First gear for supercruise

One of the advantages of both your and Ians proposals is that the novice would be able to leave the gearchange or pips setting alone initially and learn how to take advantage of the more advanced techniques later.

This would put novices in a more vulnerable position in supercruise than they are currently though, where just going full throttle away from any gravity well is a safe way to gain time to think about how to evade a pursuing ship (eg plot a jump to another system).
I'm not sure)
Let's distinctly imagine the situation:
flies a beginner, with automatic gear shifting FSD (this is standardly indicated in the settings, at the beginning of the game) .....
and a ganker found him somewhere from afar.. I don’t see any advantages for a ganker, for now... a ganker can fly up to a beginner very quickly... so what? before and now, we don't know that we were locked up, in SC... let's move on.... in the "worst case" we stopped... and charge the FSD again to disappear somewhere... I don't see any additional newbie vulnerabilities...
in which case my suggestions won't play into the hands of the gankers...
on the contrary, if the player is at least slightly versed in this, then this adds an additional escape route, 2001c almost instantly and in an unknown direction ...

But here, of course, it depends on how to implement these proposals. As a choice of control scheme for SC, beginner, intermediate, pro. Or give a choice, manual transmission FSD, or automatic (number of pips)..

You know, there are many games about space... But for me, a game about space is when I can fly between planets and stars on my own, when I can feel these spaces, control them, and have fun "limited" only by my imagination... And when instead it's just a loading screen, then for me this game is already only half about space. In this sense, Elite Dangerous and developers should be praised)
 
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The problem with outliers, is that the bubble is big enough that an outlier will appear somewhere and rapidly become a goldrush/meta.

That's why they need to keep an eye for things like this and apply corrective measures if they think it goes out of hand

It's not necessarily a bad thing that some things generate gold rushes and meta systems - before the mining rebalance and the buff to bounty hunting, when double-hotspots were still really good, there were a couple of meta systems for mining that concentrated people in a limited number of places. Now, mining is something you can do pretty much anywhere for no great benefit over anywhere else, which means no mining syschat, no carriers parked in the mining systems to buy up the stock then haul it to the sell systems, and (I may be biased here) no opportunities for player piracy.

Now, i'm also quite miffed they killed mining in july-august 2020 only to buff the combat payouts 4x (and buff certain commodities galactic values) literally like 3 months laters
A really cheap shot to kill mining 😒
 
The jumping in and out of supercruise is actually a load screen. It is there to reduce the complexity of the game. I don't think there is an easy way of changing that now.
 
The jumping in and out of supercruise is actually a load screen. It is there to reduce the complexity of the game. I don't think there is an easy way of changing that now.
There is no loading screen when you go down to a planet surface from space & back up again. I agree it probably was implemented the way it was for stations & stuff to reduce the complexity before Horizons was released but that could be changed to a glide-like transition.
 
This is good, my (and not only) wish was realized)
But there are a lot of downsides:
1) Fuel consumption is too disproportionate to the boost received. And too disproportionate to standard fuel consumption. The engine is not suitable for what its existence is intended for: faster flights over a distance of 200,000 l.s
2) No A class. Because of this, the jump is too small. Therefore, it is not suitable for researchers.
And now only fifth and standard gear is implemented)
 
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This is good, my (and not only) wish was realized)
But there are a lot of downsides:
Of course it is the first product from a new company in the field, look at how bad Apple’s first product in a new (sub)field have often been.

1) Fuel consumption is too disproportionate to the boost received. And too disproportionate to standard fuel consumption. The engine is not suitable for what its existence is intended for: faster flights over a distance of 200,000 km
I missed where we were told that that was its purpose.

2) No A class. Because of this, the jump is too small.
Yes typical C class lower range.
Therefore, it is not suitable for researchers.
Well for some if not most but those with a carrier might get some good use out of it.

And now only fifth and standard gear is implemented)
I am afraid I don’t understand anything except the words in this but.
 
The engine is not suitable for what its existence is intended for: faster flights over a distance of 200,000 l.s
Um, no. It's intended for boosting out of gravity wells, where the acceleration curve is most prominent, and catching up to interdiction targets. The last thing SCO would be intended for is casual travel.
 
This is good, my (and not only) wish was realized)
But there are a lot of downsides:
1) Fuel consumption is too disproportionate to the boost received. And too disproportionate to standard fuel consumption. The engine is not suitable for what its existence is intended for: faster flights over a distance of 200,000 l.s
2) No A class. Because of this, the jump is too small. Therefore, it is not suitable for researchers.
And now only fifth and standard gear is implemented)
It is more important to make overcharged FSD class A.
 
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