Afternoon Developers and Commanders!
I was spending some time this morning staring at the mission boards, and I got to thinking about how many "exploits" have been created utilizing mode-switching to stack missions.
We've recently seen its effects with the passenger missions, but between the skimmer mission stacking, massacre mission stacking, and (almost) complete lack of mining missions to be found anywhere, I got to thinking, "what if there were more missions per board?".
Imagine it, each contact on the mission board generally offers what, between 8-12 missions, usually grouped into 2 or 3 varieties?
What if each contact offered 20 missions, with a variety of mission types that would each benefit their cause? If I went to one faction contact and saw 3 mining missions, 3 assassinations, 3 cargo runs, 3 data recoveries, etc, there wouldn't be a need for board flipping(at least as bad as it's needed right now).
If each contact offered a similar spread of missions, than I could theoretically obtain 15 mining missions from one stop at the station(3 for each contact, 5 contacts-ish). Then, when I decided I was done mining and wanted some blood on my hands, I could go back to the station, refit, and pick up 15-ish assassination missions or the various "go here, kill x-amount of dudes" missions for the same contacts.
Obviously, many of these missions would still be locked behind reputation barriers, but if we had 1 mission of each type available at minimum rep(entry level), we wouldn't be as pigeonholed into the same 2 or 3 mission types offered as we currently are.
I think it would incentivise guiding player gameplay toward actually doing missions instead of logging in for a CG and logging back out for a week, but I've been wrong before...
**TLDR: Contacts at stations should offer more missions and greater mission variety for more fun/options and with less running missions you don't like doing.
Thoughts?
I was spending some time this morning staring at the mission boards, and I got to thinking about how many "exploits" have been created utilizing mode-switching to stack missions.
We've recently seen its effects with the passenger missions, but between the skimmer mission stacking, massacre mission stacking, and (almost) complete lack of mining missions to be found anywhere, I got to thinking, "what if there were more missions per board?".
Imagine it, each contact on the mission board generally offers what, between 8-12 missions, usually grouped into 2 or 3 varieties?
What if each contact offered 20 missions, with a variety of mission types that would each benefit their cause? If I went to one faction contact and saw 3 mining missions, 3 assassinations, 3 cargo runs, 3 data recoveries, etc, there wouldn't be a need for board flipping(at least as bad as it's needed right now).
If each contact offered a similar spread of missions, than I could theoretically obtain 15 mining missions from one stop at the station(3 for each contact, 5 contacts-ish). Then, when I decided I was done mining and wanted some blood on my hands, I could go back to the station, refit, and pick up 15-ish assassination missions or the various "go here, kill x-amount of dudes" missions for the same contacts.
Obviously, many of these missions would still be locked behind reputation barriers, but if we had 1 mission of each type available at minimum rep(entry level), we wouldn't be as pigeonholed into the same 2 or 3 mission types offered as we currently are.
I think it would incentivise guiding player gameplay toward actually doing missions instead of logging in for a CG and logging back out for a week, but I've been wrong before...
**TLDR: Contacts at stations should offer more missions and greater mission variety for more fun/options and with less running missions you don't like doing.
Thoughts?