The only penalty you get from firing in the no-fire zone is a miniscule fine, unless a) Your target is clean and has "Report Crimes On", or b)you accidentally hit the station or security NPCs.
If the targets are wanted you can freely shoot at them within the no-fire zone, and if they return fire (and you have crimes on) the station will become very unhappy.
NOTE: None of the above applies in Anarchy systems, except for the "hitting the station" part
Yes, you're right, but it'd be nice if this role was legitimised in-game. My main point was the griefer-rammers who generally manage to remain "clean" despite their actions. It takes a players eyes to readily identify their behaviour and take action.
Aye, and it's also a good way to start giving the "rank" system meaning with factions... such as Imperial/Federation/Alliance currently exist. If the rank system is tied into the new profession factions, it gives it a bit more definition.
Anyway- it ties into the topic, but I don't want to hijack this thread for discussing said ideas
Absolutely. Rank currently is just a grind wall I had to work through to get the ships I want. Sure, I got some system access permits along the way, but that was of no interest to me. Gameplay could be expanded hugely with some structure in regards to player careers and progression.
Yes, not wanting go to off-topic, though I feel a solution to this problem that offers genuine additional gameplay and player involvement if far more preferable to adding them to the naughty list
Scoob.