if the CMDR got killed be the ATR.
Punishment
When a CMDR is killed in a jurisdiction that recognizes the FDM, the punishment should be severe. Somewhere near confiscation of the ship and all modules that contributed to the FDM plus an additional costs above the standard C&P fees.
But, to make thing interesting, activities requiring entering populated Anarchies should Anarchies be considerably more profitable than sticking to high-security systems. Elite should offer rewards for risking the encounter with outlawed CMDR's (no, not pirates, they don't kill just for the lolz).
Now don't get wrong, I fully understand that E: D offers very little to people who enjoy only PvP. Well, I'm sure you guys can come up with tons of ideas how to make PvP more interesting without forcing it on anyone flying in Open.
But the fact is E: D is about much more than just PvP and being good at something shouldn't be negated by the inability to face top PvP load-outs.
Before you send me to solo or PG - nope. I don't want to avoid being attacked. But I want the attack to either have an in-game meaning, either be severely punished. Crime is never the victim's fault. Lack of the criminal's morale is.
Last edited: