FIrst go at live PP in VR - an ugly experience

* Log on - fire up game - alt tab out - visual switch to main screen - exit game. :/
* Log back on - wait for shaders to cook up - then get told there is a problem with contacting the log on servers - exit game :/
* Kill everything and re open - get in to the game - orange HUD - exit game :/
* Switch config file - get in the game - fly to a RES and clip someone and get a 200 credit fine and a swarm of ships chasing me out of the RES, hungry for those 200 credits (with seemingly infinite jump warm up in spite of the mass of my Dropship)
* Fly back toward the station - high number of ships in super cruise - game lags like a (edited for your pleasure) and drops to circa 1 fps. I could have hand drawn the frames quicker.
* Drop in to station to find I don't appear to be able to pay off the stupid stupid stupid 200 credit fine.

*looks up definition of fun* .. nope.

What concerns me most is seeing the ships in SC uber lag issue simply not getting fixed. I had hoped PP was going to look at some optimisation. I'm going to park this until we get support for the latest Oculus firmware release - and if it's still crap after that, then 1.4.
 
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I would really like some comment from Frontier on fixing the very specific judder that happens when other ships are nearby. That is something they must be aware of. If that issue still exists when the Vive or Oculus are released proper, I'm going to be pretty [cheesed] off.
 
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I was pretty brassed off when I wrote that post. I'm not usually like that but it was quite a bad session and I still don't quite get why I couldn't pay off that stupid fine. If an accidental cross fire incident is something I have to carry round with me, causing me to need to avoid RES combat for an extended time period, then I'm out. I simply don't have that kind of time to waste.

But the ships in space lag thing. That really needs fixing now.
 
That's one of the reason i rarely play in open... In solo or private i can get in game SS to 2x without problems, in open in capital system (was at Sirius guy one last night), impossible.
It reminds me of old RTS game where framerate was dependant of number of player for synchronisation sake....
At least explorer and miners shouldn't got this problem.
 
Atlas, I think you're right. I think instance sync of free roaming assets (e.g. ships flying around) is what is killing performance. I've said so a few times now.
 
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