Fleet Carrier Jump range 2025 onwards

With FDEV seemingly wanting us to colonise out from the bubble and ships like the Mandalay having 80LY jump range even with a fully kitted loadout, then 500LY on a carrier seems a bit rubbish and very 2022.

Surely they could say with the new Thargoid tech we can now enhance the carrier to 2500LY per jump, I know that might seem a lot, but as we expand further and further out from the bubble in the months and years to come, distances like that will be common place just to get places in the new expanded bubble and not just tied to deep space exploration.

I secretly hope they bring out some type of Carrier Mk2. With expanded features and customer interactions for owners to make you feel like an owner and Joe Blogs off the street.
I am certian FDEV know about features like ED CO-Pilot that expand upon interactions and how many commanders have it downloaded.
In an age where FDEV is looking to best monitise the game with only cosmetic features, rather than performance then this is a massive missed opportunity.
 
Over the past few years I have spent a lot of time travelling with my Carrier. According to my codex stats it's made 1,429 jumps (the majority at full range) with a total travel distance of 625kLy.
Generally I'm flying the 500ly trip looking for stuff while the carrier jumps but it's not unusual for me to go off on a longer trip somewhere while I send the carrier towards some central location closer to a second destination. During those 'unmanned' trips I'd like my carrier to have a bigger fuel tank so I can send it further without having to return to top up the Tritium from storage.

I don't think the 500ly max range is too low (although more is always going to be a bonus) but I do think the travel time for a carrier including cooldowns is fair enough & regardless of range for a single jump that total travel time probably should remain as-is. So if the single jump range were to increase the countdown to jump could be increased to compensate. A bigger single jump would allow the carrier to shortcut regions like transits from one galactic arm to another, I don't think that's a significant reason not to increase it but 500ly single jumps have been enough for me to explore the edges of the galaxy & reach any system I wanted to reach (Rackams Peak traffic jams notwithstanding).
 
maybe a thargoid route plotter would be better, range is fine but manual plotting can be a pain in the ass, especially in the galactic core i imagine.
copy pasting from spansh router isnt pretty but it works at least.
 
What's the obsession with jump range? Surely part of the charm of Elite is we got a 1:1 scale galaxy that takes time to travel through. Now all players want to do is get everywhere with the least amount of effort.

Seriously where its the line drawn? 12 jumps to Beagle? Even then some would want it to be 6 :rolleyes:
 
What's the obsession with jump range? Surely part of the charm of Elite is we got a 1:1 scale galaxy that takes time to travel through. Now all players want to do is get everywhere with the least amount of effort.

Seriously where its the line drawn? 12 jumps to Beagle? Even then some would want it to be 6 :rolleyes:
I respectfully disagree, one of the biggest improvements FEDV has made this year is cutting down on some of the grind (Engineering) and the time it takes to get places to do the stuff you want do, think Jump range (Mandalay) and SCO. And I think at the very least those changes have been well received. With the bubble due to get bigger soon, its my view that Carriers should get a boost too.
 
I respectfully disagree, one of the biggest improvements FEDV has made this year is cutting down on some of the grind (Engineering) and the time it takes to get places to do the stuff you want do, think Jump range (Mandalay) and SCO. And I think at the very least those changes have been well received. With the bubble due to get bigger soon, its my view that Carriers should get a boost too.
Yes but where is the line drawn. You want 2,500 ly carriers today, next year someone complains its not enough and wants 5K jump ranges, then the next guy asks for 10K jump ranges.

No thanks. Frontier already nailed it with 500 already.
 
EDCoPilot will let you make your FC do exactly that.
I know and I love it.

TBH I only use ED COPilot for the voice elements, I am not a fan of the auto plotting features I like to press my own buttons as it feels more immersive to me.
But the info about stars between jumps, scooping and the random banter is awesome. The fact it reads the messages in Local Chat each having its own voice variant is a great, it makes the galaxy feel alive with chatter, and its a MASSIVE missed opportunity that Frontier don't have a official offering, AI is all the rage now days and they could monitise it and not even have so pay voice actors, is very strange they have not.
 
There's a large cluster of sectors at the end of the Outer Arm that'd require an almost 3,000 ly jump to get to. See more on this in this thread. Having a gold rush there would be fun, even if it would be over fairly quick - I don't think there'd be more than 10,000 systems in the whole place.
Otherwise, new jump ranges either below or above that would just mean a handful of new stars. The difference would be the travel times instead, which is something that I wouldn't mind. Besides, a lot of people prefer to speed somewhere and then explore around there - and if the only thing interesting about a system is its distance to the bubble, well, there are plenty more interesting places to see then, and less time to travel between would mean being able to see more of them.
 
There's a large cluster of sectors at the end of the Outer Arm that'd require an almost 3,000 ly jump to get to. See more on this in this thread. Having a gold rush there would be fun, even if it would be over fairly quick - I don't think there'd be more than 10,000 systems in the whole place.
Otherwise, new jump ranges either below or above that would just mean a handful of new stars. The difference would be the travel times instead, which is something that I wouldn't mind. Besides, a lot of people prefer to speed somewhere and then explore around there - and if the only thing interesting about a system is its distance to the bubble, well, there are plenty more interesting places to see then, and less time to travel between would mean being able to see more of them.

That seems like a good candidate for justifying carrier 'jumponium' type proposals where a single long jump could be set at some significant expense, then another to get back.

Are there many more like that where they are nearby but just a bit too far for our current tech to reach?
 
That seems like a good candidate for justifying carrier 'jumponium' type proposals where a single long jump could be set at some significant expense, then another to get back.

Are there many more like that where they are nearby but just a bit too far for our current tech to reach?
Entire sectors with fully procedurally generated systems? Nope. There are some currently unreachable real-life catalogue systems, including a few planetary nebulae, but I'd roughly estimate their total would at best number in a few hundreds.
 
With FDEV seemingly wanting us to colonise out from the bubble and ships like the Mandalay having 80LY jump range even with a fully kitted loadout, then 500LY on a carrier seems a bit rubbish and very 2022.

Yep, was sure the titan drive component CG was for doubling FC range, but it turned out to be for SCO drives. Upping the jump range seems like an obvious move now we have the Mandalay as you stated, and the jump wait not being a predictable 15 minutes anymore.
 
So if the single jump range were to increase the countdown to jump could be increased to compensate.
In that regard, at least a moderate boost of range to compensate for the increased average jump delays would be nice. One-hour jumps aren't commonplace, but I almost always see at least 16:30. That's at least a 10% increase over the original 15 minutes. Really, though, carrier captains that can follow plotted routes without having their hands held and crews or an upgrade that can transfer tritium from the cargo bays to the fuel depot would be adequate to improve carrier QOL substantially.
 
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