Fix Alt F4 in Patch 1.1 please

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Hi,

There is no point playing open mode while it is possible for this exploit to be used.

You want me and many others to join in on the open play, make it possible to kill people without the frustration of cheating.

It is cheating as it is not a game mechanic. The action to save the ship happens external to the Elite Dangerous application. (E.g. Action: Pull network cable / Use Operating System command to close process).

This is a serious design flaw that needs addressing. Please give it due priority.

LOL

When all the solo players have finally got to the stage where they have all the creds in the galaxy thru trading and grinding for weeks come and fry this guy in 2 seconds in his poorly equiped viper/cobra in their pimped out anacondas he will call game mechanic fail.

Go and play COD friend
 
My comment on this topic remains: I think the Loggoffski is as valid a tactic as ramming is, until they give the PK Bounty system some real, effective teeth. When popping a ship and setting back a commander hours of game-play, only incurs a small fine/bounty that can be cleansed in a matter of minutes you have to give the Griefed a way to Grief in return.

1. Play Solo or Group mode if you do not want to risk being blown up.
2. Piracy and PKing are both supported gameplay mechanics, developers have said so themselves.
3. Logging out to avoid death is not a valid tactic, its exploiting. The same way that using a speed hack to make your ship unhittable would be exploiting. The two are no different, both are cheating. Most online games will ban you right away if they detect you exploiting the game in such fashion, FD should do the same.
 
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Hi,

There is no point playing open mode while it is possible for this exploit to be used.

You want me and many others to join in on the open play, make it possible to kill people without the frustration of cheating.

It is cheating as it is not a game mechanic. The action to save the ship happens external to the Elite Dangerous application. (E.g. Action: Pull network cable / Use Operating System command to close process).

This is a serious design flaw that needs addressing. Please give it due priority.


This comming from someone who played in solo to make his millions without risk then expects to play pvp fairly LMFAO, keys words to know this is true is " You want me and many others to join in on the open play", makes me sick

EDIT: i hope every PvPer your come across disconnects on you.
 
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1. Play Solo or Group mode if you do not want to risk being blown up.
2. Piracy and PKing are both supported gameplay mechanics, develops have said so themselves.
2. Logging out to avoid death is not a valid tactic, its exploiting. The same way that using a speed hack to make your ship unhittable would be exploiting. The two are no different, both are cheating. Most online games will ban you right away if they detect you exploiting the game in such fashion, FD should do the same.
Currently FD don't seem to be punishing people who abuse confirmed bugs to kill other people, what makes you think they'd punish people using "bugs" to stay alive?
 
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GO look at the dev vids by Braben himself...he clearly states that pvp is not the focus but interaction and cooperation between players....

"Not the focus" is far apart from what you are saying. Also that statement is incredibly vague.

- PvP counts as interaction.
- Co-operation exists in PvP.

I'm not against the peaceful side of the game, I am against the half measures and contradictions of being able to engage in PvP, lose something (credits) when you explode, yet have the option to bypass the mechanic entirely.
I mean, its not even exclusive to PvP, someone running with a combat career would engage in a highly profitable mission against a difficult NPC, start to lose, realize they can;'t escape in time, and disconnect. Sorry but where is the danger(ous) in that?
 
Every time someone puts up a new thread saying 'someone please fix this problem', I want to say (and so I do) -
There Is No Problem!
Don't Fix It!

If they log out - you win the fight - yaaayyy!! (they probably have a repair bill as big as their insurance)
And you can feel good about yourself because you would never log out to save your as-self in combat - bonus.

If you don't like them for logging out 'cause they are bad people then put them on ignore or block or whatever it is - eventually you will be playing in a Galaxy with players who stay and fight to the bitter end - yaaayy!

As far as I'm concerned, you can do what you want - but why not try to change your mind instead of trying to control others.

For your info - I don't like my ship being blown up - it's happened twice since I cleared my save at Christmas.
I have never played in Solo. I have never (deliberately) logged out when I've not been parked or floating safe(ish) in the middle of nowhere.

Well it isn't just combat logging. In fact if you Google elite dangerous cheats you'll see on a couple of forums that there are quite a few already. If they don't tackle this soon this game is as good as dead. You think the pew pew crowd is bad wait till all that's left is cheaters.
 
1. Play Solo or Group mode if you do not want to risk being blown up.
2. Piracy and PKing are both supported gameplay mechanics, develops have said so themselves.
2. Logging out to avoid death is not a valid tactic, its exploiting. The same way that using a speed hack to make your ship unhittable would be exploiting. The two are no different, both are cheating. Most online games will ban you right away if they detect you exploiting the game in such fashion, FD should do the same.

I'm willing to risk being blown up but I'm not willing to be told it's someone else's castle just because they think they're bigger and stronger - get it!
Anyone can cheat and it doesn't affect anyone but the cheater. You have honour until you don't - and only you know.
 
Hi,

There is no point playing open mode while it is possible for this exploit to be used.

You want me and many others to join in on the open play, make it possible to kill people without the frustration of cheating.

It is cheating as it is not a game mechanic. The action to save the ship happens external to the Elite Dangerous application. (E.g. Action: Pull network cable / Use Operating System command to close process).

This is a serious design flaw that needs addressing. Please give it due priority.

Logging out is a standard game mechanic. Confirm is working fine.

On the subject if design flaws, wouldn't it be nice if griefers couldn't pay off their bounty? Imagine a world where serial killers aren't forgiven.
 
Anyone can cheat and it doesn't affect anyone but the cheater. You have honour until you don't - and only you know.
So when someone abuses the infinite seeking luxury trade bug and get ultra fast combat python/conda and then proceeds with one shoting people doing bounties at nav point then it affects only him? Damn man, that's some next level logic right here.
 
I'm willing to risk being blown up but I'm not willing to be told it's someone else's castle just because they think they're bigger and stronger - get it!
Anyone can cheat and it doesn't affect anyone but the cheater. You have honour until you don't - and only you know.

Ok, lol, I'm going to give you a scenario I want your opinion on.

You are flying about, minding your own business, when someone suddenly pulls you out of supercruise.
You start fighting, and they kill you. You lose thousands or millions in cargo/insurance.

Part 2.

You meet again sometime later. Perhaps this time you have become better, or you have upgraded your ship.
You start fighting, and you start winning. They log off before you can kill them.

Honour or not, that is going to rip you off.
 
Interdict wanted player, get them down to 0%, then they disappear. No frame shift detected, no wake left behind.

Was this an alt-f4, or does that work differently?
 
So when someone abuses the infinite seeking luxury trade bug and get ultra fast combat python/conda and then proceeds with one shoting people doing bounties at nav point then it affects only him? Damn man, that's some next level logic right here.

I don't need to change what he does - but, if everyone blocks him then he is playing with himself.
 
Ok, lol, I'm going to give you a scenario I want your opinion on.

You are flying about, minding your own business, when someone suddenly pulls you out of supercruise.
You start fighting, and they kill you. You lose thousands or millions in cargo/insurance.

Part 2.

You meet again sometime later. Perhaps this time you have become better, or you have upgraded your ship.
You start fighting, and you start winning. They log off before you can kill them.

Honour or not, that is going to rip you off.

True - but that is my problem. 60 years of meditation and I'll probably be able to laugh about it.
 
True - but that is my problem. 60 years of meditation and I'll probably be able to laugh about it.

Well technically its everyone's problem. And although I appreciate you can make light of that situation, it doesn't change the fact you can't disagree with it.
 
Point me to at least ONE resource that clearly stipulates that PvP is not a critical part of this game, because you talk as though you know for a fact the devs don't like PvP.

Mr. Braden himself has said, that the multiplayer part of the game is intended to encourage player interaction, not encourage player killing. He implied that the game generated Bounty system would do that. It doesn't as it stands now. Someone more clever than I should be able to post a link to that video clip where he says just that.
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In have seen a developer mention the ongoing efforts to improve the bounty system to put a proper deterrent to player killing in place. Before you start going on about a source, you're out of luck. I don't intend to search through the dozens of threads on this and related topics just to satisfy you. This is the case.
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Until there is adequate balance between the penalty for PK'ing, and Combat Logging, it's a wash.
 
Until there is adequate balance between the penalty for PK'ing, and Combat Logging, it's a wash.
Except while excessive PK'ing is possible thanks to the poor game design (and imbalance), combat logging (killing the ED process, pulling the plug or any other form of bypassing the standard 15s counter) is purely an exploit. I think it's quite clear which one is the worse.
 
I'm willing to risk being blown up but I'm not willing to be told it's someone else's castle just because they think they're bigger and stronger - get it!

No I don't get it, I think you should stick to solo mode for now until you have time to see your therapist. This is a game, who cares what other players are thinking. If someone is being a jerk then throw them on your ignore list and be done with it.

Anyone can cheat and it doesn't affect anyone but the cheater. You have honour until you don't - and only you know.

Rampant cheating and exploiting of game mechanics is bad for the long-term health of this game. People will get tired of it and they will stop playing if these issues are not addressed.
 
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Mr. Braden himself has said, that the multiplayer part of the game is intended to encourage player interaction, not encourage player killing. He implied that the game generated Bounty system would do that. It doesn't as it stands now. Someone more clever than I should be able to post a link to that video clip where he says just that.
:
In have seen a developer mention the ongoing efforts to improve the bounty system to put a proper deterrent to player killing in place. Before you start going on about a source, you're out of luck. I don't intend to search through the dozens of threads on this and related topics just to satisfy you. This is the case.
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Until there is adequate balance between the penalty for PK'ing, and Combat Logging, it's a wash.

He also said he wanted there to be scams just like in eve and he wanted an environment where people could act like a trouble makers if they choose. Your ignoring the DDFs as well. You want to see what they intended it's all there. I imagine you won't like what you see, but who knows maybe you'll be lucky and they scrap it all.

It doesn't matter anyway the proof is in the pudding. The game speaks for itself.
 
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