First time using a torp boat & silent running - cooked

Back story -

Generally my fav ship is the cutter; since I earned it I fell in love with its quirky handling and drift.
Smaller ships for fighting - my vulture.

Just recently after finally bothering to unlock the PA engineer- started to use the FAS. Then I began to see other big ships - big WANTED ships - and so was on the other end of facing cutters in wing fights.

So I decided to build a torp boat. I don't own an FDL - thought that might be quite perfect for the job. But instead decided to first test it out with the dropship.

After searching for a wanted big ship across the various haz res etc. at the CG, didn't find anything.

Returned to my FAS and winged up with a buddy.

As luck would have it - wanted cutter shows up. While I am in the FAS.

Pulled it out of SC. Begin fighting 2 v 1. Some random shows up. 3 v 1. My PAs are landing every shot, making 0 dent in the shields. Looking for the right time to run off and exchange my FAS for the dropship.

Got rammed. Figured its the right time. (Props to cutter commander - nice ram).

So headed back to station - swapped out the dropship - and headed back. Found multiple wanted cutters in the instance (just like the number 80 bus).

Go figure.

Anyway - being a first time use, things didn't really go as planned. :D

[video=youtube;QwpXObNq154]https://www.youtube.com/watch?v=QwpXObNq154[/video]
 
What is supposed to be wrong? Got his shield down in one volley.

I shot 2 volleys of 3 - and the shields went down after a long gap after the second volley - to the point i figured it hadn't actually worked.

And my temp was up at 250 which cooked the insides which distracted me from the next job which was - I had a last 2 torps which i didn't get to use which was penetration munitions to try to mess up the internals/ FSD.

But yeah - was pretty happy with the final result seeing him make a very quick exit.

Just wasn't as planned. I didn't even target the shields to see the damage beforehand.
 
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Yeah, that looked like it went pretty well tbh? You just needed someone to follow up and get stuck into him once his shields were down. I have to say, I'm not sure that a dropship makes a great torpedo boat - it's slow and doesn't run that cold. Something like a DBX might better if you've got wingmates that can finish the job.
 
I'm still confused about how the reverb works. Once got into a fight with a FDL when in my anaconda and the pilot was using mines. To cut this story short their friend turned up in another FDL so I left pretty quick, because it had taken too long to get the first ships shields down, I haven't done much PvP.

So when I got back to the station was hit by this massive multi million credit repair bill with my shield generator down to 60% health. This was my first experience with reverb weapons, and frankly they scare the hell out of me!

How much damage needs to be done before the shield generator dies?

I assume the damage inflicted by your reverb torps on the shield module must be proportional to the damage that is inflicted normally, or is it actually identical?
 
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I'm still confused about how the reverb works. Once got into a fight with a FDL when in my anaconda and the pilot was using mines. To cut this story short their friend turned up in another FDL so I left pretty quick, because it had taken too long to get the first ships shields down, I haven't done much PvP.

So when I got back to the station was hit by this massive multi million credit repair bill with my shield generator down to 60% health. This was my first experience with reverb weapons, and frankly they scare the hell out of me!

How much damage needs to be done before the shield generator dies?

I assume the damage inflicted by your reverb torps on the shield module must be proportional to the damage that is inflicted normally, or is it actually identical?

I won a fight with a ganker using this tactic. My shield gen was down to 8% health and still working at 100%.
 
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I have to say, I'm not sure that a dropship makes a great torpedo boat - it's slow and doesn't run that cold. Something like a DBX might better if you've got wingmates that can finish the job.

It was a prototype. Whats good is the 4 mediums - can carry 8 torps. This one had 6 reverb cascade, 2 penetration munitions. As well as a large MC for attacking the hull after. obv my amateur first time attempt didn't utilise it properly :D

how cold can a dbx run?

How much damage needs to be done before the shield generator dies?

I assume the damage inflicted by your reverb torps on the shield module must be proportional to the damage that is inflicted normally, or is it actually identical?

the cascade torps attack the integrity of the shield. AFAIK its all or nothing - in other words shields work as normal until integrity goes to 0.
And then without warning - as in video - naked cutter.
 
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the cascade torps attack the integrity of the shield. AFAIK its all or nothing - in other words shields work as normal until integrity goes to 0.
And then without warning - as in video - naked cutter.

Well they do still scare the hell out of me, but I guess if I'm trading in a cutter at a CG so long as I high wake quickly, even if my shields are brought down by a pirate torp boat like yours, he can't do much else until his wingmate turns up, by which time I'm outer there in the next system, and my heart rate can drop back to normal.
 
Don't worry too much about torps. If you know someone has them you can outrun the torps by boosting in your cutter. The torps are slow and rely on a surprise attack.

The mines on the other hand, be very wary of. These would be a pirates preferred weapon since they can drop them all around you causing you problems.
 
It was a prototype. Whats good is the 4 mediums - can carry 8 torps. This one had 6 reverb cascade, 2 penetration munitions. As well as a large MC for attacking the hull after. obv my amateur first time attempt didn't utilise it properly :D

how cold can a dbx run?

I've just pulled mine out of storage - 17% with everything running, 15% with the non-essentials off (shields, boosters, wake scanner, cargo hatch). If I switch to silent running, at full speed it hits 36% after 1 minute, 62% after 2 and 84% at three, though I'm not getting overheating alarms then, which is weird. I switched off silent running at 3 mins and by 3:15 it was back to 30% heat.

It's got clean drives and a low emission powerplant and has no weaps, but I do wonder if 2 torps in the medium hardpoints and a double shot corrosive frag cannon in the large might make it a very unpleasant thing to face. The rebuy is very low too :)
 
I have to say, I'm not sure that a dropship makes a great torpedo boat - it's slow and doesn't run that cold. Something like a DBX might better if you've got wingmates that can finish the job.

I dunno, I thought the Dropship has decent heat capacity for its size, therefore I built a cool running hybrid torpedo dropship a few days back:
4x torpedos (grade 1 Sturdy for -10.0% thermal load – Reverb Cascade / Penetrator Payload),
1x large Frag Cannon (Double shot – Screening Shell),
6A PP (G5 Low Emissions with Thermal Spread for -68.5% heat),
6A thrusters (G5 Clean Drives with Drag Drives effect for speed, would be even cooler with Thermal Spread),
Power total / retracted / deployed: 21.42 / 16.95 / 19.57, i.e. there's almost 2MW spare energy...
No heat issues when firing the torps.

I've just pulled mine out of storage - 17% with everything running, 15% with the non-essentials off (shields, boosters, wake scanner, cargo hatch). If I switch to silent running, at full speed it hits 36% after 1 minute, 62% after 2 and 84% at three, though I'm not getting overheating alarms then, which is weird. I switched off silent running at 3 mins and by 3:15 it was back to 30% heat.

Just took my Dropship out for a spin for comparison's sake:
In normal cruise temp is as low as your DBX's: 17% with shields on, 15% with shields turned off.
Silent running temp is even slightly lower than yours:
If I got you right, full throttle (no boost), shields on, silent running: 1 minute: 36%, 2 minutes: 58%, 3 minutes: 81%, hits 100% after 3:51.
I know, though, that the Diamondbacks have better heat capacity than the Dropship, so I assume you haven't tapped your DBX's full potential or maybe it just shows it better in other circumstances. However, I guess it shows that the Dropship's heat capacity isn't bad after all.

It's got clean drives and a low emission powerplant and has no weaps, but I do wonder if 2 torps in the medium hardpoints and a double shot corrosive frag cannon in the large might make it a very unpleasant thing to face. The rebuy is very low too :)

I'm not sure if Corrosive makes that much sense here. Assuming that you think of using Reverb Cascade torps to take out shields, the Frag Cannon will be your only weapon when enemy's shields have dropped. Am I missing something? ;)
 
When I see any 'incoming missile' warning in PVP I Immediately FA-off boost and repeatedly stab my 'target highest threat' hotkey, since that lets the beam turrets munch the torps extremely effectively. If the torps were launched from behind you by a silent-runner, then the boost is necessary. If the torps were launched from ahead of you, boosting to close the gap before they arm is equally useful.

That means I haven't eaten an RC torpedo since I was first made aware of them (luckily my 'Conda made it through the mailslot at the CG alive, but alarmingly shieldless); and assume that any competent CMDR finds them equally easy to counter?

Not only that, a thermal resist 7A requires 5 torpedo hits, the 8A needs 6 hits and that means that you need to give up at least three medium hardpoints just to meet the required torpedo quota. Are they good for anything other than seal-cub bashing of unaware newbies these days? They seem kind of dishonourable and niche-use.
 
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I'm not sure if Corrosive makes that much sense here. Assuming that you think of using Reverb Cascade torps to take out shields, the Frag Cannon will be your only weapon when enemy's shields have dropped. Am I missing something? ;)

I haven't used a drop ship for ages, so that's really interesting stuff. I'm not sure there's much else I can do to cool it so perhaps they are very close in heat handling then.

Corrosive is just to get a bit of extra punch on the hull, if you haven't got any wingmates to chew them up once you've slagged their generator.
 
Not only that, a thermal resist 7A requires 5 torpedo hits, the 8A needs 6 hits and that means that you need to give up at least three medium hardpoints just to meet the required torpedo quota. Are they good for anything other than seal-cub bashing of unaware newbies these days? They seem kind of dishonourable and niche-use.

watch the video. in the heat of wing combat, you can get caught out.

i would say needs a clear strategy to use them against targetted opponents eg. if u were planning a takedown of a known crim commander piloting a big ship.

and yeah - u cant really do it alone
 
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Corrosive is just to get a bit of extra punch on the hull, if you haven't got any wingmates to chew them up once you've slagged their generator.

Well, I guess the Corrosive Frag at least increases its own damage output. At the cost of 20% less ammo though. I preferred Screening Shell for the reduced reload time...

Are they good for anything other than seal-cub bashing of unaware newbies these days? They seem kind of dishonourable and niche-use.

Frankly, I built mine just out of curiosity. Actually I have no real use for it. Used it only for soloing wing-assassination missions so far. successfully so, but still pointless as you have to restock after every mission, whereas I can do multiple of those without needing to restock in the Vette...
 
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