Fixing rotation on VFX sprites to help VR immersion

Any chance you could add orientating rotation to world space for your VFX sprites as well as aligning to the viewer? It’s a real immersion breaker in VR to have the fog outside rotate with your ship. Is it a massive FPS hit?
 
Cockpit smoke sprites have had their rotation fixed previously but since one of the recent updates have reverted back to rotating with the viewers head.

I imagine it’s a low priority cosmetic fix, wayyyy down on the bug list, half obscured by a coffee stain.

My solution: I try not to rotate my head too much when looking at solar prominences / geysers / smoke :/
 
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