I'm going to disagree a little with you on this one. In terms of game play, a lot of people have been having a tremendous amount of fun exploring and discovering Tri2 and Tri3 sites. The fact that they have been significantly better than single hotspots has made them so desirable and, honestly, just fun to go out and locate.
I don't think we are actually disagreeing, just coming at it from different angles, since that is beside my point, which was that starting from the premise of double hotspots as the go to locations is a bad basis for a new game mechanic. The majority of hotspots are singles. Making the largest part of new content not worth doing just isn't that smart. Note that this not a criticism of how inventive players get or how much fun they have trying to get round a badly thought through mechanic, it's the fact that they had to in the first place. It highlights the lack of forethought involved in its design. As I said, it's a credit to players that they managed to make getting round a poorly implemented idea engaging as a community activity.
With Patch 4, all Trit hotspots are essentially homogenized - see one, you've seen them all. They're also common enough that they can be found with minimal effort. If they were just to be buffed across the board, then the fueling issue would be solved but the exploration component would be lost and, with it, a lot of really great game play.
I'm glad people are enjoying that part and again I am not criticising them, I am criticising the situation they were forced into as badly planned and executed. For those who get an extra dimension to their exploring experience from it, more power to them, but again it's beside my objection. In any case, I don't want hotspots buffed across the board, just singles buffed a little and doubles and triples toned down a little, as promised. IMO this patch has not delivered that. Singles are as they were, albeit with SSDs mostly fixed, and doubles and triples have been over nerfed. My opinion only, YMMV.
I tried in a single Tritium hotspot in Delkar 9 tonight, took a pulse wave scanner and, to be fair, found there were decent amounts of Subsurface Deposits and a few Surface Deposits to make up for not having so many rocks to laser mine. Anything the pulse wave scanner shows as glowing orange usually has SSDs and even if the rock has no Tritium to laser mine the SSDs are often still Tritium. There is a bit more in terms of obtainable Tritium than there first appears to be.
The problems include rocks spinning fast so targeting is often difficult and time consuming, the targeting itself on SSDs seeming to be buggy with lots of ammo wasted even though it was on target, and the overall difficulty level for someone who perhaps doesn't mine a lot and just wants to get some fuel. Coupled with SSD ammo this practically mandates agile ships and smaller cargo holds which means multiple small trips to get even half a tank.
Although it might be fun to take a small agile ship with a pulse wave scanner and a couple of subsurface missile launchers and find and drill them while someone with a bigger ship fires the prospectors and collects.