My main issue with the game currently is that the grind is incredibly boring, in that the tasks are too similar to justify how much waiting is involved.
To tweak this, I would tie scientists and tech tree branches to the individual facilities. Staff members would then be managed at their respective facilities, rather than an all encompassing Scientist menu. The traits could then be even more specific, as they would be tied to their division. Paleontologists are only accessible through the Expedition Center, Geneticists through the Hatchery, Vets through the Med Lab, etc
This could apply to Rangers also, where instead of assigning a Jeep to a post, you would hire Rangers at the Response Facility and assign an individual to a post, who would then use a Jeep to complete his checks. If you can't hire a ranger you have to drive in first person mode.
I think this would help to flesh out the gameplay cycle. It ends up getting too monotonous, which is crazy considering this is a Jurassic city builder.
To tweak this, I would tie scientists and tech tree branches to the individual facilities. Staff members would then be managed at their respective facilities, rather than an all encompassing Scientist menu. The traits could then be even more specific, as they would be tied to their division. Paleontologists are only accessible through the Expedition Center, Geneticists through the Hatchery, Vets through the Med Lab, etc
This could apply to Rangers also, where instead of assigning a Jeep to a post, you would hire Rangers at the Response Facility and assign an individual to a post, who would then use a Jeep to complete his checks. If you can't hire a ranger you have to drive in first person mode.
I think this would help to flesh out the gameplay cycle. It ends up getting too monotonous, which is crazy considering this is a Jurassic city builder.