Fleet Carrier Colony Construction Module.

I’m all for diversifying. But I’m not getting behind automation.

Killing pirates, delivering colonists, etc. in exchange for delivered goods, I’m all for. Auto-building stations while you rank up your PP, not so much.
But the automation already exists in the form of setting a sell order on your carrier. You're literally just opposed to the idea of someone else multitasking and enjoying themselves.

Other's powerplay ranking doesn't effect you as an individual much either unless you start over with a new power every few weeks, or just don't participate in general like I do. Or if you play in solo/private.

If you really really care that much about how other's play just play solo.
 
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But there is literally no power to be gained by the player by finishing colonies. You keep calling it that without explaining where it even is. Actual power creep would be pushing other ship and modules out of usability by shoving in more cargo space in new ships and modules

Of course there is. You can leave you carrier and do other things safe in the knowledge it will all be delivered safely when you get back. It gives you more opportunity to do things in the game than you currently have.

But the automation already exists in the form of setting a sell order on your carrier. You're literally just opposed to the idea of someone else multitasking and enjoying themselves.

No it’s not automated. Someone has to do the work, even if it’s not you. And if it was that easy, would you really be suggesting a module?*

Also there’s a risk that someone is going to come along and strip your FC for their own colony, your suggestion takes that away.

*I’ve done PTN runs. I know you’ve got to get, not only the price, but the location right too to attract people to do the hauling.
 
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Of course there is. You can leave you carrier and do other things safe in the knowledge it will all be delivered safely when you get back. It gives you more opportunity to do things in the game than you currently have.



No it’s not automated. Someone has to do the work, even if it’s not you. And if it was that easy, would you really be suggesting a module?*

Also there’s a risk that someone is going to come along and strip your FC for their own colony, your suggestion takes that away.

*I’ve done PTN runs. I know you’ve got to get, not only the price, but the location right too to attract people to do the hauling.
The risk of stripping implies that their colony isn't a amount of LY away. The suggestion for a module is mostly just because it makes logical sense that we should just be able to have our FC's offload to a colony project. The idea that it's mainly just one or two guys offloading thousands of tons of resources per colony is rediculous. It's very obvious by the forum activity that there aren't really dedicated groups for this. Squadron's aren't interested in it because yet again Frontier has not given any reasons for squadron's to participate.

If you think so lowly of the community that they can't be trusted with the ability to just.. not have their carrier? For the goal of being able to construct something that basically only benefits others and not them. I think that says more about you as a person than anything.
 
If you think so lowly of the community that they can't be trusted with the ability to just.. not have their carrier? For the goal of being able to construct something that basically only benefits others and not them. I think that says more about you as a person than anything.
I have absolutely no idea what you are trying to say here. It looks like an insult, but I can't figure out how its related to anything in the discussion.

Obviously the OP is looking for an easy low risk AFK method to cheese the colony building system.
 
I have absolutely no idea what you are trying to say here. It looks like an insult, but I can't figure out how its related to anything in the discussion.

Obviously the OP is looking for an easy low risk AFK method to cheese the colony building system.
The fact you even imply there is risk in colony building makes it hard to take you seriously.
 
The fact you even imply there is risk in colony building makes it hard to take you seriously.
The risk being discussed was regarding the current potential of other cmdrs ripping off carriers that have low prices on commodities for delivery to a build. Please try to follow your own thread. If you can't follow your own discussion then why bother post?

I'm done here. This is a worthless discussion.
 
Lol. You must play runescape or something if you think moving thousands of tons of cargo for 80k a week on average is worth it and fun gameplay. I made my one coriolis and called it quits, laaaaaame.
Seeing the same two docking ports over and over and over and over and clicking 2 buttons is legitimate and exciting gameplay.
 
The risk being discussed was regarding the current potential of other cmdrs ripping off carriers that have low prices on commodities for delivery to a build. Please try to follow your own thread. If you can't follow your own discussion then why bother post?

I'm done here. This is a worthless discussion.
As stated prior. Credits are meaningless. You merely risk being subjected to more boredom.
 
Never played it

It aint about the credits

Im an old EQ player, i love long, repetitive gameplay, its therapeutic, 10 systems done, 45 to go ;)

O7
Here in lies the cusp of your argument. You dont like it because thats how YOU play the game. It would indeed make your efforts less important in your mind, no? Your commitment is swell but cmon bruh
 
Nope i love hauling

What's a bruh?

O7
The most exciting part of hauling was doing it in solo turning off flight assist and boost drifting into the mailslot in your cutter and seeing how many sidewinders you could annihilate, but then they decided npc sidewinder's lives were more important than having fun.
 

Robert Maynard

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