Fix these 2 ships please.

Federal corvette has 2 "disabled" utility mounts under the ship behind the SLF hangar. Please allow us to use them. The models are there and its a very expensive rank locked ship. 10 utility mounts would be really neat along with not making it too OP. I would still have less shield than cutter, still be slow, still have same weapons.

Type 7 has 1 "disabled" small hardpoint under the ship next to the current under ship small. Please enable this. It would be much more useful placing wise.

That is all. If there are any i missed with features "disabled" please list them. The models are there, as long as it wouldn't break the ship (make it OP) i see no reason to not let us use these.
 
The Corvette is already one of the most durable ships in game, it absolutely does not need two extra utility slots. There are a bunch of ships in game that need buffs (or nerfs for some of the "meta" ships), but the corvette is already borderline OP.
Federal corvette has 2 "disabled" utility mounts under the ship behind the SLF hangar. Please allow us to use them. The models are there and its a very expensive rank locked ship. 10 utility mounts would be really neat along with not making it too OP. I would still have less shield than cutter, still be slow, still have same weapons.

Type 7 has 1 "disabled" small hardpoint under the ship next to the current under ship small. Please enable this. It would be much more useful placing wise.

That is all. If there are any i missed with features "disabled" please list them. The models are there, as long as it wouldn't break the ship (make it OP) i see no reason to not let us use these.
 
Federal corvette has 2 "disabled" utility mounts under the ship behind the SLF hangar. Please allow us to use them. The models are there and its a very expensive rank locked ship. 10 utility mounts would be really neat along with not making it too OP. I would still have less shield than cutter, still be slow, still have same weapons.

Type 7 has 1 "disabled" small hardpoint under the ship next to the current under ship small. Please enable this. It would be much more useful placing wise.

That is all. If there are any i missed with features "disabled" please list them. The models are there, as long as it wouldn't break the ship (make it OP) i see no reason to not let us use these.
An extra hard point on a T7 is as much use as an ashtray on a motorbike.
If you have to deploy the hardpoints on that brick your already dead.

O7
 
Vette is still more manuverable and has better DPS. People use Vette over a Cutter for combat because it's already better.

Pass.

Exactly why I fly the corvette mate.

An extra hard point on a T7 is as much use as an ashtray on a motorbike.
If you have to deploy the hardpoints on that brick your already dead.

O7

You can put an ashtray behind a small windscreen though to solve this. Thus it is simply logical that doing the same on a type 7 would make it awesome.

You'd have to eva to tap off, but still a good idea.
 
No it wouldnt. Math wise vette would still be about 2500 mj below cutter even with 10 HD boosters due to the cutter's C8 shield and huge shield multiplier.

You might wanna recheck your math. I did it in Coriolis, and the Corvette ended up with more shields than the cutter.

Which, given the Cutter's main attractive trait IS its bonus shields, would render the cutter functionally irrelevant as a combat ship.

Corvette with 10 utilities: https://s.orbis.zone/id-i

Cutter: https://s.orbis.zone/id-j
 
You might wanna recheck your math. I did it in Coriolis, and the Corvette ended up with more shields than the cutter.

Which, given the Cutter's main attractive trait IS its bonus shields, would render the cutter functionally irrelevant as a combat ship.

Corvette with 10 utilities: https://s.orbis.zone/id-i

Cutter: https://s.orbis.zone/id-j

Exactly the point I tried to make at the top - glad someone could be bothered to disprove Bergerac's dodgy conclusion!
 
I agree on the 5th hardpoint on the T7. It's needlessly deactivated and makes the ship asymmetric. Breaking with the magical number 8 though, which defines both max utility slots and max module size, no. What I do want to see are the original Corvette hardpoints, 2 medium, 3 large, 2 huge. I'd gladly lose the fighter bay for that.
 
I agree on the 5th hardpoint on the T7. It's needlessly deactivated and makes the ship asymmetric. Breaking with the magical number 8 though, which defines both max utility slots and max module size, no. What I do want to see are the original Corvette hardpoints, 2 medium, 3 large, 2 huge. I'd gladly lose the fighter bay for that.
Let's keep the fighter bay. I like having my NPC pilot distract my target while I (while giggling) line up my little rails and poke holes in it.

:D S
 
I would ask that :
1) the corvettes blind crap belly gun, be relocated to its mirror image "topside".
2) Cutter needs more thrusters thus increasing its manoeuvrability.
3) FAS have better shields capability
Apart from that. A couple of new ships would be nice too....

Guess what....not gonner happen
 
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