TL;DR: In Dav's recent BGS livestream (Which was fantastic, go watch it if you haven't), he mentioned FD were "... hearing the feedback and considering their options..." on the current issues around the absence of negative states and actions. Let's consolidate discussion and suggestions to fix that into a single thread which FD can hopefully refer to.
We all know the problem; states that are currently "too hard to achieve" in the BGS are currently:
There's a multitude of threads discussing the issues which I'll link at the bottom for reference. I'll try and keep a list of one-liner suggestions in this OP, but use the rest of this thread to make suggestions and discuss their merits or otherwise. These might be small-scale tweaks, or large, overarching changes... let's not keep anything off the table.
To get the ball rolling I'll add some at the front of my mind, categorised as appropriate, though there could be other categories as more suggestions come in. (TODO: Follow up these initial suggestions with more detail in a secondary post)
Fixing ability to achieve Retreat
- Hostile Rep to a faction affords benefits for causing further negative effects towards that faction
Links
Negative States
Retreat
Hostile Rep / Notoriety
Misc
We all know the problem; states that are currently "too hard to achieve" in the BGS are currently:
- Retreat
- Famine
- Bust
- Civil Unrest
- Lockdown

There's a multitude of threads discussing the issues which I'll link at the bottom for reference. I'll try and keep a list of one-liner suggestions in this OP, but use the rest of this thread to make suggestions and discuss their merits or otherwise. These might be small-scale tweaks, or large, overarching changes... let's not keep anything off the table.
To get the ball rolling I'll add some at the front of my mind, categorised as appropriate, though there could be other categories as more suggestions come in. (TODO: Follow up these initial suggestions with more detail in a secondary post)
Fixing ability to achieve Retreat
- Invasion mechanics bug (8-faction situation) where the losing side is meant to retreat needs to be fixed.
- (Contingent on better ability to achieve Lockdown) The Lockdown state, as implied by it's name, results in Influence for the faction becoming locked, which could be used defensively to hold off an assault, or pin a retreating faction at 1%
- Overall revision of activities available to cause states, with a focus on increasing number of activities which cause negative effects e.g Handing in combat bonds could cause negative economic effects, trading "Legal Drugs" on the standard market could cause -ve security effects.
- New "Criminal" mission board, which groups missions by faction like current mission board, but offers (usually illegal) missions which target that faction with negative effects. The worse your rep with the target faction, the better missions you get offered.
- Introduce negative economic effects for over-saturated trading (e.g Void Opal rushes)
- Make the Pirate Attack state more broadly damaging to a faction's Economic/Security states if left unchecked. (Also; make the Pirate Attack state more visible, currently mininal observable effects such as missions/scenarios)
- Outbreak, famine, pirate attack should all be disruptive across a faction's space (not just in a specific system) until resolved. [4]
- Hostile Rep to a faction affords benefits for causing further negative effects towards that faction
Links
Negative States
Does anyone know how to trigger a famine
A question about negative influence actions
How to trigger a lockdown
Outbreak blocks negative security and economy effects against a faction? (Possibly a bug)
Famine and Outbreak: Are they possible now?
Time to Buff Antagonistic PvE?
Famine systems
Trying to cause famine state
Famine
How does one cripple civil liberty and boom
Wake farming when no famine systems
Is there really no Anarchy Outbreak systems
A question about negative influence actions
How to trigger a lockdown
Outbreak blocks negative security and economy effects against a faction? (Possibly a bug)
Famine and Outbreak: Are they possible now?
Time to Buff Antagonistic PvE?
Famine systems
Trying to cause famine state
Famine
How does one cripple civil liberty and boom
Wake farming when no famine systems
Is there really no Anarchy Outbreak systems
Retreat
Hostile Rep / Notoriety
Misc
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