Fix Alt F4 in Patch 1.1 please

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Indeed, my pledge money well spent even when I got screwed with offline mode. And it doesn't look like they are getting any quieter. Presumably being griefers they just can't comprehend that it can't be fixed without a major rewrite. Keep up the good work, Frontier!

I do feel bad for the bounty hunters, as they are probably the most impacted by this. Id be willing to bet that the pirates and pks are the most likely to abuse the alt-f4 escape knowing that bullies are cowards at heart, but as you say the way the p2p architecture works and the low priority the devs put on pvp interactions I just don't see them going through the rewrite it would take to address it anytime soon.
 
In the mean time, report every person you see who just suddenly drops off in an interdiction/fight. If it's innocent network issues, they've got nothing to worry about. If not, well, after showing enough of a pattern, I'm sure the devs will take action.
Riiiiiight. And just how many man hours would YOU allocate to sift through the p2p connections of 300,000 players?

There is progress here. More and more users are beginning to understand this issue can't be fixed without completely scrapping the server model. Now, we'll work on the cost efficiency of looking at every p2p disconnect in a 24hr period.

Take the devs at their word when they tell you that there is no pancea that can be applied here. That's a direct quote btw.
 
I do feel bad for the bounty hunters, as they are probably the most impacted by this. Id be willing to bet that the pirates and pks are the most likely to abuse the alt-f4 escape knowing that bullies are cowards at heart, but as you say the way the p2p architecture works and the low priority the devs put on pvp interactions I just don't see them going through the rewrite it would take to address it anytime soon.

Exactly it breaks the game fundamentally according to their own vision. If they can't pull it off FD might as well pack it up. What's the point. If what karush and the cheat sites say is accurate not only can they stat boost they can lag you out and kill you.
 
That's interesting. Who controls the NPC ships in an instance where there are two human players? Are these not centralised somewhere?
Doubtful. Given that here in the forums there are reports of players seeing other players fighting nothing, three friends in an instance and only one sees an npc (or a 4th player), a guy figuring out how to inject what he wants into a uss, etc, it looks like it is all handled client side.
 
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Doubtful. Given that here in the forums there are reports of players seeing other players fighting nothing, three friends in an instance and only one sees an npc (or a 4th player), a guy figuring out to inject what he wants into a uss, etc, it looks like everything except matchmaking and credit transactions are handled client side.

Yeah just looking around Google there is progress being made with private servers. It looks like fd is gonna get another "gate"
 
I am not convinced the Combat Log issue is game breaking. It's annoying, and cowardly, but there's no loss, in game when it happens. It's a personal issue more than anything. People expect the game to remove a frustration at any cost. That's self defeating. We will just have to accept, that when an opponent logs, we count that as a win. Mature people can work through this on their own.
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I say it comes down to resource management. Where should FD put their resources to best improve the game? Ensuring some players get to hear the 'pop'? Not if you ask me it isn't. Cowards should be scorned, but they are out there, we just have to thicken our skins and rise above.
 
I'm getting the impression the carebears at FDEV have noticed my rampant slaughter and decided it wasn't keeping in with their vision so they decided to disconnect me from other players.
You have no one to blame but yourself. The big guy himself publically stated before a camera that putting (I'm quoting mods, not name calling) griefers together in their own little private world to grief each other was indeed an option they have. It's not like you weren't forewarned, if it's even the case at present.
 
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I am not convinced the Combat Log issue is game breaking. It's annoying, and cowardly, but there's no loss, in game when it happens. It's a personal issue more than anything. People expect the game to remove a frustration at any cost. That's self defeating. We will just have to accept, that when an opponent logs, we count that as a win. Mature people can work through this on their own.
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I say it comes down to resource management. Where should FD put their resources to best improve the game? Ensuring some players get to hear the 'pop'? Not if you ask me it isn't. Cowards should be scorned, but they are out there, we just have to thicken our skins and rise above.

As I said before it is actually a pretty big loss to the bounty hunters. No pop means no payday, and since the pks and pirates are the most likely culprits of the alt-f4 escape it is pretty damaging to those who prefer to play the bounty hunter role. That said I do agree with you and I don't think there is an easy enough solution to this given the p2p architecture for it to be a priority for dev resources.
 
As I said before it is actually a pretty big loss to the bounty hunters. No pop means no payday, and since the pks and pirates are the most likely culprits of the alt-f4 escape it is pretty damaging to those who prefer to play the bounty hunter role. That said I do agree with you and I don't think there is an easy enough solution to this given the p2p architecture for it to be a priority for dev resources.

I concede to most of what you say above. I just think the player response is out of proportion to the severity of the problem. If some one logs on you, all you can do is count it as a win, and move on. Let FD concentrate on more pressing matters.
 
For me it's simple

Docked ? Instant log.
Undocked? 1 minute log. 0 throttle, computer disconnects genuinely? Unlucky, the likely hood on modern connections this happens during pvp is pretty low.

It will happen at some point, sure, if your connection is that flakey, then solo, or less poluated areas are viable.
 
Probably should stay out of this but....

None of us have access to the game code so we have no idea how easy or hard it would be to remove the ALT-F4 problem.

Yes, it would be nice to hear an official staement from Frontier regarding it. For all we know they are busy investigating the problem so that they can give us a clear statement.

For the moment, why not use the 'Report player' function? Pretty sure that's meant to be one of the uses of this function.

I have never had anyone Alt-F4 on me but I have also never destroyed another CMDR's ship, stlll very happy with my PvP experience as I have come off best in the majority of my encounters and this is the point really, a win is a win whether they are destroyed, run or log.

I am sure it is far more annoying for PvP Pirates and Bounty Hunters though, when their prey disappears. Wonder how irrate bounty hunters have been when they interdict me to find empty space because the game failed to connect us? Happens all the time to me.


TL;DR This will only be sorted out one way or the other by Frontier, so for now report players who you suspect of Alt-F4ing and let Frontier decide if the player is using an expolit or not.
 
Sandro did post a comment on this Vyv, but it was easy to miss. Im going to cut his post down to the relevant bit, but you can click on the little arrows next to his name to go and see the post in its entirety.

Hello Commanders!

* Combat Logging: unfortunately there isn't a panacea we can apply to make it go away. We're investigating various options to mitigate the issue. I can't really add anything more at this point in time, other than to say that we're aware of the issue and we're looking at what we can do to both "escapee" and "victor" to improve the situation.

They know about it, they've known about it for a long time, its a side effect of the p2p architecture the game uses. It will be interesting to see what, if anything, they can come up with.
 
For me it's simple

Docked ? Instant log.
Undocked? 1 minute log. 0 throttle, computer disconnects genuinely? Unlucky, the likely hood on modern connections this happens during pvp is pretty low.

It will happen at some point, sure, if your connection is that flakey, then solo, or less poluated areas are viable.

My connection might be great to the FD matchmaker server but If some player from the other side of the world
gets in the same instance as me, don't you think its likely to cause problems?
 
My connection might be great to the FD matchmaker server but If some player from the other side of the world
gets in the same instance as me, don't you think its likely to cause problems?

Right, its only "simple" if you have no understanding of how the p2p connection architecture this game uses works. Its very much not that simple, and if they tried to implement what hes suggesting it gets very complicated. For instance did you know that while you are connected to me it would be relatively simple for me to disconnect you, while maintaining my connection to Frontier, which in his example would then leave you at my mercy for 1 minute with 0 throttle. Not a good solution.
 
For instance did you know that while you are connected to me it would be relatively simple for me to disconnect you, while maintaining my connection to Frontier, which in his example would then leave you at my mercy for 1 minute with 0 throttle. Not a good solution.

I know people who did this to advance in ranked warcraft 3 games when hosting. Lame as ****. Just blocking their connection for easy win.
 
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Here's an easy solution: Just pay the non-logger the bounty they would have received had they won the fight. It is always more appropriate to compensate for a loss, than to punish the innocent along with the guilty. This could, and would be exploited, but there is no perfect answer. Combat Logging is an irritant, not the game breaking issue like some player would have us believe.
 
As that's the case I'd vote to maintain the status quo, a time-out gains the innocent party very little and potentially loses the innocent party an awful lot. The game should protect the innocent party in all cases.

Well said. There was massive (and heated) discussion about this yesterday. I just don't see how people justify applying potentially massive penalties to mitigate their own mild annoyance.

There is nothing to 'fix' about the 'Alt-F4 issue'.
 
Sandro did post a comment on this Vyv, but it was easy to miss. Im going to cut his post down to the relevant bit, but you can click on the little arrows next to his name to go and see the post in its entirety.



They know about it, they've known about it for a long time, its a side effect of the p2p architecture the game uses. It will be interesting to see what, if anything, they can come up with.

Well if they confirmed it as a problem and are looking at possible solutions, why are people still going around in circles on this debate?

Other than the obvious lack of an offical bug and problems list from the Devs, with possible workarounds and notes on what to ticket or report. It seems to me that it would save them and the Mods a lot of time with this forum and tickets if they would give us a simple list of known bugs and problems that can be read quickly rather than hoping players can find official statements and similar posts hiding within the mountain of threads on this board.

I tried to start an unoffical one but no one seemed interested.


Back on topic:
Let us give them time to find a working bug free soluton and implement it. When we see what it is then we can debate the merits of it but until then I'm sure there are more productive things we could be doing, like fetching myself some dinner.
 
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Well said. There was massive (and heated) discussion about this yesterday. I just don't see how people justify applying potentially massive penalties to mitigate their own mild annoyance.

There is nothing to 'fix' about the 'Alt-F4 issue'.

I have had several disconnects a session whilst playing in open, sometimes during combat. So far these have been against NPCs only. I'm not sure why I get them, probably my connection to the exchange. I live in a rural area, I have had engineers in to look at improving my connection, it is what it is, an annoyance. Are the PVP players here so needing to get their wins I should only play in solo, or risk loosing my ship if, heaven forbid, it should happen whilst playing against another commander?
Seriously?
I agree with Glum Reaper, there is nothing to fix.
 
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I live in an area that is somewhat prone to power outages, in summer usually as the lines here are old and on humid days there can be issues with the power going out for some hours, I for one would not like to have my power go out while I am playing ED and come back later to an insurance screen because while I was unable to play the system kept me logged in for X minutes (whatever) and some nutjob or npc interdicted me during that time or if it was to happen mid fight etc... not that it has happened to me mid fight YET
 
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