Fleet Carrier Filter

Just a quick suggestion, for the left navigation panel.

If there's a lot of fleet carriers in one system, having the filter to show them can make navigating the menu very very annoying.
Setting the filter to not show them, fixes this, unless you happen to be looking for a specific fleet carrier.

My suggestion is, have the fleet carrier filter a three way toggle.
On - shows all fleet carriers
Off - shows none
Half - shows only bookmarked carriers.
(Or simply make any bookmarked fleet carrier override the filter and show up anyway.)

This could also be expanded to other celestial bodies, but I don't particularly see a use for that.
 
Better yet. Move all fc's out of high traffic systems into unpopulated systems and put them on the galactic map. Limit the fc's to 5 per system. Many problems solved in one quick fix. They can jump 500ly, why park them in a busy system when they aren't there to slow down all other players?
 
Fleet Carrier Pollution is very "game breaking" in terms of emerison. Going exploring and finding a crap ton of carriers in a known engineer spot or materials site is just stupid.

Don't get me wrong - I understand why - I get why people do it - I accept the usefulness. But it takes away from the game in terms of the joy of making the trip and effort.

I'd like to see an ability to shut FC's OFF in private group sessions - only permitting your own FC's in your group for example. Like just a short exploration venture or mining trip. Nothing to do with marketing or other.

Just flat removing them from the "instance" - If people want access to the Traffic...fine....go to open mode. But I'd like to see days where we (my friends and I) can go into a system and not find 50 some odd stupid carriers in one place crowding a system for any number of reasons where we will very likely never-ever-need or use them.

Allow us to enjoy the game without the extra tourist trap trash.

no offense of course - fleet carriers are cool - but some of us still like the challenge of the depths and risks of space.

Again - I'm not saying "Get rid of them" - I'm saying - give us the ability to "opt-out" in private/solo sessions.
don't care about "cheap materials" to avoid the journey in getting engineering materials. Couldn't care less. If you want it - go open. I want the right to say "Id like to enjoy the game as it was intended - even if its hard"

Edit: Prob wouldn't be a bad idea to make a FC "private" - why show it on the map if you have no access to it or something.
 
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Fleet Carrier Pollution is very "game breaking" in terms of emerison. Going exploring and finding a crap ton of carriers in a known engineer spot or materials site is just stupid.

Don't get me wrong - I understand why - I get why people do it - I accept the usefulness. But it takes away from the game in terms of the joy of making the trip and effort.

I'd like to see an ability to shut FC's OFF in private group sessions - only permitting your own FC's in your group for example. Like just a short exploration venture or mining trip. Nothing to do with marketing or other.

Just flat removing them from the "instance" - If people want access to the Traffic...fine....go to open mode. But I'd like to see days where we (my friends and I) can go into a system and not find 50 some odd stupid carriers in one place crowding a system for any number of reasons where we will very likely never-ever-need or use them.

Allow us to enjoy the game without the extra tourist trap trash.

no offense of course - fleet carriers are cool - but some of us still like the challenge of the depths and risks of space.

Again - I'm not saying "Get rid of them" - I'm saying - give us the ability to "opt-out" in private/solo sessions.
don't care about "cheap materials" to avoid the journey in getting engineering materials. Couldn't care less. If you want it - go open. I want the right to say "Id like to enjoy the game as it was intended - even if its hard"

Edit: Prob wouldn't be a bad idea to make a FC "private" - why show it on the map if you have no access to it or something.
I second the motion to remove fleet carriers from the instance in private and solo modes unless it's your carrier or belongs to the private group you're in. I've had Orange Sidewinder errors kick me out to the main menu numerous times in engineer systems when attempting to land on a planet or approach a station because there are simply too many fleet carriers in the system, and when it does work, there's a long loading break where you're left questioning if the game is going to crash again. And as far as long-distance exploration goes, taking a small group or traveling alone halfway across the galaxy to reach Sagittarius A* (or a Guardian site) only to find thirty carriers already orbiting it cheapens the journey somewhat -- you go on an epic weeks-long dive into the unknown only to reach your destination and discover that it's a tourist trap with slow load times. Gone are the days when you had these places all to yourself.

We're able to limit the player ships which appear to those who are in private groups seamlessly enough. We ought to be able to do the same with carriers. If you want the full traffic jam experience, go public.

As far as I can tell the only question it would leave were we to set carriers to private would be what happens to you if you docked on someone else's carrier, logged out, and logged back in in solo. Are you now floating in empty space where the carrier once was? Or is that one solitary carrier included in your instance until you take off, log out, and log in again? That's the only potential design issue I see rearing its head, and the latter option seems an adequate solution.
 
As far as I can tell the only question it would leave were we to set carriers to private would be what happens to you if you docked on someone else's carrier, logged out, and logged back in in solo. Are you now floating in empty space where the carrier once was? Or is that one solitary carrier included in your instance until you take off, log out, and log in again? That's the only potential design issue I see rearing its head, and the latter option seems an adequate solution.

If the carrier changes permissions to private - it should permit you to "un-dock" - however - its on you to suddenly show up on the other side of the galaxy. Should keep it simple.

Even more so - push the pilot into a nearby station like how people show up at detention or get blown up.
That way pilots can mitigate the stranding problem. Naturally would have to be some place with a station/planet. Course that could turn into a abusive issue - intentionally dropping pilots off in random locations. But at least there's some plausible ideas there.

In terms of "your stuff" - that's what ship transfer/parts transfers are for.
 
I certainly back having a filter. Not so sure about removing them in solo or private, I've been trying to make use of them at the triple LTD hot spot for re-fuel and limpets, that way I don't have a full hold on my journey out. If FC owners could mark the services advertised as public and only that data would have to be loaded, carriers that are not offering anything publicly just become place markers which should reduce the data load and the subsequent stalling/ sidewinder issues.
 
Better yet. Move all fc's out of high traffic systems into unpopulated systems and put them on the galactic map. Limit the fc's to 5 per system. Many problems solved in one quick fix. They can jump 500ly, why park them in a busy system when they aren't there to slow down all other players?
Mine is normally in my home system with a changing 3-4 others but if your idea happened I could leave but probably not return
 
This is really only an issue in populated systems. If you were some 30,000ly from Sol in your DBX, you may well be delighted to se an FC in the next system you land in, to sell some UC data or carry out some repairs, so for someone like me, plays in SOLO, doesn't spend more than a couple of days in a populated system, I still want them available in my mode, I just wish they would put an arbitrary limit on how many can be in anyone system at a time, not based on how many bodies are in that system, just based on "There can only be 5 (to pull a random number out) FC's in any one system at any one time.
 
This is really only an issue in populated systems. If you were some 30,000ly from Sol in your DBX, you may well be delighted to se an FC in the next system you land in, to sell some UC data or carry out some repairs, so for someone like me, plays in SOLO, doesn't spend more than a couple of days in a populated system, I still want them available in my mode, I just wish they would put an arbitrary limit on how many can be in anyone system at a time, not based on how many bodies are in that system, just based on "There can only be 5 (to pull a random number out) FC's in any one system at any one time.
I would think that 30,000ly from Sol it would be low-risk enough to play in public to make that a viable option. This would just give us the option to be able to visit Sag A* after a long journey without being greeted by a trailer park's worth of fellow travellers.

I got my Guardian FSB booster before fleet carriers were a thing. If I were to lead friends out there, I can safely bet there would be a dozen carriers loitering in the vicinity.
 
I would think that 30,000ly from Sol it would be low-risk enough to play in public to make that a viable option.
However, I’m a console player, I exclusively play in solo because these days (not just ED) I don’t like ‘online’ games. I save myself a few quid a year by not paying the required subscription to be able to play ‘online’ games.
So the solution to remove FC’s from SOLO forces me into a paying real money to use FC’s situation. That clearly isn’t right.
 
I like the OP's suggestion of having bookmarked Carriers override the Fleet Carriers filter on the nav panel. More versatile than simply having your own Carrier always show, as you might be making regular trips to a Carrier you don't own.

In fact, I think all the filters should work like that. If you've bookmarked something, you're interested in it: so no filter should ever eliminate anything that has been bookmarked. A simple and consistent solution.

At present, because Supercruise Assist can only be activated through the nav panel, it is almost unusable when travelling to a specidic Carrier in a system with many Carriers.
 
However, I’m a console player, I exclusively play in solo because these days (not just ED) I don’t like ‘online’ games. I save myself a few quid a year by not paying the required subscription to be able to play ‘online’ games.
So the solution to remove FC’s from SOLO forces me into a paying real money to use FC’s situation. That clearly isn’t right.
If you're offline, how do you get the locations of other players' fleet carriers in the first place? I was of the impression this game couldn't be played offline (PC player, not sure if it's different for consoles). This wouldn't be removing your own fleet carrier, it would just mean other players' carriers aren't instanced in the system with you unless you were in public mode or the player they belonged to was in a private group you were a member of. It would simply be giving us all a choice as to whether we wanted to see the traffic jam.

Speaking for myself, something is lost when:

1. You go deep into Thargoid territory in search of needed materials for unlocking an engineer, only to reach your destination system and see two dozen fleet carriers scattered about (it gives the impression of strength on your side instead of the menace of being alone in utterly hostile territory), and...
2. After collecting what you came for, you return to the bubble to realize that among the dozens of fleet carriers loitering in the system your engineer is in, there are four with names like "BUY META-ALLOYS HERE," which renders your expedition more than a little moot.

Think of the experiences you miss out on there: I got to see non-human signals in DSS in growing numbers, knowing I was all alone. I got to seek out a barnacle. I got hyperdicted for the first time. With fleet carriers, you can miss out on all of that -- on any chance of experiencing that -- by going to "META-ALLOYS-R-US" in the same system your engineer is in, then getting an Orange Sidewinder crash out to the main menu attempting to land on the engineer's planet because the game couldn't handle so many fleet carriers globbed together in the same system.
 
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If you're offline, how do you get the locations of other players' fleet carriers in the first place? I was of the impression this game couldn't be played offline (PC player, not sure if it's different for consoles). This wouldn't be removing your own fleet carrier, it would just mean other players' carriers aren't instanced in the system with you unless you were in public mode or the player they belonged to was in a private group you were a member of. It would simply be giving us all a choice as to whether we wanted to see the traffic jam.

Perhaps my using the term 'offline' was misleading.

I'm on PS4 (works the same for X-Bone), I own RDR2, I can play the story mode fine, but when I want to play online, I have to have paid a subscription fee to Sony to allow me to do that. Same goes for games like COD, Fortnite, Rocket League. Where there is a mode where you interact with other players, you cannot access that mode without paying for the subscription.

So in ED, SOLO is like the Story mode in RDR2. I can play that, no subscription. This is why I described it as 'offline' because very often in games with 2 modes, they're called Story Mode and Online Mode (the GTA series for example). To avoid confusion (failed) I described SOLO as offline, rather than story mode.

Back to the point then. If the suggestion is, I can only utilise other players' FC's in PG or Open, effectively, I will have to pay for that. Fine if in SOLO I have my own FC, but I don't. So no FC's in my SOLO game, if the above suggestion was implemented.

Rather than strip out FC's from SOLO (obviously excluding your own one, if you own one) they just need a better way to filter them or really restrict the amount that can be in one system.
 
My feedback during beta:

External panel: you need 2 new filters, it is chaotic to see so much fc in a system to find yours or a station. I propose 2 new filters: 1: show your fc, 2: show fc of others.
 
This filter with modes
0: no FCs at all
1: only yours and your friend's FCs and bookmarked ones
2: all
should also apply to the systemmap.
(In Fact, i would only need mode 1 - just mine and my friend's carriers)

And a set filter should prohibit the game from loading unnecessary information from the servers to enhance performance while using the filter.
This way, everyone can handle it to their liking.

This can't be too hard to code.
 
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This filter with modes
0: no FCs at all
1: only yours and your friend's FCs and bookmarked ones
2: all
should also apply to the systemmap.
(In Fact, i would only need mode 1 - just mine and my friend's carriers)

And a set filter should prohibit the game from loading unnecessary information from the servers to enhance performance while using the filter.
This way, everyone can handle it to their liking.

This can't be too hard to code.

This pretty much sums up my sentiments....I can completely understand FC's being available in deep deep space outside the bubble.....what's stop someone from "opting out" and then "opting in" when they are stuck needing help or keeping options open. Not a perma switch...just something to get rid of the trailer park trash.
 
Perhaps my using the term 'offline' was misleading.

I'm on PS4 (works the same for X-Bone), I own RDR2, I can play the story mode fine, but when I want to play online, I have to have paid a subscription fee to Sony to allow me to do that. Same goes for games like COD, Fortnite, Rocket League. Where there is a mode where you interact with other players, you cannot access that mode without paying for the subscription.

So in ED, SOLO is like the Story mode in RDR2. I can play that, no subscription. This is why I described it as 'offline' because very often in games with 2 modes, they're called Story Mode and Online Mode (the GTA series for example). To avoid confusion (failed) I described SOLO as offline, rather than story mode.

Back to the point then. If the suggestion is, I can only utilise other players' FC's in PG or Open, effectively, I will have to pay for that. Fine if in SOLO I have my own FC, but I don't. So no FC's in my SOLO game, if the above suggestion was implemented.

Rather than strip out FC's from SOLO (obviously excluding your own one, if you own one) they just need a better way to filter them or really restrict the amount that can be in one system.
I just wasn't understanding how you're seeing anyone else's fleet carriers at all if you're not connected, even in solo mode. You'd have to be downloading their location data somehow. Not sure why you'd be able to do that without a paid subscription in solo but you'd have to pay to play in public or private groups.
 
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Or they could just give us the ability to filter to show bookmarks in the navigation panel. Bookmark my carrier, adjust filter to hide fleet carriers but leave bookmarked ones on.
 
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