Fleet Carrier - hangars conundrum

I have done my best to wade through the fleet carrier dross wishful thinking speculation posts and can't find an answer to this so forgive me if I missed it...

How are these hangars supposed to work?

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I mean, seriously, is this a wind-up or what?
 
Yeah it kinda puts paid to the notion that Frontier are designing vehicles with interiors mapped out ready for space legs.

I was a believer for a long time, especially after some folks made some speculative videos about Cobra and Sidewinder interiors that actually had a place for every module and quarters.

But yeah.

Run the ship stowing animation from the Coriolis, put a different skin on the back wall, and don’t ask inconvenient questions.
 
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How are these hangars supposed to work?
Pads are up in normal space; they retract for galactic hyperdrive. No hangars. Perhaps there's some small-scale version of the force-field-thing that separates the inside of a space station from the outside, but whatever.

I think it's only a problem for those who believe a fleet carrier can carry an infinite number of ships. Otherwise, why would FD specify the precise number and size of the pads if that wasn't a concrete limitation on the number of ships carried?
 
Otherwise, why would FD specify the precise number and size of the pads if that wasn't a concrete limitation on the number of ships carried?

For 'epic space battles' between squadron carriers of course. You need to plan ahead so you can launch your hundreds of ships in appropriate waves, thereby optimizing your damage on the opposing squadron carriers.

Yes, I know ;)
 
I know people keep saying that Carriers "can't" have conventional hangars 'cos of the way the pads are positioned but I don't think that's the end of the world.

Seems like, with minimal effort, it'd be possible to simply place hangars underneath each other, so a ship on one pad would lower one level down while the ship on the neighbouring pad would lower two levels down.

The thing I'm curious about is whether all the pads have sufficient room to rotate but presumably FDev must have considered that otherwise there'd be the possibility that players would launch off neighbouring pads at the same time and clip into each other as they rotated.

Course, it might be that the pads don't have hangars and/or don't rotate either, thus creating a 16 ship limit for each Carrier.
That's going to kind of suck, though, 'cos it means there's unlikely to be an Outfitting option.

Also, it seems like it would already have been acceptable to forget rotating pads for Orbital platforms.
The fact that they're present on Orbital platforms rather suggests that FDev either want to, or need to, use 'em.

Honestly, I dunno why they decided to put all the pads on one side of the ship, tiled like that.
Seems like they could've made the Carriers a bit wider then placed all the pads side-one, with the large ones on the "top" and the small/medium ones on the "bottom".

So many questions!
So many possibilities!
 
To summarize the most logical arguments from this thread:

- Each pad holds ones ship. The pad is an elevator that can go down below the surface of the ship, and some kind of double doors or an articulating door slides over top (or even a force field of a sort as one person suggested).

- Rotation: some are wondering how that would work, but it's clearly not needed; rotation exists in stations so that you'll be facing the "exit". There is only one direction to face on the carrier - "forward".
 
I think each carrier can only carry 8 large 4 medium and 4 small ships.
when jumping they will retract and the doors will close
This would suck so much. Yes, I could store my 8 large ships, but what about the 12 mediums ? I'd have to sort out quite a few and leave them behind or sell them. Not something I want to do, especially not since all of those ships are G5 engineered and have their role.
 
This would suck so much. Yes, I could store my 8 large ships, but what about the 12 mediums ? I'd have to sort out quite a few and leave them behind or sell them. Not something I want to do, especially not since all of those ships are G5 engineered and have their role.
Just mothball the least used of them and go on journey with 16 ships? Should be more then enough imho.

Edit: also I bet you can land on a L pad with a M ship.
 
General assumption seems to be "It doesn't retract into a bay after lowering", and that it'll functionally work the same as outpost pads, down to other ships not being able to dock even while you are inside the hangar.
No landing pad lets you dock while there's a ship inside the hangar, outpost or space station or planet base. It's just not noticeable on things other than outposts because there's usually a free pad somewhere else.

Edit: also I bet you can land on a L pad with a M ship.
I've landed on the L pad at planetary bases in a Cobra III a few times - it looks a bit silly but of course works fine.
 
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