* Log on - fire up game - alt tab out - visual switch to main screen - exit game. :/
* Log back on - wait for shaders to cook up - then get told there is a problem with contacting the log on servers - exit game :/
* Kill everything and re open - get in to the game - orange HUD - exit game :/
* Switch config file - get in the game - fly to a RES and clip someone and get a 200 credit fine and a swarm of ships chasing me out of the RES, hungry for those 200 credits (with seemingly infinite jump warm up in spite of the mass of my Dropship)
* Fly back toward the station - high number of ships in super cruise - game lags like a (edited for your pleasure) and drops to circa 1 fps. I could have hand drawn the frames quicker.
* Drop in to station to find I don't appear to be able to pay off the stupid stupid stupid 200 credit fine.
*looks up definition of fun* .. nope.
What concerns me most is seeing the ships in SC uber lag issue simply not getting fixed. I had hoped PP was going to look at some optimisation. I'm going to park this until we get support for the latest Oculus firmware release - and if it's still crap after that, then 1.4.
* Log back on - wait for shaders to cook up - then get told there is a problem with contacting the log on servers - exit game :/
* Kill everything and re open - get in to the game - orange HUD - exit game :/
* Switch config file - get in the game - fly to a RES and clip someone and get a 200 credit fine and a swarm of ships chasing me out of the RES, hungry for those 200 credits (with seemingly infinite jump warm up in spite of the mass of my Dropship)
* Fly back toward the station - high number of ships in super cruise - game lags like a (edited for your pleasure) and drops to circa 1 fps. I could have hand drawn the frames quicker.
* Drop in to station to find I don't appear to be able to pay off the stupid stupid stupid 200 credit fine.
*looks up definition of fun* .. nope.
What concerns me most is seeing the ships in SC uber lag issue simply not getting fixed. I had hoped PP was going to look at some optimisation. I'm going to park this until we get support for the latest Oculus firmware release - and if it's still crap after that, then 1.4.
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