I'm not sure)One of the advantages of both your and Ians proposals is that the novice would be able to leave the gearchange or pips setting alone initially and learn how to take advantage of the more advanced techniques later.
This would put novices in a more vulnerable position in supercruise than they are currently though, where just going full throttle away from any gravity well is a safe way to gain time to think about how to evade a pursuing ship (eg plot a jump to another system).
Let's distinctly imagine the situation:
flies a beginner, with automatic gear shifting FSD (this is standardly indicated in the settings, at the beginning of the game) .....
and a ganker found him somewhere from afar.. I don’t see any advantages for a ganker, for now... a ganker can fly up to a beginner very quickly... so what? before and now, we don't know that we were locked up, in SC... let's move on.... in the "worst case" we stopped... and charge the FSD again to disappear somewhere... I don't see any additional newbie vulnerabilities...
in which case my suggestions won't play into the hands of the gankers...
on the contrary, if the player is at least slightly versed in this, then this adds an additional escape route, 2001c almost instantly and in an unknown direction ...
But here, of course, it depends on how to implement these proposals. As a choice of control scheme for SC, beginner, intermediate, pro. Or give a choice, manual transmission FSD, or automatic (number of pips)..
You know, there are many games about space... But for me, a game about space is when I can fly between planets and stars on my own, when I can feel these spaces, control them, and have fun "limited" only by my imagination... And when instead it's just a loading screen, then for me this game is already only half about space. In this sense, Elite Dangerous and developers should be praised)
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