I am trying to pirate in a medium security system with a cobra mk III and honestly using hatch breakers and collector limpets I cant get anymore than 1-6 pieces of dropped cargo before the fuzz show up and zero in on me even with silent running on. Any tips?
I've just come back into the game after more than a year away. Low temp diamonds weren't even a thing the last time I played, I've been gone for that long.
So while a lot of people are crying about the recent power plant thing, I'm just ecstatic that I can turn any kind of a meaningful profit from PvE piracy at all.
I've been following ideas
here, but I'll summarize in my own words.
I'm currently PvE piracy in a Cobra IV with no Engineering modifications - I don't have a lot of time to play and I hate progression-via-RNG, so I just can't be grinding up with Engineers. If you can be , I've heard really good things about high-yield cannons for module sniping.
My current ship build is
here. I don't claim that it's super-optimized or anything, I'm still getting a feel for this and tweaking things.
First thing, don't where you eat. When I find a likely miner - Type 6's and 7's mostly - in my hunting ground system, I'll interdict and manifest scan. Typically they wake out
really fast. So I wake scan and follow.
Rinse and repeat until the trader gets into an anarchy or lawless system. At this point when interdicting, I tag the trader immediately with a weapon to get them to fight me.
I try taking down the power plant, but I'm a terrible shot.
So the sloppy method I've fallen back on is to just gradually wear down the trader while hatch breaking all the while, scattering loot everywhere. If I manage to snipe the power plant, I get into position to re-snipe when they reboot. But, again, I'm a shot, so this normally doesn't happen.
So instead I'll try and snipe the power plant, but I'll be hatch breaking as I go, scattering loot everywhere. I'll draw out the fight to get at least four hatch breakers' worth of loot out of them before I kill them or let them escape. If they try to run early, I like the seeker missiles for taking out engines.
Once the fight is over, I have until the loot decays to collect it all. Biggest limiting factor here is how quickly I can draw it all in. So I'll position my ship nearby a cluster of loot where everything is within 1km, and deploy my four collector limpets.
Using this sloppy method, I can normally get away with about 20T of low temp diamonds in a single fight. But I'm sure that if I git gud, I could manage a lot more through powerplant sniping and efficient limpet management.
I'm considering dropping out my hull reinfocement for a fuel scoop, because I often get into low-fuel situations while I follow the traders around waiting to land somewhere that I can attack them with impunity, and I don't want to have to risk smuggling a full load of stolen goods into a station if I don't actually have to.
My game loop for this is about 30-40 minutes from start to finish, and I typically make between 1 and 2 million per cycle.
Moral of the story: If you get your tactics right, you don't even have to be that good a shot to make a bit of profit.
I originally thought the Cobra Mk IV was a ship, but it's actually been a perfect fit for my PvE piracy preferences.
Word of warning, however: I wouldn't want to use a Cobra Mk IV in a PvP context. Too slow to run away, and not maneuverable to get a big enough edge on a CMDR that actually knows what the they're doing in a dogfight when I kind of don't. So I'd switch up over to something else for PvP. Probably a Cobra Mk III because it's good at running away. ^_^