First Impressions of ED in VR

I’ve only ever seen the jitter when taking the external camera for a pseudo-EVA around a Station - you’ve got to get to human height near the pads before it becomes apparent.
 
@Old Duck

Forgive my asking.

Have you tried flying FA off?

You do need to learn it but after a short while your body flies automatically

You appear to enjoy smaller ships and flying without assists is such a blast in VR especially running through canyons.

:)
 
Have you tried flying FA off?

I've been flying FA-off in 2D for awhile now. Not all the time, as sometimes FA-on is much more responsive, so I have a quick toggle on my controller to make use of the best of both worlds. However, I find FA-off in VR more quickly induces nausea, so I'm using it sparingly and at slower speeds (for things like sightseeing generation ships, etc) than I did on 2D. I'm still getting my "VR legs", so in time I'm sure I'll be able to use it more frequently.
 
Sweet!

Do you enjoy it? I love it. It makes me feel more connected to my ship. And in VR I naturally look at where I'm drifting towards, like looking at the apex in racing sims.

Have you tried any racing sims yet? If not (soz if you are!), pick up Assetto Corsa (not AC Competizone). It's superb. Great physics and more importantly, if you have no friends like me, quality AI to race against. Or just race against your ghost car.
 
Sweet!

Do you enjoy it? I love it. It makes me feel more connected to my ship. And in VR I naturally look at where I'm drifting towards, like looking at the apex in racing sims.

Have you tried any racing sims yet? If not (soz if you are!), pick up Assetto Corsa (not AC Competizone). It's superb. Great physics and more importantly, if you have no friends like me, quality AI to race against. Or just race against your ghost car.
I agree AC @120fps on the Index is amazing
 
Not sure about the station jitter myself, I've only seen it once or twice, before I tuned my settings to ensure I always get a good minimum frame rate. For reference, I used a Lenovo Explorer, then since a few days, a Valve Index. (Considerably better than I expected.)

One thing I would add that's not mentioned here though: CQC. I found fighting players around buildings and asteroids the most impressive in VR. (It really is too bad that the game doesn't give us reasons to fight each other at installations. Or, well, at all.) So if you haven't yet, I definitely recommend giving it a try.

Oh, and before you got a headset, I remember you asking about how the FSS is going to be in VR. That seems absent from your detailed list here, so, I'm curious: how did you find it?
 
Jitterbug :D

One of the things I really like in VR is going into the middle of the fight at a CNB and then just practice by trying to stay close behind one of the wanted ships. In a Vulture that is great fun, and you get a fine view of the ships in front of you, while not having to concentrate on incoming misiles etc.

With regards to the stars: They do look pretty much the same, but they're different size wise. Try to go to Betelgeuse. It's a bit of a way from the Bubble, but then try and position your ship in roughly the same distance to the star as the distance between Earth and Sol (~480 ls). Betelgeuse is one BIG star!

Another must visit place in VR is the Horsehead Nebula. Once you get close enough, take the camera drone outside the ship, and hang there in empty space gazing into infinity and beyond.

Without VR I wouldn't waste any time playing ED. With VR I find it hard to leave my spaceship to do RL stuff.
 
...which I could see being an issue if next year's expansion rumours prove true.
Does it exhibit this on outposts? If not that would suggest it's a camera tracking issue due to the fact that you're not actually stationary at that point but have a camera and an object following a supposedly identical path.
 
Does it exhibit this on outposts? If not that would suggest it's a camera tracking issue due to the fact that you're not actually stationary at that point but have a camera and an object following a supposedly identical path.
I can’t check at the moment, but I don’t think it does. Having the player’s camera follow the Station rotation looks to have the slightest of slight issues, possibly due to floating point accuracy* like Old Duck mentioned (looks like there’s been a quoting point accuracy issue in your post, btw :) )

I’ve seen things like this mentioned in Dev blogs of other games like The Outer Wilds, it turns out to be quite tricky to get physics and stuff playing nicely on rotating bodies.

*for those not sure what this is, some decimal numbers can’t be represented exactly in binary, resulting in small rounding-off errors, so instead of 0.2 we might get 0.199999999999999996
 
I would just like to say that I've been grinding Federation rank in VR, and it feels way less "grindy" now because even the simple act of flying back and forth between two systems is AMAZING in VR. One of the stations I frequent is in low orbit over an ELW, and the view is breathtaking, even after visiting this place dozens of times. While games like Skyrim and IL-2 are great in VR, I do think ED will be my favorite VR game for the foreseeable future. Frontier did a really good job in the implementation!

Oh, and you'll all be happy to know that I've been able to retain my ULTRA quality shadows!!! :D
 
HUD – I’m not talking about the interior holographic displays, but rather the stuff that floats outside of my ship, things like target markers and the awful planetary landing system. It just looks wrong, especially when the artificial horizon clips parts of the actual ship, making it look to be both inside (because I see it on top of framing or a nearby rock) and outside due to the stereoscopic depth. In 2D, I always imagined these things projected on the cockpit glass, which would make much more sense and not look so terrible. This “outside the cockpit” HUD is the Elephant Butt Leather of VR, LOL. Now the stuff inside the cockpit, that stuff is awesome.
FWIW, this is at least vaguely realistic. Since those HUD elements aren't visible with a broken canopy, it seems that they are indeed projected on or via the canopy. With HUDs of today, it is a simple optical trick to place the graphics at any desired stereoscopic depth relative to the glass. So the effect you describe can in fact happen in real vehicles. Heck, the dashboard tachometer of my car does this with ordinary LED digits that appear to be floating somewhere out in the engine compartment. (Now in the case of ED, those displays literally are rendered out in front of the ship, as becomes apparent if you stick your head out the side of the cockpit in VR. But the effect is reasonable as seen from the vicinity of the pilot's seat.)

Planet / Star Scale – I was actually disappointed that planets and stars don’t feel bigger in VR. Sure, they feel big, but not as big as I was expecting. I’m talking about non-landable planets as seen from orbit. Now perhaps planets feel “small” IRL as seen from space by astronauts, I wouldn’t know. I was just expecting more based on comments I’ve read on this forum.
I think this is also as expected. The comment I've generally heard from actual astronauts has been marveling at how small the Earth seems from space. Pretty much everything in space, you're well into the realm where your brain doesn't natively grok the distances or speeds involved.
 
Just received my brand new Rift S and getting my computer back tomorrow from a SSD drive installation (had to clone the OS from my old HDD to the SSD so didn't want to do it myself).

Never tried VR before but been playing ED for nearly 2 years now with head tracking. Can't wait to try it in VR !

Also installed DCS World - amazing sim I only played in 2D - can't wait to try it out in VR to !!!
 
Just received my brand new Rift S and getting my computer back tomorrow from a SSD drive installation (had to clone the OS from my old HDD to the SSD so didn't want to do it myself).

Never tried VR before but been playing ED for nearly 2 years now with head tracking. Can't wait to try it in VR !

Also installed DCS World - amazing sim I only played in 2D - can't wait to try it out in VR to !!!

please post your impressions.

I've been away from ED (and VR) for a while, needed to take a break, but may look to climb back in over the Christmas break, and peoples first impressions always seems to help pull me back in :)
 
please post your impressions.

I've been away from ED (and VR) for a while, needed to take a break, but may look to climb back in over the Christmas break, and peoples first impressions always seems to help pull me back in :)

Will do ! Got my computer back today but got a sh*tty connection and Oculus app is over 10Go so it'll take the night to download. As soon as I get through the installation, fine tuning process & a bit of testing I'll give my impressions !

Also been away from ED for a few months now but VR will probably be a good opportunity to get back to it...

Also got into DCS World 2 weeks ago - will buy my first module this week to test it out in VR...ED learning curve is far from being as steep as learning a cold start and flying efficiently a real-life replication of a jet but what I realized while playing ED in the past 2 years is that I love challenges and the reward to master games & sims with steep learning curves !
 
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