Excuse me? We were discussing how in-game anarchies were in trouble and you came up with a completely irrelevant analogy.Stay on topic.
Excuse me? We were discussing how in-game anarchies were in trouble and you came up with a completely irrelevant analogy.Stay on topic.
Especially when you consider what made Riedquat "anarchy" in the first place in the original game lore.Not to mention FDev already screwed up on the historical front by somehow throwing together very hierarchical criminal organizations and non hierarchical anarchies and making them the archetypical game villain. It's horrible game design no matter how you look at it.
Alternately, it would have been an interesting and somewhat realistic mechanic if systems became functionally lawless when the controlling faction was locked in a civil war. Quite a few systems would have ended up as Riedquat-style anarchies in that case!Especially when you consider what made Riedquat "anarchy" in the first place in the original game lore.
It wasn't "anarchy" because it was run by a criminal mob. It was anarchy because the ruling factions of the system were locked in a perpetual state of forever-war.
If fdev had wanted to make Riedquat true to the previous games, they'd have seeded it with a full complement of criminal factions with no room for non-natives to expand in and just waited for nature to take its course.
It's perfectly possible to salvage abandoned settlements for mats without dealing with civilians.I haven't done much Odyssey engineering, largely because my character isn't a homicidal maniac, and gathering materials without slaughter is rather slow.
I'd prefer to do it with mission rewards. And missions tend to target all economies IIRC, which would ease the pressure on anarchies.
Frontier should ensure that all missions have a material-reward option (the boards are cluttered with missions that don't), and all missions should offer more than just ONE item as a reward.
don't threaten me with a good time I've been saying for ages that war states should disable crime reports and make systems effectively lawless for the duration whether you're in a CZ or notAlternately, it would have been an interesting and somewhat realistic mechanic if systems became functionally lawless when the controlling faction was locked in a civil war. Quite a few systems would have ended up as Riedquat-style anarchies in that case!
The best option may be to weather the storm and see where we are afterwards. Not every console player coming to PC is necessarily to the detriment of anarchy factions.So with the pending flood of console players about to transfer across with little or no idea about how things work in Odyssey (so the usual suspects will be watched for clues as to how to proceed. YouTube being the font of knowledge these days) Do Anarchies have a plan to get ahead of the storm?
Neither do/did most PC players though, including myself.So with the pending flood of console players about to transfer across with little or no idea about how things work in Odyssey
I just look at my own history in the game. Personally I couldn't be bothered going all the way to the Peiades for a meta alloy so went for Elvira instead. Got some pretty nice shields for my Courier at the time too and could start of towards Palin earlier. The popular route isn't always the best for every player.Maybe someone can make a video saying that taking recovery and restore missions is enough to gather most any material you need. Also important to choose the right places and faction status. No need to go on a murdering spree at an anarchy site, unless of course that is exactly the thing you want to do..
There is something to be said for wasting hours in a video game if you enjoy what you are doing, no need to lock yourself into a specific gameplay in order to min/max your progress. Try many different missions in different places and see if you can figure out what you like doing, and how economy/size/status/etc influences what missions are given and what rewards they might give.
There's more than one way to skin that poor proverbial cat.
Edit: And if you do find a good site doing a restore run, then at the end take the power regulator, go into supercruise, abort, and then come back again and you can repeat the mission. A mild form of relogski without relogging But it allows you to get to learn a site and do it better/faster the next time while stocking up on some of those mats you are needing.
You're not the first to note that there's something odd about the loot table at Iah Bulu, but I think it's not a generic anarchy thing. I've worked in a few different anarchy systems and not seen drops like that. Something else going on there.I've recently had the opportunity to take a few missions from my Faction that target Iah Bulu and have made an interesting observation: I've noticed a staggering increase in spawning frequency of higher-grade materials than any other government type, even after factoring in Threat Levels. For instance, I've never seen this happen outside of Iah Bulu:
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I have a hypothesis that the loot tables for Anarchy Factions are skewed such that they spawn those much-needed materials more frequently than other government types, thus unfairly putting them at a higher risk of attack from players looking to upgrade their gear. I only have a sample size of 1 Anarchy system at the moment, but I was absolutely astonished at the frequency I was gathering the rarer types of Data and Assets... when the dust settles in Minun (if I win the war that is, which may not be a certainty based on system traffic / Fleet Carrier presence) I'll have to look into this further.
It's human. Follow the path of least resistance and follow the herd.
Not much we can do about it. Also there is little hope FDev will ever fix the problem. Last time they tried with U10 they just made things even worse.Do Anarchies have a plan to get ahead of the storm?