First Impressions and Feedback

So, played PC2 for about 4 hours now since release yesterday, done a few of the career tutorials, and played around in sandbox. Admittedly I wasn't sure what to expect when I pre-ordered the game as there was a lot of negative posts and videos around it, especially when compared to Planet Coaster 1 and Planet Zoo (which I love both of).

Overall, I do like PC2 - there's some nice changes in it (the pathing tool, although takes some getting used to, is much more versatile than before), the ability to scale scnery pieces just opens up more possibilities, and I love the scenery painting brush - been able to quickly plonk down a forest is a great addition. The pool and water features are also great - haven't done pool slides/flumes yet - reports say the water physics on these are not quite there yet. I can see a lot of potential for the game, especially if the devs address some of the community concerns.

For me, a wish-list of things would be:

1. Animatronic people - I used to love adding backstage areas using these as staff members.
2. Decals - I love using these in PZ to bring some realism to paths and building - no theme park is squeaky clean.
3. A lot more scenery pieces - I really hope that a future (soon) update adds a lot more to it - even if the first DLC is just like £10 for like a thousand of new scenery pieces, I'd be happy. I thin a lot of the pieces for PC1 and PZ need to be added - let people go crazy with creativity.
4. Security staff and cameras.
5. More themes! Pirates! Space! Western! Fairytale! Give us a load more themes please.
6. Biomes and Scenario/Map editor. The ones included are alright but they just don't quite do it for me. Would be also nice if Biomes included obvious roads/rivers within the edges that could link to the guest spawn areas for more added realism. Also - found that in one of the sandbox Biomes (think it's the Temperate one) there's a 4x2 natural path section near the guests that you can't remove - as though it's been saved by the scenario as non-movable, very annoying.

Overall, the game is alright, but it's what happens with it going forward that will either make it an amazing game, or one that just falls by the wayside.
 
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I had a quick couple of hours on it last night, played the first Scenario to get the hang of the new controls.

One big positive for me over PC1 is Priority Passes working better than PC1.
a) People are now actually buying them, instead of everyone saying "Priority Passes are for suckers", even when I made them 0.50 cents. My information shops are actually constantly busy, but this could also be because they sell other stuff like umbrellas now, I wish I could see more of a breakdown as to what the stores are selling.
b) Priority Queue is now a separate 2nd entrance queue, instead of having to cut into the main queue.

I am slowly starting to get the hang of the new pathing, definitely another win over PC1 for me, also the scenery brush. I was never one for spending hours theming and building paths for each little area. It was satisfying being able to draw a big oval plaza and just dump some shops right in the middle of it without any aggravations.

I'm playing a Franchise park as I feel it's the closest to the old career mode. There were so many different parks and locations to choose from but it still wasn't too clear which ones were Easy/Medium/Hard and I couldn't sort them into any order.

I had a game crash trying to place The Cube, it spawned over the other side of the park 10 ft underground and I couldn't move it or go back a menu to cancel the ride placement. It was annoying because it meant that when I did CTRL ALT DEL I lost the water slides I'd just added to my first pool. :cautious:

I'm not sure how the new Research mechanics work, I've spent loads of points but still the only flat rides I have are about 6 variants of the Teacup, the Cube, Buoyancy and the Viking ship. I can't seem to find a category for Flat Rides in the new Workshop, only coasters.

I'm still only on day 1 in the park and rides are losing prestige already, and in need of mechanics at a really fast rate. I need to turn off the electricity side I think because this is just another layer of micro management that's annoying. I placed my generators as out of sight as I could, and then found the mechanics couldn't reach them to fix them because there wasn't a connecting staff only path that went there.

Even though one of my coasters has nearly 1000 Prestige, anything over $5 tickets and park wide guest thoughts are dominated by "That coaster is too expensive".

Overall I enjoyed my first few hours, but certainly a few of the new mechanics are niggling already. Game is running ok on my pretty old AMD 580, i7 6700 (32GB RAM). Like most of people, I went straight to GFX options and disabled DoF and the blur effect.
 
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