so long as anarchy factions can't be entirely eliminated in the BGS, anarchy systems can never really go extinct.
Make anarchy systems the only systems interstellar offices.
Make anarchy systems the only systems with material traders
Make anarchy systems the only systems with certain "military grade" modules (hull, shield cells etc). Including all size huge weapons. This includes eliminating the modules from the founders world system.
Make anarchy systems the only systems with black markets
These 4 changes would incentivize the overall playerbase to revitalize anarchy systems and oppose the players who are grinding these massacre missions.
Should be more than enough incentive to get some players to flip systems. I mean, if powerplay can drive system flipping just from the offer of reducing powerplay exclusive merit triggers, the above should be more than enough to turn players towards flipping for anarchy. And even better is if the mechanism that eliminates them remains, this will be an ongoing struggle and that is better for the game.
Make anarchy systems the only systems interstellar offices.
Make anarchy systems the only systems with material traders
Make anarchy systems the only systems with certain "military grade" modules (hull, shield cells etc). Including all size huge weapons. This includes eliminating the modules from the founders world system.
Make anarchy systems the only systems with black markets
These 4 changes would incentivize the overall playerbase to revitalize anarchy systems and oppose the players who are grinding these massacre missions.
Should be more than enough incentive to get some players to flip systems. I mean, if powerplay can drive system flipping just from the offer of reducing powerplay exclusive merit triggers, the above should be more than enough to turn players towards flipping for anarchy. And even better is if the mechanism that eliminates them remains, this will be an ongoing struggle and that is better for the game.