First Experience of Griefers

On the 21st to 24th of June i did the same thing in my Cobra, got tired of rebooting tho so i put up my gloves. Funny to see people in anacondas doing it, must be no lifers or using CE to hack $$ again
 
My suggestion is an option is to have a tug/tractor emergency service for critically hit ships so all the work we have amassed is not for nought.
Thanks for listening, cheers.

This seems to me like a good feature - comms to the station as a request for tow rescue, and depending on your status it's granted or not.
 
I was killed sometime when leaving station, and sometime when dropped off supercruise when in route to destination. No problem for me, with I (now) understand that police enforcement are not implemented yet in this PB2 version.
What I am asking now are that I do not know how to differentiate NPC from players. My experience so far tells me that when I was killed just at undock station it was a player, and when I was killed when interdicted was a NPC. Is that a right assumption?
What can I do to escape? Are there some tactics from each scenario?

Castelo

You will assume correctly I'd have thought. Players appear as 'hollow' contacts in the scanner; npcs as solid contacts.
 
I was killed sometime when leaving station, and sometime when dropped off supercruise when in route to destination. No problem for me, with I (now) understand that police enforcement are not implemented yet in this PB2 version.
What I am asking now are that I do not know how to differentiate NPC from players. My experience so far tells me that when I was killed just at undock station it was a player, and when I was killed when interdicted was a NPC. Is that a right assumption?
What can I do to escape? Are there some tactics from each scenario?

To get away from an NPC the best bet is full power (4 pips) to engines and head in the opposite direction using as much boost as you can charge up. Players are always going to be harder, my normal method would be to use full REVERSE speed so you can target them at the same time as running away. Although if they aren't facing you then you could go "cold" and try to vanish from their radar, the downside being you would have no shields. Or try and go "hot" into the station at full boost - works if you are accurate with your joystick.

Alternatively, take the ****ers on, after all bullies tend to be cowards...

G
 
To get away from an NPC the best bet is full power (4 pips) to engines and head in the opposite direction using as much boost as you can charge up. Players are always going to be harder, my normal method would be to use full REVERSE speed so you can target them at the same time as running away. Although if they aren't facing you then you could go "cold" and try to vanish from their radar, the downside being you would have no shields. Or try and go "hot" into the station at full boost - works if you are accurate with your joystick.

Alternatively, take the ****ers on, after all bullies tend to be cowards...

G

It is a bit difficult to take on an eagle when you are in a hauler and also when they are camping a station waiting for only the easy targets.
 
It is a bit difficult to take on an eagle when you are in a hauler and also when they are camping a station waiting for only the easy targets.

Correct in that case either try a fast landing or try and jump out if you see a player with weapons deployed. At least that will be an option until fuel becomes an issue, but hopefully by then there will be police activity.

G
 
Correct in that case either try a fast landing or try and jump out if you see a player with weapons deployed. At least that will be an option until fuel becomes an issue, but hopefully by then there will be police activity.

G

Would work, but if the player is out far enough, the radar flickers the ship as with and without weapons deployed. And jumping failed as I was murdered in those last 5 seconds. I am thinking super-cruise would be a better option than hyper-drive.
 
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