Torpedoes and seeker missiles are largely useless at the moment, because of their low ammo stockpiles. Here is their entire ammo stockpile damage totals:
As you can clearly see, they just don't have the sustain to be a practical choice. Even as a utility, this isn't even enough to kill a single enemy, let alone multiple!
Now, I won't say they are completely useless. I use four c2 lightweight torpedo racks on my beluga, for example, which is barely enough to kill a single enemy. But that shouldn't be the limit of their utility, and I think I have a solution.
The problem is that they are quite powerful, and they need to be powerful to be worth using at all. But this, combined with being able to sustain their use, would make them overpowered. The answer, I think, can be solved with Reload Time.
At present, Seeker Missiles have a clip size of 6, 6 more missiles as backup, and a reload time of 5 seconds. Torpedo Racks have a clip size of 1, 0 more missiles as backup, and a 4 second reload time.
I'd like to propose this be changed. C1 Seeker Missiles should have 12 missiles per clip, 24 missiles as backup, and a reload time of 90 seconds. C1 Torpedoes should have 1 torpedo per clip, 9 torpedoes as backup, and a reload time of 120 seconds.
This leaves us with the new totals as follows:
However, due to the long reload times, they cannot be used in a single fight very effectively. They remain utilities, as they currently sorta are, but without the massive downside of requiring constant resupply.
This will leave them both balanced AND useful!
Thoughts?
C1 Gimballed Multicannon | 1752 |
C1 Seeker Missile Rack | 480 |
C1 Torpedo Rack | 120 |
As you can clearly see, they just don't have the sustain to be a practical choice. Even as a utility, this isn't even enough to kill a single enemy, let alone multiple!
Now, I won't say they are completely useless. I use four c2 lightweight torpedo racks on my beluga, for example, which is barely enough to kill a single enemy. But that shouldn't be the limit of their utility, and I think I have a solution.
The problem is that they are quite powerful, and they need to be powerful to be worth using at all. But this, combined with being able to sustain their use, would make them overpowered. The answer, I think, can be solved with Reload Time.
At present, Seeker Missiles have a clip size of 6, 6 more missiles as backup, and a reload time of 5 seconds. Torpedo Racks have a clip size of 1, 0 more missiles as backup, and a 4 second reload time.
I'd like to propose this be changed. C1 Seeker Missiles should have 12 missiles per clip, 24 missiles as backup, and a reload time of 90 seconds. C1 Torpedoes should have 1 torpedo per clip, 9 torpedoes as backup, and a reload time of 120 seconds.
This leaves us with the new totals as follows:
C1 Gimballed Multicannon | 1752 |
C1 Seeker Missile Rack | 1440 |
C1 Torpedo Rack | 1200 |
However, due to the long reload times, they cannot be used in a single fight very effectively. They remain utilities, as they currently sorta are, but without the massive downside of requiring constant resupply.
This will leave them both balanced AND useful!
Thoughts?