funnyIt's not a performance problem, unless you're talking about the performance of your eyeballs![]()
Has some one ever told you you have a future as a comic actor?
may be I am lucky, never noticed any jittering.
funnyIt's not a performance problem, unless you're talking about the performance of your eyeballs![]()
Never noticed this stations are tough on your rig but spin smoothlyIt's not a performance problem, unless you're talking about the performance of your eyeballs![]()
Have you tried flying FA off?
I agree AC @120fps on the Index is amazingSweet!
Do you enjoy it? I love it. It makes me feel more connected to my ship. And in VR I naturally look at where I'm drifting towards, like looking at the apex in racing sims.
Have you tried any racing sims yet? If not (soz if you are!), pick up Assetto Corsa (not AC Competizone). It's superb. Great physics and more importantly, if you have no friends like me, quality AI to race against. Or just race against your ghost car.
Does it exhibit this on outposts? If not that would suggest it's a camera tracking issue due to the fact that you're not actually stationary at that point but have a camera and an object following a supposedly identical path....which I could see being an issue if next year's expansion rumours prove true.
I can’t check at the moment, but I don’t think it does. Having the player’s camera follow the Station rotation looks to have the slightest of slight issues, possibly due to floating point accuracy* like Old Duck mentioned (looks like there’s been a quoting point accuracy issue in your post, btwDoes it exhibit this on outposts? If not that would suggest it's a camera tracking issue due to the fact that you're not actually stationary at that point but have a camera and an object following a supposedly identical path.
FWIW, this is at least vaguely realistic. Since those HUD elements aren't visible with a broken canopy, it seems that they are indeed projected on or via the canopy. With HUDs of today, it is a simple optical trick to place the graphics at any desired stereoscopic depth relative to the glass. So the effect you describe can in fact happen in real vehicles. Heck, the dashboard tachometer of my car does this with ordinary LED digits that appear to be floating somewhere out in the engine compartment. (Now in the case of ED, those displays literally are rendered out in front of the ship, as becomes apparent if you stick your head out the side of the cockpit in VR. But the effect is reasonable as seen from the vicinity of the pilot's seat.)HUD – I’m not talking about the interior holographic displays, but rather the stuff that floats outside of my ship, things like target markers and the awful planetary landing system. It just looks wrong, especially when the artificial horizon clips parts of the actual ship, making it look to be both inside (because I see it on top of framing or a nearby rock) and outside due to the stereoscopic depth. In 2D, I always imagined these things projected on the cockpit glass, which would make much more sense and not look so terrible. This “outside the cockpit” HUD is the Elephant Butt Leather of VR, LOL. Now the stuff inside the cockpit, that stuff is awesome.
I think this is also as expected. The comment I've generally heard from actual astronauts has been marveling at how small the Earth seems from space. Pretty much everything in space, you're well into the realm where your brain doesn't natively grok the distances or speeds involved.Planet / Star Scale – I was actually disappointed that planets and stars don’t feel bigger in VR. Sure, they feel big, but not as big as I was expecting. I’m talking about non-landable planets as seen from orbit. Now perhaps planets feel “small” IRL as seen from space by astronauts, I wouldn’t know. I was just expecting more based on comments I’ve read on this forum.
Just received my brand new Rift S and getting my computer back tomorrow from a SSD drive installation (had to clone the OS from my old HDD to the SSD so didn't want to do it myself).
Never tried VR before but been playing ED for nearly 2 years now with head tracking. Can't wait to try it in VR !
Also installed DCS World - amazing sim I only played in 2D - can't wait to try it out in VR to !!!
please post your impressions.
I've been away from ED (and VR) for a while, needed to take a break, but may look to climb back in over the Christmas break, and peoples first impressions always seems to help pull me back in![]()