FIX SRV Physics PLEASE!

This still hasn't addressed, but the SRV physics have always been wrong. It's a light, small, 8 wheeled ALL wheel drive car but it spins out like a 1978 rear wheel drive Trans AM. Anyone who's driven a modern AWD car like a Subaru or Volvo knows that even on ice, if you slam on the gas and turn it just turns... it doesn't oversteer and wipe out.

The other issue is the gravity of the planet. The SRV clearly has downward thrusters to hold it on the surface, so why does it fly around attached only by the g of the planet? Shouldn't it always "stick" to the planet just as hard with drive assist on?

Please throw this into the new patch. I know... thargoids... okay... but really the SRVs shouldn't drive like that.
 
While I agree the physics of the SRV are hilariously broken (seriously, I tend to spend more time laughing at my SRV than driving it), you have to remember that you're driving on a barren planet. It's covered in particulate finer than sand. It's not a question of downward thrust or drive distribution, there's simply a complete lack of friction and therefore traction.

Would it be a nicer experience if the SRV handling was better? Absolutely. Would it be more realistic? No.

If you're having trouble getting around planets, I recommend accepting that the SRV is a better ship than car. Find a direction on the scanner, throttle up, and launch off an incline. Then use your vertical thrusters to stay airborne. I spend about 1/3 of my time on planets driving the SRV, rest is spent flying the thing.
 
This still hasn't addressed, but the SRV physics have always been wrong. It's a light, small, 8 wheeled ALL wheel drive car but it spins out like a 1978 rear wheel drive Trans AM. Anyone who's driven a modern AWD car like a Subaru or Volvo knows that even on ice, if you slam on the gas and turn it just turns... it doesn't oversteer and wipe out.

The other issue is the gravity of the planet. The SRV clearly has downward thrusters to hold it on the surface, so why does it fly around attached only by the g of the planet? Shouldn't it always "stick" to the planet just as hard with drive assist on?

Please throw this into the new patch. I know... thargoids... okay... but really the SRVs shouldn't drive like that.


You're so right it's just half anologic steering, try it and look at the wheels as you steer slowly at the same time ;)
 
It would be a blast to drive if it didn't spin out. I don't drive one unless I have to. I wish they offered a rear stearing one. Sometimes I get so mad I drive backwards. It's a video game, make it fun not real in this instance ?
 
It would be a blast to drive if it didn't spin out. I don't drive one unless I have to. I wish they offered a rear stearing one. Sometimes I get so mad I drive backwards. It's a video game, make it fun not real in this instance ?

It can be a bug when it comes to control because it's not 100% analog only 50% ;)
 
Instead to be fun and enjoyable experience, SRV driving is frustrating and anoying.

It would be great if that can be addressed, and if developers finally start to aknowledge "fun" factor in this game.
 
I have to say I absolutely adore the way the SRV handles. Sure it's taken a hell of a lot of practice to get to this point but it's tendency to spin out and lack of yaw in the air (requiring instead a neat little balet of pitch/roll/pitch) is what makes it so challenging and ultimately rewarding.

[video=youtube_share;4-LUHZwQPs4]https://youtu.be/4-LUHZwQPs4[/video]

Incidentally, I don't think it's broken/bugged as such - it's simply that the opposite lock rear wheel steering, which is so handy for making tight turns at low speed, ought to cut out above a certain speed.

There's some other nice SRV change suggestions over here ..

https://forums.frontier.co.uk/showthread.php/373861-Thoughts-on-SRV-tweaks
 
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I love driving my srv...it handles really well and it's so much fun. My only gripe is the weird gravitational pull effect when jump boosting up the side of a hill or mountain. It's like the game is having trouble recognising which way it should be pulling me (gravity wise)....try it next time you're pootling up a mountain. Try to boost up to the top of it and see where gravity drags you.
 
I love driving my srv...it handles really well and it's so much fun. My only gripe is the weird gravitational pull effect when jump boosting up the side of a hill or mountain. It's like the game is having trouble recognising which way it should be pulling me (gravity wise)....try it next time you're pootling up a mountain. Try to boost up to the top of it and see where gravity drags you.

I know what you mean but I do wonder whether it's just because, when your SRV is against the mountain (and therefore on the gradient), when you boost "up" you're actually boosting up and out at an angle (at least until you pitch and correct that), so any fall from that point actually takes you much further back down the mountain.

Excuse the crudity of my ascii art but, you start at 's' and then boost "up" which actually leaves you at 'S', if you fall from there you end up at 'x'.

\.......
+\...S..
++\s....
+++\....
++++\x..
+++++\..
++++++\.
 
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I completely get what you're aiming for and your art is pucker!

Even when I'm on a mountainside and I boost and angle the roof of my srv towards the tip of said mountain it still feels like I'm being dragged off to the side...it like gravity is having some unforeseen mathematical anomaly due to the mass of the ground at a weird angle if that makes sense. Give it a go...get halfway up a mountain and then try to boost your way to the top.
 
I completely get what you're aiming for and your art is pucker!

Even when I'm on a mountainside and I boost and angle the roof of my srv towards the tip of said mountain it still feels like I'm being dragged off to the side...it like gravity is having some unforeseen mathematical anomaly due to the mass of the ground at a weird angle if that makes sense. Give it a go...get halfway up a mountain and then try to boost your way to the top.

Nope, I know exactly what you mean, I just wondered if I was kinda imagining it. I guess it would be good to get someone else to video it to see if the way you were "falling" looked weird at all.
 
It's like its pushing you off to the side...you can tell by looking at the ground...you're expecting it to be whizzing in a straight motion under you but then you find yourself drifting off to the side.
 
This still hasn't addressed, but the SRV physics have always been wrong. It's a light, small, 8 wheeled ALL wheel drive car but it spins out like a 1978 rear wheel drive Trans AM. Anyone who's driven a modern AWD car like a Subaru or Volvo knows that even on ice, if you slam on the gas and turn it just turns... it doesn't oversteer and wipe out.

The other issue is the gravity of the planet. The SRV clearly has downward thrusters to hold it on the surface, so why does it fly around attached only by the g of the planet? Shouldn't it always "stick" to the planet just as hard with drive assist on?

Please throw this into the new patch. I know... thargoids... okay... but really the SRVs shouldn't drive like that.

Actually last I checked it is quite physically accurate, it is because, lets face it, few of us have driven in other kinds of gravity, look at the moon rover they had, it was bouncing all over the place as well, and unless you add artificial downforce from for example thrusters as you say, so it isn't as much a "fix SRV physics" but more a 'make srv downforce thrusters more powerful'? big difference.
 
Hello, Mr Dangerous. :)

I love the SRV. I used to do a fair bit of mountain climbing in it, but I've mostly stopped, due to the complete pain in the backside of getting back into the ship on anything less than a flat plain (I'm aware of the boot-into-1.x trick, but it feels too much like cheating for me). I've enjoyed climbing around on the giant Thargoid triffid-thing in 2.4ß, though.

I've honestly no idea if the physics are accurate or not. 0.2 gravities, surface materials ranging from high-temperature, ultra-fine silicon dust to supercold frozen methane... I have absolutely no clue what that's supposed to feel like, outside of ED.

I would like better control over the SRV, though - perhaps via the side-panel, concentrating the SRV's advanced functions into a new tab.

I'd like to be able to change the normal levels of Drive-Assist downthrust and of the boost (for whenever they're respectively applied). Greater heat-generation, power- and fuel-consumption seem like more than generous tradeoffs.

I'd like to change the angle of bias for the boost, so I can preset it for pushing me upwards and forwards for speed, or downwards and forwards for climbing, or reverse and downwards for safer descents. At the moment, it just seems to roughly point to whatever's under the SRV's wheels, which isn't terribly helpful, unless I'm jumping off certain cliffs.

I'd like the handbrake to work better. As it is now, it's still the case that sometimes, I'll start slowly sliding backwards or forwards until I press the accelerator control in the other direction. With the handbrake on, for the entire time. That doesn't seem like something that should be a thing.

Lastly, I'd like shelf-recognition. Currently, objects like rocks, bits of machinery and even just sharper angles on mountains will bring the SRV to a stop. There's no sensible reason why the SRV can't sense this and lift the nose with the thrusters. No, I don't want to drive around it. Where's the fun in that? :)
 
It actually behaves like it should. All Wheel Drive doesn't determine the physics. The reason cars on Earth don't spin out is because of traction control and their weight.

Low Gravity + Sandy surface = Poor traction

Unless the SRV drives the same on high G planets, it's fine.
 
Hello, Mr Dangerous. :)

I love the SRV. I used to do a fair bit of mountain climbing in it, but I've mostly stopped, due to the complete pain in the backside of getting back into the ship on anything less than a flat plain (I'm aware of the boot-into-1.x trick, but it feels too much like cheating for me). I've enjoyed climbing around on the giant Thargoid triffid-thing in 2.4ß, though.

I've honestly no idea if the physics are accurate or not. 0.2 gravities, surface materials ranging from high-temperature, ultra-fine silicon dust to supercold frozen methane... I have absolutely no clue what that's supposed to feel like, outside of ED.

I would like better control over the SRV, though - perhaps via the side-panel, concentrating the SRV's advanced functions into a new tab.

I'd like to be able to change the normal levels of Drive-Assist downthrust and of the boost (for whenever they're respectively applied). Greater heat-generation, power- and fuel-consumption seem like more than generous tradeoffs.

I'd like to change the angle of bias for the boost, so I can preset it for pushing me upwards and forwards for speed, or downwards and forwards for climbing, or reverse and downwards for safer descents. At the moment, it just seems to roughly point to whatever's under the SRV's wheels, which isn't terribly helpful, unless I'm jumping off certain cliffs.

I'd like the handbrake to work better. As it is now, it's still the case that sometimes, I'll start slowly sliding backwards or forwards until I press the accelerator control in the other direction. With the handbrake on, for the entire time. That doesn't seem like something that should be a thing.

Lastly, I'd like shelf-recognition. Currently, objects like rocks, bits of machinery and even just sharper angles on mountains will bring the SRV to a stop. There's no sensible reason why the SRV can't sense this and lift the nose with the thrusters. No, I don't want to drive around it. Where's the fun in that? :)

Yep! I use to turn on the handbrake in srv before i land in a smal spot and someone ask me why could you just land and put still lol! Hellooooooo do you ever knows the handbrake ?
 
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